scene_tree_editor.cpp 76 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/script_language.h"
  33. #include "editor/editor_dock_manager.h"
  34. #include "editor/editor_file_system.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/node_dock.h"
  40. #include "editor/plugins/animation_player_editor_plugin.h"
  41. #include "editor/plugins/canvas_item_editor_plugin.h"
  42. #include "editor/plugins/script_editor_plugin.h"
  43. #include "editor/themes/editor_scale.h"
  44. #include "scene/2d/node_2d.h"
  45. #include "scene/gui/flow_container.h"
  46. #include "scene/gui/label.h"
  47. #include "scene/gui/texture_rect.h"
  48. #include "scene/main/window.h"
  49. #include "scene/resources/packed_scene.h"
  50. Node *SceneTreeEditor::get_scene_node() const {
  51. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  52. return get_tree()->get_edited_scene_root();
  53. }
  54. PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
  55. PackedStringArray warnings = p_node->get_configuration_warnings();
  56. if (p_node == get_scene_node()) {
  57. Node2D *node_2d = Object::cast_to<Node2D>(p_node);
  58. if (node_2d) {
  59. // Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
  60. // Control nodes may have reasons to use a transformed root node like anchors.
  61. if (!node_2d->get_position().is_zero_approx()) {
  62. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  63. }
  64. }
  65. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  66. if (node_3d) {
  67. if (!node_3d->get_position().is_zero_approx()) {
  68. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  69. }
  70. }
  71. }
  72. return warnings;
  73. }
  74. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  75. if (p_button != MouseButton::LEFT) {
  76. return;
  77. }
  78. if (connect_to_script_mode) {
  79. return; // Don't do anything in this mode.
  80. }
  81. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  82. ERR_FAIL_NULL(item);
  83. NodePath np = item->get_metadata(0);
  84. Node *n = get_node(np);
  85. ERR_FAIL_NULL(n);
  86. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  87. if (p_id == BUTTON_SUBSCENE) {
  88. if (n == get_scene_node()) {
  89. if (n && n->get_scene_inherited_state().is_valid()) {
  90. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  91. }
  92. } else {
  93. emit_signal(SNAME("open"), n->get_scene_file_path());
  94. }
  95. } else if (p_id == BUTTON_SCRIPT) {
  96. Ref<Script> script_typed = n->get_script();
  97. if (script_typed.is_valid()) {
  98. emit_signal(SNAME("open_script"), script_typed);
  99. }
  100. } else if (p_id == BUTTON_VISIBILITY) {
  101. undo_redo->create_action(TTR("Toggle Visible"));
  102. _toggle_visible(n);
  103. List<Node *> selection = editor_selection->get_selected_node_list();
  104. if (selection.size() > 1 && selection.find(n) != nullptr) {
  105. for (Node *nv : selection) {
  106. ERR_FAIL_NULL(nv);
  107. if (nv == n) {
  108. continue;
  109. }
  110. _toggle_visible(nv);
  111. }
  112. }
  113. undo_redo->commit_action();
  114. } else if (p_id == BUTTON_LOCK) {
  115. undo_redo->create_action(TTR("Unlock Node"));
  116. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  117. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  118. undo_redo->add_do_method(this, "_update_tree");
  119. undo_redo->add_undo_method(this, "_update_tree");
  120. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  121. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  122. undo_redo->commit_action();
  123. } else if (p_id == BUTTON_PIN) {
  124. if (n->is_class("AnimationMixer")) {
  125. AnimationPlayerEditor::get_singleton()->unpin();
  126. _update_tree();
  127. }
  128. } else if (p_id == BUTTON_GROUP) {
  129. undo_redo->create_action(TTR("Ungroup Children"));
  130. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  131. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  132. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  133. undo_redo->add_do_method(this, "_update_tree");
  134. undo_redo->add_undo_method(this, "_update_tree");
  135. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  136. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  137. }
  138. undo_redo->commit_action();
  139. } else if (p_id == BUTTON_WARNING) {
  140. const PackedStringArray warnings = _get_node_configuration_warnings(n);
  141. if (warnings.is_empty()) {
  142. return;
  143. }
  144. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  145. const String bullet_point = U"• ";
  146. String all_warnings;
  147. for (const String &w : warnings) {
  148. all_warnings += "\n" + bullet_point + w;
  149. }
  150. // Limit the line width while keeping some padding.
  151. // It is not efficient, but it does not have to be.
  152. const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
  153. PackedStringArray lines;
  154. for (int i = 0; i < boundaries.size(); i += 2) {
  155. const int start = boundaries[i];
  156. const int end = boundaries[i + 1];
  157. const String line = all_warnings.substr(start, end - start);
  158. lines.append(line);
  159. }
  160. // We don't want the first two newlines.
  161. all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
  162. warning->set_text(all_warnings);
  163. warning->popup_centered();
  164. } else if (p_id == BUTTON_SIGNALS) {
  165. editor_selection->clear();
  166. editor_selection->add_node(n);
  167. set_selected(n);
  168. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  169. NodeDock::get_singleton()->show_connections();
  170. } else if (p_id == BUTTON_GROUPS) {
  171. editor_selection->clear();
  172. editor_selection->add_node(n);
  173. set_selected(n);
  174. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  175. NodeDock::get_singleton()->show_groups();
  176. } else if (p_id == BUTTON_UNIQUE) {
  177. bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
  178. revoke_node = n;
  179. if (ask_before_revoking_unique_name) {
  180. String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
  181. ask_before_revoke_checkbox->set_pressed(false);
  182. revoke_dialog_label->set_text(msg);
  183. revoke_dialog->reset_size();
  184. revoke_dialog->popup_centered();
  185. } else {
  186. _revoke_unique_name();
  187. }
  188. }
  189. }
  190. void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
  191. if (ask_before_revoke_checkbox->is_pressed()) {
  192. EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
  193. ask_before_revoke_checkbox->set_pressed(false);
  194. }
  195. _revoke_unique_name();
  196. }
  197. void SceneTreeEditor::_revoke_unique_name() {
  198. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  199. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  200. undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
  201. undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
  202. undo_redo->add_do_method(this, "_update_tree");
  203. undo_redo->add_undo_method(this, "_update_tree");
  204. undo_redo->commit_action();
  205. }
  206. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  207. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  208. bool v = bool(p_node->call("is_visible"));
  209. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  210. undo_redo->add_do_method(p_node, "set_visible", !v);
  211. undo_redo->add_undo_method(p_node, "set_visible", v);
  212. }
  213. }
  214. void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
  215. if (!p_node) {
  216. return;
  217. }
  218. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  219. if (!I) {
  220. return;
  221. }
  222. I->value.item->set_metadata(0, p_node->get_path());
  223. if (!p_recursive) {
  224. return;
  225. }
  226. int cc = p_node->get_child_count(false);
  227. for (int i = 0; i < cc; i++) {
  228. Node *c = p_node->get_child(i, false);
  229. _update_node_path(c, p_recursive);
  230. }
  231. }
  232. void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
  233. if (!p_node) {
  234. return;
  235. }
  236. // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  237. // which the editor needs not to know about.
  238. bool part_of_subscene = false;
  239. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  240. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  241. part_of_subscene = true;
  242. // Allow.
  243. } else {
  244. // Stale node, remove recursively.
  245. node_cache.remove(p_node, true);
  246. return;
  247. }
  248. } else {
  249. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  250. }
  251. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  252. TreeItem *item = nullptr;
  253. bool is_new = false;
  254. if (I) {
  255. item = I->value.item;
  256. TreeItem *current_parent = item->get_parent();
  257. // Our parent might be re-created because of a changed type.
  258. if (p_parent && p_parent != current_parent) {
  259. if (current_parent) {
  260. current_parent->remove_child(item);
  261. }
  262. p_parent->add_child(item);
  263. I->value.removed = false;
  264. _move_node_item(p_parent, I);
  265. }
  266. if (I->value.has_moved_children) {
  267. _move_node_children(I);
  268. }
  269. } else {
  270. int index = -1;
  271. // Check to see if there is a root node for us to reuse.
  272. if (!p_parent) {
  273. item = tree->get_root();
  274. if (!item) {
  275. item = tree->create_item(nullptr);
  276. index = 0;
  277. }
  278. } else {
  279. index = p_node->get_index(false);
  280. item = tree->create_item(p_parent, index);
  281. }
  282. I = node_cache.add(p_node, item);
  283. I->value.index = index;
  284. is_new = true;
  285. }
  286. if (!(p_force || I->value.dirty)) {
  287. // Nothing to do.
  288. return;
  289. }
  290. _update_node(p_node, item, part_of_subscene);
  291. I->value.dirty = false;
  292. I->value.can_process = p_node->can_process();
  293. // Force update all our children if we are new or if we were forced to update.
  294. bool force_update_children = p_force || is_new;
  295. // Update all our children.
  296. for (int i = 0; i < p_node->get_child_count(false); i++) {
  297. _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
  298. }
  299. if (valid_types.size()) {
  300. bool valid = false;
  301. for (const StringName &E : valid_types) {
  302. if (p_node->is_class(E) ||
  303. EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
  304. valid = true;
  305. break;
  306. } else {
  307. Ref<Script> node_script = p_node->get_script();
  308. while (node_script.is_valid()) {
  309. if (node_script->get_path() == E) {
  310. valid = true;
  311. break;
  312. }
  313. node_script = node_script->get_base_script();
  314. }
  315. if (valid) {
  316. break;
  317. }
  318. }
  319. }
  320. if (!valid) {
  321. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  322. item->set_selectable(0, false);
  323. item->deselect(0);
  324. if (selected == p_node) {
  325. selected = nullptr;
  326. }
  327. }
  328. }
  329. }
  330. void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
  331. // Reset item properties that are not explicitly set in the default case.
  332. p_item->clear_buttons();
  333. p_item->remove_meta(SNAME("custom_color"));
  334. p_item->clear_custom_color(0);
  335. p_item->set_selectable(0, true);
  336. p_item->set_text(0, p_node->get_name());
  337. p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
  338. if (can_rename && !p_part_of_subscene) {
  339. p_item->set_editable(0, true);
  340. }
  341. if (can_rename) {
  342. bool collapsed = p_node->is_displayed_folded();
  343. if (collapsed) {
  344. p_item->set_collapsed(true);
  345. }
  346. }
  347. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  348. p_item->set_icon(0, icon);
  349. p_item->set_metadata(0, p_node->get_path());
  350. if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
  351. p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
  352. }
  353. if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
  354. p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
  355. }
  356. if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
  357. if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  358. p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  359. }
  360. }
  361. if (connecting_signal) {
  362. // Add script icons for all scripted nodes.
  363. Ref<Script> scr = p_node->get_script();
  364. if (scr.is_valid()) {
  365. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  366. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  367. // Disable button on custom scripts (pure visual cue).
  368. p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
  369. }
  370. }
  371. }
  372. if (connect_to_script_mode) {
  373. Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  374. Ref<Script> scr = p_node->get_script();
  375. bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
  376. if (scr.is_null() || has_custom_script) {
  377. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  378. p_item->set_selectable(0, false);
  379. accent.a *= 0.7;
  380. }
  381. if (marked.has(p_node)) {
  382. String node_name = p_node->get_name();
  383. if (connecting_signal) {
  384. node_name += " " + TTR("(Connecting From)");
  385. }
  386. p_item->set_text(0, node_name);
  387. _set_item_custom_color(p_item, accent);
  388. }
  389. } else if (p_part_of_subscene) {
  390. if (valid_types.size() == 0) {
  391. _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  392. }
  393. } else if (marked.has(p_node)) {
  394. String node_name = p_node->get_name();
  395. if (connecting_signal) {
  396. node_name += " " + TTR("(Connecting From)");
  397. }
  398. p_item->set_text(0, node_name);
  399. p_item->set_selectable(0, marked_selectable);
  400. _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
  401. } else if (!p_node->can_process()) {
  402. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  403. } else if (!marked_selectable && !marked_children_selectable) {
  404. Node *node = p_node;
  405. while (node) {
  406. if (marked.has(node)) {
  407. p_item->set_selectable(0, false);
  408. _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  409. break;
  410. }
  411. node = node->get_parent();
  412. }
  413. }
  414. if (can_rename) { // TODO Should be can edit..
  415. const PackedStringArray warnings = _get_node_configuration_warnings(p_node);
  416. const int num_warnings = warnings.size();
  417. if (num_warnings > 0) {
  418. StringName warning_icon;
  419. if (num_warnings == 1) {
  420. warning_icon = SNAME("NodeWarning");
  421. } else if (num_warnings <= 3) {
  422. warning_icon = vformat("NodeWarnings%d", num_warnings);
  423. } else {
  424. warning_icon = SNAME("NodeWarnings4Plus");
  425. }
  426. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  427. const String bullet_point = U"• ";
  428. String all_warnings;
  429. for (const String &w : warnings) {
  430. all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
  431. }
  432. if (num_warnings == 1) {
  433. all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
  434. }
  435. p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
  436. }
  437. if (p_node->is_unique_name_in_owner()) {
  438. const bool disabled = p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene();
  439. String button_text = vformat(TTR("This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path."), UNIQUE_NODE_PREFIX);
  440. if (!disabled) {
  441. button_text += "\n" + TTR("Click to disable this.");
  442. }
  443. p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
  444. }
  445. int num_connections = p_node->get_persistent_signal_connection_count();
  446. int num_groups = p_node->get_persistent_group_count();
  447. String msg_temp;
  448. if (num_connections >= 1) {
  449. Array arr;
  450. arr.push_back(num_connections);
  451. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  452. if (num_groups >= 1) {
  453. msg_temp += "\n";
  454. }
  455. }
  456. if (num_groups >= 1) {
  457. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  458. List<GroupInfo> groups;
  459. p_node->get_groups(&groups);
  460. for (const GroupInfo &E : groups) {
  461. if (E.persistent) {
  462. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  463. }
  464. }
  465. } else {
  466. msg_temp += "\n";
  467. }
  468. Ref<Texture2D> icon_temp;
  469. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  470. String msg_temp_end = TTR("Click to show signals dock.");
  471. if (num_connections >= 1 && num_groups >= 1) {
  472. icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
  473. } else if (num_connections >= 1) {
  474. icon_temp = get_editor_theme_icon(SNAME("Signals"));
  475. } else if (num_groups >= 1) {
  476. icon_temp = get_editor_theme_icon(SNAME("Groups"));
  477. signal_temp = BUTTON_GROUPS;
  478. msg_temp_end = TTR("Click to show groups dock.");
  479. }
  480. if (num_connections >= 1 || num_groups >= 1) {
  481. msg_temp += msg_temp_end;
  482. p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  483. }
  484. }
  485. {
  486. _update_node_tooltip(p_node, p_item);
  487. Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
  488. if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
  489. p_node->disconnect("editor_description_changed", delay_update_tooltip);
  490. }
  491. p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
  492. }
  493. // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
  494. if (can_open_instance && is_scene_tree_dock) {
  495. Ref<Script> scr = p_node->get_script();
  496. if (scr.is_valid()) {
  497. String additional_notes;
  498. Color button_color = Color(1, 1, 1);
  499. // Can't set tooltip after adding button, need to do it before.
  500. if (scr->is_tool()) {
  501. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  502. additional_notes += "\n" + TTR("This script can run in the editor.\nIt is currently disabled due to recovery mode.");
  503. button_color = get_theme_color(SNAME("warning_color"), EditorStringName(Editor));
  504. } else {
  505. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  506. button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  507. }
  508. }
  509. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  510. additional_notes += "\n" + TTR("This script is a custom type.");
  511. button_color.a = 0.5;
  512. }
  513. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
  514. p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
  515. }
  516. if (p_node->has_meta("_edit_lock_")) {
  517. p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  518. }
  519. if (p_node->has_meta("_edit_group_")) {
  520. p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  521. }
  522. if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
  523. bool is_visible = p_node->call("is_visible");
  524. if (is_visible) {
  525. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  526. } else {
  527. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  528. }
  529. const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
  530. if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
  531. p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
  532. }
  533. _update_visibility_color(p_node, p_item);
  534. }
  535. if (p_node->is_class("AnimationMixer")) {
  536. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  537. if (is_pinned) {
  538. p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  539. }
  540. }
  541. }
  542. if (editor_selection) {
  543. if (editor_selection->is_selected(p_node)) {
  544. p_item->select(0);
  545. }
  546. }
  547. if (selected == p_node) {
  548. if (!editor_selection) {
  549. p_item->select(0);
  550. }
  551. p_item->set_as_cursor(0);
  552. }
  553. }
  554. void SceneTreeEditor::_update_if_clean() {
  555. if (tree_dirty) {
  556. return;
  557. }
  558. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  559. tree_dirty = true;
  560. }
  561. void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  562. Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
  563. if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
  564. update_node_tooltip_delay->disconnect("timeout", update_tooltip);
  565. }
  566. update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
  567. update_node_tooltip_delay->start();
  568. }
  569. void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  570. // Display the node name in all tooltips so that long node names can be previewed
  571. // without having to rename them.
  572. String tooltip = p_node->get_name();
  573. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  574. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  575. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  576. }
  577. tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
  578. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  579. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  580. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  581. }
  582. tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
  583. }
  584. StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  585. tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
  586. if (!p_node->get_editor_description().is_empty()) {
  587. const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
  588. tooltip += "\n";
  589. for (int i = 0; i < boundaries.size(); i += 2) {
  590. const int start = boundaries[i];
  591. const int end = boundaries[i + 1];
  592. tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
  593. }
  594. }
  595. p_item->set_tooltip_text(0, tooltip);
  596. }
  597. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  598. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  599. if (!I) {
  600. // We leave these signals connected when switching tabs.
  601. // If the node is not in cache it was for a different tab.
  602. return;
  603. }
  604. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  605. return;
  606. }
  607. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  608. if (!item) {
  609. return;
  610. }
  611. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  612. ERR_FAIL_COND(idx == -1);
  613. bool node_visible = false;
  614. if (p_node->has_method("is_visible")) {
  615. node_visible = p_node->call("is_visible");
  616. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  617. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  618. }
  619. }
  620. if (node_visible) {
  621. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  622. } else {
  623. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  624. }
  625. _update_visibility_color(p_node, item);
  626. }
  627. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  628. if (p_node->has_method("is_visible_in_tree")) {
  629. Color color(1, 1, 1, 1);
  630. bool visible_on_screen = p_node->call("is_visible_in_tree");
  631. if (!visible_on_screen) {
  632. color.a = 0.6;
  633. }
  634. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  635. p_item->set_button_color(0, idx, color);
  636. }
  637. }
  638. void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
  639. p_item->set_custom_color(0, p_color);
  640. p_item->set_meta(SNAME("custom_color"), p_color);
  641. }
  642. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  643. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  644. if (!I) {
  645. // We leave these signals connected when switching tabs.
  646. // If the node is not in cache it was for a different tab.
  647. return;
  648. }
  649. node_cache.mark_dirty(p_node);
  650. _update_if_clean();
  651. }
  652. void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
  653. TreeItem *item = p_I->value.item;
  654. Node *node = p_I->key;
  655. int cc = node->get_child_count(false);
  656. for (int i = 0; i < cc; i++) {
  657. HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
  658. if (CI) {
  659. _move_node_item(item, CI);
  660. }
  661. }
  662. p_I->value.has_moved_children = false;
  663. }
  664. void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I) {
  665. if (!p_parent) {
  666. return;
  667. }
  668. Node *node = p_I->key;
  669. int current_node_index = node->get_index(false);
  670. int current_item_index = -1;
  671. TreeItem *item = p_I->value.item;
  672. if (item->get_parent() != p_parent) {
  673. TreeItem *p = item->get_parent();
  674. if (p) {
  675. item->get_parent()->remove_child(item);
  676. }
  677. p_parent->add_child(item);
  678. p_I->value.removed = false;
  679. current_item_index = p_parent->get_child_count() - 1;
  680. p_I->value.index = current_item_index;
  681. }
  682. if (p_I->value.index != current_node_index) {
  683. // If we just re-parented we know our index.
  684. if (current_item_index == -1) {
  685. current_item_index = item->get_index();
  686. }
  687. // Are we already in the right place?
  688. if (current_node_index == current_item_index) {
  689. p_I->value.index = current_node_index;
  690. return;
  691. }
  692. // Are we the first node?
  693. if (current_node_index == 0) {
  694. // There has to be at least 1 other node, otherwise we would not have gotten here.
  695. TreeItem *neighbor_item = p_parent->get_child(0);
  696. item->move_before(neighbor_item);
  697. } else {
  698. TreeItem *neighbor_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
  699. item->move_after(neighbor_item);
  700. }
  701. p_I->value.index = current_node_index;
  702. }
  703. }
  704. void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
  705. // Do not try to change children on nodes currently marked for removal.
  706. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  707. if (I) {
  708. node_cache.mark_dirty(I->key);
  709. I->value.has_moved_children = true;
  710. }
  711. _update_if_clean();
  712. }
  713. void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
  714. node_cache.mark_dirty(p_node);
  715. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  716. if (I) {
  717. if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
  718. // All our children also change process mode.
  719. node_cache.mark_children_dirty(p_node, true);
  720. }
  721. }
  722. _update_if_clean();
  723. }
  724. void SceneTreeEditor::_node_added(Node *p_node) {
  725. if (!get_scene_node()) {
  726. return;
  727. }
  728. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  729. return;
  730. }
  731. node_cache.mark_dirty(p_node);
  732. _update_if_clean();
  733. }
  734. void SceneTreeEditor::_node_removed(Node *p_node) {
  735. if (EditorNode::get_singleton()->is_exiting()) {
  736. return; // Speed up exit.
  737. }
  738. if (EditorNode::get_singleton()->is_changing_scene()) {
  739. return; // Switching tabs we will be destroying node cache anyway.
  740. }
  741. if (!get_scene_node()) {
  742. return;
  743. }
  744. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  745. return;
  746. }
  747. node_cache.remove(p_node);
  748. _update_if_clean();
  749. }
  750. void SceneTreeEditor::_node_renamed(Node *p_node) {
  751. if (!get_scene_node()) {
  752. return;
  753. }
  754. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  755. return;
  756. }
  757. node_cache.mark_dirty(p_node);
  758. // Recursively update child node paths.
  759. _update_node_path(p_node, true);
  760. emit_signal(SNAME("node_renamed"));
  761. _update_if_clean();
  762. }
  763. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  764. if (!is_inside_tree()) {
  765. tree_dirty = false;
  766. return;
  767. }
  768. Node *scene_node = get_scene_node();
  769. if (node_cache.current_scene_node != scene_node) {
  770. _reset();
  771. marked.clear();
  772. node_cache.current_scene_node = scene_node;
  773. node_cache.force_update = true;
  774. }
  775. if (!update_when_invisible && !is_visible_in_tree()) {
  776. return;
  777. }
  778. if (tree->is_editing()) {
  779. return;
  780. }
  781. updating_tree = true;
  782. last_hash = hash_djb2_one_64(0);
  783. if (node_cache.current_scene_node) {
  784. // Handle pinning/unpinning the animation player only do this once per iteration.
  785. Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
  786. // If pinned state changed, update the currently pinned node.
  787. if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
  788. node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
  789. if (node_cache.has(pinned_node)) {
  790. node_cache.mark_dirty(pinned_node);
  791. }
  792. }
  793. // If the current pinned node changed update both the old and new node.
  794. if (node_cache.current_pinned_node != pinned_node) {
  795. // get_editing_node() will return deleted nodes. If the nodes are not in cache don't try to mark them.
  796. if (node_cache.has(pinned_node)) {
  797. node_cache.mark_dirty(pinned_node);
  798. }
  799. if (node_cache.has(node_cache.current_pinned_node)) {
  800. node_cache.mark_dirty(node_cache.current_pinned_node);
  801. }
  802. node_cache.current_pinned_node = pinned_node;
  803. }
  804. _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
  805. _compute_hash(get_scene_node(), last_hash);
  806. node_cache.delete_pending();
  807. }
  808. updating_tree = false;
  809. tree_dirty = false;
  810. node_cache.force_update = false;
  811. if (!filter.strip_edges().is_empty() || !show_all_nodes) {
  812. _update_filter(nullptr, p_scroll_to_selected);
  813. }
  814. }
  815. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  816. if (!p_parent) {
  817. p_parent = tree->get_root();
  818. filter_term_warning.clear();
  819. }
  820. if (!p_parent) {
  821. // Tree is empty, nothing to do here.
  822. return false;
  823. }
  824. // Now find other reasons to keep this Node, too.
  825. PackedStringArray terms = filter.to_lower().split_spaces();
  826. bool keep = _item_matches_all_terms(p_parent, terms);
  827. bool selectable = keep;
  828. bool is_root = p_parent == tree->get_root();
  829. if (keep) {
  830. Node *n = get_node(p_parent->get_metadata(0));
  831. if (!p_parent->is_visible() || (is_root && tree->is_root_hidden())) {
  832. // Place back moved out children from when this item has hidden.
  833. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(n, false);
  834. if (I && I->value.has_moved_children) {
  835. _update_node_subtree(I->value.node, nullptr, true);
  836. }
  837. }
  838. if (!valid_types.is_empty()) {
  839. selectable = false;
  840. for (const StringName &E : valid_types) {
  841. if (n->is_class(E) ||
  842. EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
  843. selectable = true;
  844. break;
  845. } else {
  846. Ref<Script> node_script = n->get_script();
  847. while (node_script.is_valid()) {
  848. if (node_script->get_path() == E) {
  849. selectable = true;
  850. break;
  851. }
  852. node_script = node_script->get_base_script();
  853. }
  854. if (selectable) {
  855. break;
  856. }
  857. }
  858. }
  859. }
  860. }
  861. bool keep_for_children = false;
  862. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  863. // Always keep if at least one of the children are kept.
  864. keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
  865. }
  866. if (!is_root) {
  867. if (show_all_nodes) {
  868. p_parent->set_visible(keep_for_children || keep);
  869. } else {
  870. // Show only selectable nodes, or parents of selectable.
  871. p_parent->set_visible(keep_for_children || selectable);
  872. }
  873. }
  874. if (selectable) {
  875. Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
  876. if (custom_color == Color(0, 0, 0, 0)) {
  877. p_parent->clear_custom_color(0);
  878. } else {
  879. p_parent->set_custom_color(0, custom_color);
  880. }
  881. p_parent->set_selectable(0, true);
  882. } else if (keep_for_children) {
  883. p_parent->set_visible(!hide_filtered_out_parents || is_root);
  884. if (!p_parent->is_visible()) {
  885. TreeItem *filtered_parent = p_parent->get_parent();
  886. while (filtered_parent) {
  887. if (filtered_parent == tree->get_root() || (filtered_parent->is_selectable(0) && filtered_parent->is_visible())) {
  888. break;
  889. }
  890. filtered_parent = filtered_parent->get_parent();
  891. }
  892. if (filtered_parent) {
  893. for (Variant &item : p_parent->get_children()) {
  894. TreeItem *ti = Object::cast_to<TreeItem>(item);
  895. bool is_selected = ti->is_selected(0);
  896. p_parent->remove_child(ti);
  897. filtered_parent->add_child(ti);
  898. TreeItem *prev = p_parent->get_prev();
  899. if (prev) {
  900. ti->move_after(prev);
  901. }
  902. if (is_selected) {
  903. ti->select(0);
  904. }
  905. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(get_node(p_parent->get_metadata(0)), false);
  906. if (I) {
  907. I->value.has_moved_children = true;
  908. }
  909. }
  910. return false;
  911. }
  912. } else {
  913. p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  914. p_parent->set_selectable(0, false);
  915. p_parent->deselect(0);
  916. }
  917. }
  918. if (is_root) {
  919. tree->set_hide_root(hide_filtered_out_parents && !selectable);
  920. if (tree->is_root_hidden()) {
  921. p_parent->set_collapsed(false);
  922. }
  923. }
  924. if (editor_selection) {
  925. Node *n = get_node(p_parent->get_metadata(0));
  926. if (selectable) {
  927. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  928. // Needs to be deferred to account for possible root visibility change.
  929. callable_mp(tree, &Tree::scroll_to_item).call_deferred(p_parent, false);
  930. }
  931. } else if (n && p_parent->is_selected(0)) {
  932. editor_selection->remove_node(n);
  933. p_parent->deselect(0);
  934. }
  935. }
  936. return p_parent->is_visible();
  937. }
  938. bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
  939. if (p_terms.is_empty()) {
  940. return true;
  941. }
  942. for (int i = 0; i < p_terms.size(); i++) {
  943. const String &term = p_terms[i];
  944. // Recognize special filter.
  945. if (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) {
  946. String parameter = term.get_slicec(':', 0);
  947. String argument = term.get_slicec(':', 1);
  948. if (parameter == "type" || parameter == "t") {
  949. // Filter by Type.
  950. String type = get_node(p_item->get_metadata(0))->get_class();
  951. bool term_in_inherited_class = false;
  952. // Every Node is a Node, duh!
  953. while (type != "Node") {
  954. if (type.to_lower().contains(argument)) {
  955. term_in_inherited_class = true;
  956. break;
  957. }
  958. type = ClassDB::get_parent_class(type);
  959. }
  960. if (!term_in_inherited_class) {
  961. return false;
  962. }
  963. } else if (parameter == "group" || parameter == "g") {
  964. // Filter by Group.
  965. Node *node = get_node(p_item->get_metadata(0));
  966. if (argument.is_empty()) {
  967. // When argument is empty, match all Nodes belonging to any exposed group.
  968. if (node->get_persistent_group_count() == 0) {
  969. return false;
  970. }
  971. } else {
  972. List<Node::GroupInfo> group_info_list;
  973. node->get_groups(&group_info_list);
  974. bool term_in_groups = false;
  975. for (const Node::GroupInfo &group_info : group_info_list) {
  976. if (!group_info.persistent) {
  977. continue; // Ignore internal groups.
  978. }
  979. if (String(group_info.name).to_lower().contains(argument)) {
  980. term_in_groups = true;
  981. break;
  982. }
  983. }
  984. if (!term_in_groups) {
  985. return false;
  986. }
  987. }
  988. } else if (filter_term_warning.is_empty()) {
  989. filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
  990. continue;
  991. }
  992. } else {
  993. // Default.
  994. if (!p_item->get_text(0).to_lower().contains(term)) {
  995. return false;
  996. }
  997. }
  998. }
  999. return true;
  1000. }
  1001. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  1002. // Nodes are added and removed by Node* pointers.
  1003. hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
  1004. // This hash is non-commutative: if the node order changes so will the hash.
  1005. for (int i = 0; i < p_node->get_child_count(); i++) {
  1006. _compute_hash(p_node->get_child(i), hash);
  1007. }
  1008. }
  1009. void SceneTreeEditor::_reset() {
  1010. // Stop any waiting change to tooltip.
  1011. update_node_tooltip_delay->stop();
  1012. tree->clear();
  1013. node_cache.clear();
  1014. }
  1015. void SceneTreeEditor::_test_update_tree() {
  1016. pending_test_update = false;
  1017. if (!is_inside_tree()) {
  1018. return;
  1019. }
  1020. if (tree_dirty) {
  1021. return; // Don't even bother.
  1022. }
  1023. uint64_t hash = hash_djb2_one_64(0);
  1024. if (get_scene_node()) {
  1025. _compute_hash(get_scene_node(), hash);
  1026. }
  1027. // Test hash.
  1028. if (hash == last_hash) {
  1029. return; // Did not change.
  1030. }
  1031. _update_if_clean();
  1032. }
  1033. void SceneTreeEditor::_tree_process_mode_changed() {
  1034. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1035. tree_dirty = true;
  1036. }
  1037. void SceneTreeEditor::_tree_changed() {
  1038. if (EditorNode::get_singleton()->is_exiting()) {
  1039. return; // Speed up exit.
  1040. }
  1041. if (pending_test_update) {
  1042. return;
  1043. }
  1044. if (tree_dirty) {
  1045. return;
  1046. }
  1047. callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
  1048. pending_test_update = true;
  1049. }
  1050. void SceneTreeEditor::_selected_changed() {
  1051. TreeItem *s = tree->get_selected();
  1052. ERR_FAIL_NULL(s);
  1053. NodePath np = s->get_metadata(0);
  1054. Node *n = get_node(np);
  1055. if (n == selected) {
  1056. return;
  1057. }
  1058. selected = n;
  1059. blocked++;
  1060. emit_signal(SNAME("node_selected"));
  1061. blocked--;
  1062. }
  1063. void SceneTreeEditor::_deselect_items() {
  1064. // Clear currently selected items in scene tree dock.
  1065. if (editor_selection) {
  1066. editor_selection->clear();
  1067. emit_signal(SNAME("node_changed"));
  1068. }
  1069. }
  1070. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  1071. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  1072. ERR_FAIL_NULL(item);
  1073. if (!item->is_visible()) {
  1074. return;
  1075. }
  1076. NodePath np = item->get_metadata(0);
  1077. Node *n = get_node(np);
  1078. if (!n) {
  1079. return;
  1080. }
  1081. if (!editor_selection) {
  1082. return;
  1083. }
  1084. if (p_selected) {
  1085. editor_selection->add_node(n);
  1086. } else {
  1087. editor_selection->remove_node(n);
  1088. }
  1089. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
  1090. if (editor_selection->get_selected_nodes().size() > 1) {
  1091. emit_signal(SNAME("node_changed"));
  1092. }
  1093. }
  1094. void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
  1095. ERR_FAIL_NULL(tree);
  1096. TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
  1097. if (item) {
  1098. tree->scroll_to_item(item, true);
  1099. }
  1100. }
  1101. void SceneTreeEditor::_notification(int p_what) {
  1102. switch (p_what) {
  1103. case NOTIFICATION_ENTER_TREE: {
  1104. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1105. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1106. get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1107. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1108. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1109. get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1110. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1111. _update_tree();
  1112. } break;
  1113. case NOTIFICATION_EXIT_TREE: {
  1114. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1115. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1116. get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1117. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1118. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1119. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1120. get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1121. } break;
  1122. case NOTIFICATION_THEME_CHANGED: {
  1123. tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  1124. // When we change theme we need to re-do everything.
  1125. _reset();
  1126. _update_tree();
  1127. } break;
  1128. case NOTIFICATION_VISIBILITY_CHANGED: {
  1129. if (is_visible()) {
  1130. TreeItem *item = nullptr;
  1131. if (selected) {
  1132. // Scroll to selected node.
  1133. item = _find(tree->get_root(), selected->get_path());
  1134. } else if (marked.size() == 1) {
  1135. // Scroll to a single marked node.
  1136. Node *marked_node = *marked.begin();
  1137. if (marked_node) {
  1138. item = _find(tree->get_root(), marked_node->get_path());
  1139. }
  1140. }
  1141. bool has_item = item;
  1142. if (update_when_invisible) {
  1143. if (has_item) {
  1144. ObjectID item_id = item->get_instance_id();
  1145. callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
  1146. }
  1147. } else {
  1148. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
  1149. }
  1150. }
  1151. } break;
  1152. }
  1153. }
  1154. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  1155. if (!p_node) {
  1156. return nullptr;
  1157. }
  1158. NodePath np = p_node->get_metadata(0);
  1159. if (np == p_path) {
  1160. return p_node;
  1161. }
  1162. TreeItem *children = p_node->get_first_child();
  1163. while (children) {
  1164. TreeItem *n = _find(children, p_path);
  1165. if (n) {
  1166. return n;
  1167. }
  1168. children = children->get_next();
  1169. }
  1170. return nullptr;
  1171. }
  1172. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  1173. ERR_FAIL_COND(blocked > 0);
  1174. if (pending_test_update) {
  1175. _test_update_tree();
  1176. }
  1177. if (tree_dirty) {
  1178. _update_tree();
  1179. }
  1180. if (selected == p_node) {
  1181. return;
  1182. }
  1183. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  1184. if (item) {
  1185. selected = p_node;
  1186. if (auto_expand_selected) {
  1187. // Make visible when it's collapsed.
  1188. TreeItem *node = item->get_parent();
  1189. while (node && node != tree->get_root()) {
  1190. node->set_collapsed(false);
  1191. node = node->get_parent();
  1192. }
  1193. item->select(0);
  1194. item->set_as_cursor(0);
  1195. tree->ensure_cursor_is_visible();
  1196. } else {
  1197. // Ensure the node is selected and visible for the user if the node
  1198. // is not collapsed.
  1199. bool collapsed = false;
  1200. TreeItem *node = item;
  1201. while (node && node != tree->get_root()) {
  1202. if (node->is_collapsed()) {
  1203. collapsed = true;
  1204. break;
  1205. }
  1206. node = node->get_parent();
  1207. }
  1208. if (!collapsed) {
  1209. item->select(0);
  1210. item->set_as_cursor(0);
  1211. tree->ensure_cursor_is_visible();
  1212. }
  1213. }
  1214. } else {
  1215. if (!p_node) {
  1216. selected = nullptr;
  1217. }
  1218. selected = p_node;
  1219. }
  1220. if (p_emit_selected) {
  1221. emit_signal(SNAME("node_selected"));
  1222. }
  1223. }
  1224. void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
  1225. TreeItem *item;
  1226. if (p_item) {
  1227. item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
  1228. } else {
  1229. item = _find(tree->get_root(), p_node->get_path());
  1230. }
  1231. ERR_FAIL_NULL(item);
  1232. bool check_for_unique_name_token = !p_name.is_empty() && p_name[0] == '%';
  1233. String substr_name = p_name;
  1234. if (check_for_unique_name_token) {
  1235. substr_name = p_name.substr(1);
  1236. // No need to do anything else with this if already unique.
  1237. if (p_node->is_unique_name_in_owner()) {
  1238. check_for_unique_name_token = false;
  1239. // Do not set scene root as unique.
  1240. } else if (get_tree()->get_edited_scene_root() == p_node) {
  1241. check_for_unique_name_token = false;
  1242. String text = TTR("Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.");
  1243. if (error->is_visible()) {
  1244. error->set_text(error->get_text() + "\n\n" + text);
  1245. } else {
  1246. error->set_text(text);
  1247. error->popup_centered();
  1248. }
  1249. }
  1250. }
  1251. String new_name = substr_name.validate_node_name();
  1252. // If p_name only has "%" at the beginning and no other invalid characters, do not error.
  1253. if (new_name != substr_name) {
  1254. String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
  1255. if (error->is_visible()) {
  1256. if (!error->get_meta("invalid_character", false)) {
  1257. error->set_text(error->get_text() + "\n\n" + text);
  1258. error->set_meta("invalid_character", true);
  1259. }
  1260. } else {
  1261. error->set_text(text);
  1262. error->set_meta("invalid_character", true);
  1263. error->set_meta("same_unique_name", false);
  1264. error->popup_centered();
  1265. }
  1266. }
  1267. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
  1268. // which would make it more difficult to get the node via `get_node()`.
  1269. new_name = new_name.strip_edges();
  1270. if (new_name.is_empty() && p_node->get_owner() != nullptr && !p_node->get_scene_file_path().is_empty()) {
  1271. // If name is empty and node is root of an instance, revert to the original name.
  1272. const Ref<PackedScene> node_scene = ResourceLoader::load(p_node->get_scene_file_path());
  1273. if (node_scene.is_valid()) {
  1274. const Ref<SceneState> &state = node_scene->get_state();
  1275. if (state->get_node_count() > 0) {
  1276. new_name = state->get_node_name(0); // Root's name.
  1277. }
  1278. }
  1279. }
  1280. if (new_name.is_empty()) {
  1281. // If name is still empty, fallback to class name.
  1282. if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
  1283. new_name = Node::adjust_name_casing(p_node->get_class());
  1284. } else {
  1285. new_name = p_node->get_class();
  1286. }
  1287. }
  1288. new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
  1289. if (new_name == p_node->get_name()) {
  1290. item->set_text(0, new_name);
  1291. // If setting name as unique, check for existing unique node below first.
  1292. if (!check_for_unique_name_token) {
  1293. return;
  1294. }
  1295. }
  1296. // We previously made sure name is not the same as current name
  1297. // so that it won't complain about already used unique name when not changing name.
  1298. if ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
  1299. check_for_unique_name_token = false;
  1300. String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
  1301. if (error->is_visible()) {
  1302. if (!error->get_meta("same_unique_name", false)) {
  1303. error->set_text(error->get_text() + "\n\n" + text);
  1304. error->set_meta("same_unique_name", true);
  1305. }
  1306. } else {
  1307. error->set_text(text);
  1308. error->set_meta("same_unique_name", true);
  1309. error->set_meta("invalid_character", false);
  1310. error->popup_centered();
  1311. }
  1312. item->set_text(0, p_node->get_name());
  1313. if (p_node->is_unique_name_in_owner()) {
  1314. return;
  1315. }
  1316. }
  1317. // If same name and check_for_unique_name_token is still true, now set as unique.
  1318. // This is separate from final action so "Rename Node" is not added to undo history.
  1319. if (new_name == p_node->get_name()) {
  1320. if (check_for_unique_name_token) {
  1321. if (!is_scene_tree_dock) {
  1322. p_node->set_unique_name_in_owner(true);
  1323. } else {
  1324. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1325. undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
  1326. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1327. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1328. undo_redo->commit_action();
  1329. }
  1330. }
  1331. return;
  1332. }
  1333. if (!is_scene_tree_dock) {
  1334. p_node->set_name(new_name);
  1335. if (check_for_unique_name_token) {
  1336. p_node->set_unique_name_in_owner(true);
  1337. }
  1338. item->set_metadata(0, p_node->get_path());
  1339. emit_signal(SNAME("node_renamed"));
  1340. } else {
  1341. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1342. undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
  1343. if (check_for_unique_name_token) {
  1344. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1345. }
  1346. emit_signal(SNAME("node_prerename"), p_node, new_name);
  1347. undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
  1348. undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
  1349. undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
  1350. undo_redo->add_do_method(p_node, "set_name", new_name);
  1351. undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
  1352. undo_redo->add_do_method(item, "set_text", 0, new_name);
  1353. if (check_for_unique_name_token) {
  1354. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1355. }
  1356. undo_redo->commit_action();
  1357. }
  1358. }
  1359. void SceneTreeEditor::_edited() {
  1360. TreeItem *which = tree->get_next_selected(nullptr);
  1361. ERR_FAIL_NULL(which);
  1362. TreeItem *edited = tree->get_edited();
  1363. ERR_FAIL_NULL(edited);
  1364. if (is_scene_tree_dock && tree->get_next_selected(which)) {
  1365. List<Node *> nodes_to_rename;
  1366. for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
  1367. Node *n = get_node(item->get_metadata(0));
  1368. ERR_FAIL_NULL(n);
  1369. nodes_to_rename.push_back(n);
  1370. }
  1371. ERR_FAIL_COND(nodes_to_rename.is_empty());
  1372. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1373. undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
  1374. TreeItem *item = which;
  1375. String new_name = edited->get_text(0);
  1376. for (Node *n : nodes_to_rename) {
  1377. rename_node(n, new_name, item);
  1378. item = tree->get_next_selected(item);
  1379. }
  1380. undo_redo->commit_action();
  1381. } else {
  1382. Node *n = get_node(which->get_metadata(0));
  1383. ERR_FAIL_NULL(n);
  1384. rename_node(n, which->get_text(0));
  1385. }
  1386. }
  1387. Node *SceneTreeEditor::get_selected() {
  1388. return selected;
  1389. }
  1390. void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
  1391. for (Node *N : p_marked) {
  1392. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
  1393. if (I) {
  1394. node_cache.mark_dirty(N);
  1395. node_cache.mark_children_dirty(N, true);
  1396. }
  1397. }
  1398. }
  1399. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  1400. _update_if_clean();
  1401. _update_marking_list(marked);
  1402. _update_marking_list(p_marked);
  1403. marked = p_marked;
  1404. marked_selectable = p_selectable;
  1405. marked_children_selectable = p_children_selectable;
  1406. _update_tree();
  1407. }
  1408. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  1409. HashSet<Node *> s;
  1410. if (p_marked) {
  1411. s.insert(p_marked);
  1412. }
  1413. set_marked(s, p_selectable, p_children_selectable);
  1414. }
  1415. void SceneTreeEditor::set_filter(const String &p_filter) {
  1416. filter = p_filter;
  1417. _update_filter(nullptr, true);
  1418. }
  1419. String SceneTreeEditor::get_filter() const {
  1420. return filter;
  1421. }
  1422. String SceneTreeEditor::get_filter_term_warning() {
  1423. return filter_term_warning;
  1424. }
  1425. void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
  1426. show_all_nodes = p_show_all_nodes;
  1427. _update_filter(nullptr, true);
  1428. }
  1429. void SceneTreeEditor::set_as_scene_tree_dock() {
  1430. is_scene_tree_dock = true;
  1431. }
  1432. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  1433. display_foreign = p_display;
  1434. _update_tree();
  1435. }
  1436. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  1437. valid_types = p_valid;
  1438. node_cache.force_update = true;
  1439. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1440. tree_dirty = true;
  1441. }
  1442. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  1443. editor_selection = p_selection;
  1444. tree->set_select_mode(Tree::SELECT_MULTI);
  1445. tree->set_cursor_can_exit_tree(false);
  1446. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  1447. }
  1448. void SceneTreeEditor::_update_selection(TreeItem *item) {
  1449. ERR_FAIL_NULL(item);
  1450. NodePath np = item->get_metadata(0);
  1451. if (!has_node(np)) {
  1452. return;
  1453. }
  1454. Node *n = get_node(np);
  1455. if (!n) {
  1456. return;
  1457. }
  1458. if (editor_selection->is_selected(n)) {
  1459. if (!item->is_selected(0)) {
  1460. item->select(0);
  1461. }
  1462. } else {
  1463. if (item->is_selected(0)) {
  1464. TreeItem *previous_cursor_item = tree->get_selected();
  1465. item->deselect(0);
  1466. if (previous_cursor_item) {
  1467. previous_cursor_item->set_as_cursor(0);
  1468. }
  1469. }
  1470. }
  1471. TreeItem *c = item->get_first_child();
  1472. while (c) {
  1473. _update_selection(c);
  1474. c = c->get_next();
  1475. }
  1476. }
  1477. void SceneTreeEditor::_selection_changed() {
  1478. if (!editor_selection) {
  1479. return;
  1480. }
  1481. TreeItem *root = tree->get_root();
  1482. if (!root) {
  1483. return;
  1484. }
  1485. _update_selection(root);
  1486. }
  1487. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  1488. if (updating_tree) {
  1489. return;
  1490. }
  1491. if (!can_rename) {
  1492. return;
  1493. }
  1494. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1495. if (!ti) {
  1496. return;
  1497. }
  1498. bool collapsed = ti->is_collapsed();
  1499. NodePath np = ti->get_metadata(0);
  1500. Node *n = get_node(np);
  1501. ERR_FAIL_NULL(n);
  1502. n->set_display_folded(collapsed);
  1503. }
  1504. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  1505. if (!can_rename) {
  1506. return Variant(); // Not editable tree.
  1507. }
  1508. if (tree->get_button_id_at_position(p_point) != -1) {
  1509. return Variant(); // Dragging from button.
  1510. }
  1511. Vector<Node *> selected_nodes;
  1512. Vector<Ref<Texture2D>> icons;
  1513. TreeItem *next = tree->get_next_selected(nullptr);
  1514. while (next) {
  1515. NodePath np = next->get_metadata(0);
  1516. Node *n = get_node(np);
  1517. if (n) {
  1518. selected_nodes.push_back(n);
  1519. icons.push_back(next->get_icon(0));
  1520. }
  1521. next = tree->get_next_selected(next);
  1522. }
  1523. if (selected_nodes.is_empty()) {
  1524. return Variant();
  1525. }
  1526. VBoxContainer *vb = memnew(VBoxContainer);
  1527. Array objs;
  1528. int list_max = 10;
  1529. float opacity_step = 1.0f / list_max;
  1530. float opacity_item = 1.0f;
  1531. for (int i = 0; i < selected_nodes.size(); i++) {
  1532. if (i < list_max) {
  1533. HBoxContainer *hb = memnew(HBoxContainer);
  1534. TextureRect *tf = memnew(TextureRect);
  1535. int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
  1536. tf->set_custom_minimum_size(Size2(icon_size, icon_size));
  1537. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1538. tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1539. tf->set_texture(icons[i]);
  1540. hb->add_child(tf);
  1541. Label *label = memnew(Label(selected_nodes[i]->get_name()));
  1542. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1543. hb->add_child(label);
  1544. vb->add_child(hb);
  1545. hb->set_modulate(Color(1, 1, 1, opacity_item));
  1546. opacity_item -= opacity_step;
  1547. }
  1548. NodePath p = selected_nodes[i]->get_path();
  1549. objs.push_back(p);
  1550. }
  1551. set_drag_preview(vb);
  1552. Dictionary drag_data;
  1553. drag_data["type"] = "nodes";
  1554. drag_data["nodes"] = objs;
  1555. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1556. emit_signal(SNAME("nodes_dragged"));
  1557. return drag_data;
  1558. }
  1559. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  1560. return (script_types->find(p_type));
  1561. }
  1562. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  1563. if (!can_rename) {
  1564. return false; // Not editable tree.
  1565. }
  1566. Dictionary d = p_data;
  1567. if (!d.has("type")) {
  1568. return false;
  1569. }
  1570. TreeItem *item = tree->get_item_at_position(p_point);
  1571. if (!item) {
  1572. return false;
  1573. }
  1574. int section = tree->get_drop_section_at_position(p_point);
  1575. if (section < -1 || (section == -1 && !item->get_parent())) {
  1576. return false;
  1577. }
  1578. if (String(d["type"]) == "files") {
  1579. Vector<String> files = d["files"];
  1580. if (files.size() == 0) {
  1581. return false; // TODO Weird?
  1582. }
  1583. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  1584. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1585. return true;
  1586. }
  1587. bool scene_drop = true;
  1588. bool audio_drop = true;
  1589. for (int i = 0; i < files.size(); i++) {
  1590. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
  1591. if (ftype != "PackedScene") {
  1592. scene_drop = false;
  1593. }
  1594. if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
  1595. audio_drop = false;
  1596. }
  1597. }
  1598. if (scene_drop) {
  1599. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1600. return true;
  1601. }
  1602. if (audio_drop) {
  1603. if (files.size() > 1) {
  1604. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
  1605. } else {
  1606. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1607. }
  1608. return true;
  1609. }
  1610. if (files.size() > 1) {
  1611. return false;
  1612. }
  1613. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1614. return true;
  1615. }
  1616. if (String(d["type"]) == "script_list_element") {
  1617. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1618. if (se) {
  1619. String sp = se->get_edited_resource()->get_path();
  1620. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1621. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1622. return true;
  1623. }
  1624. }
  1625. }
  1626. if (filter.is_empty() && String(d["type"]) == "nodes") {
  1627. Array nodes = d["nodes"];
  1628. for (int i = 0; i < nodes.size(); i++) {
  1629. Node *n = get_node(nodes[i]);
  1630. // Nodes from an instantiated scene can't be rearranged.
  1631. if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
  1632. return false;
  1633. }
  1634. }
  1635. return true;
  1636. }
  1637. return false;
  1638. }
  1639. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  1640. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  1641. return;
  1642. }
  1643. TreeItem *item = tree->get_item_at_position(p_point);
  1644. if (!item) {
  1645. return;
  1646. }
  1647. int section = tree->get_drop_section_at_position(p_point);
  1648. if (section < -1) {
  1649. return;
  1650. }
  1651. NodePath np = item->get_metadata(0);
  1652. Node *n = get_node(np);
  1653. if (!n) {
  1654. return;
  1655. }
  1656. Dictionary d = p_data;
  1657. if (String(d["type"]) == "nodes") {
  1658. Array nodes = d["nodes"];
  1659. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  1660. }
  1661. if (String(d["type"]) == "files") {
  1662. Vector<String> files = d["files"];
  1663. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  1664. if (_is_script_type(ftype)) {
  1665. emit_signal(SNAME("script_dropped"), files[0], np);
  1666. } else {
  1667. emit_signal(SNAME("files_dropped"), files, np, section);
  1668. }
  1669. }
  1670. if (String(d["type"]) == "script_list_element") {
  1671. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1672. if (se) {
  1673. String sp = se->get_edited_resource()->get_path();
  1674. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1675. emit_signal(SNAME("script_dropped"), sp, np);
  1676. }
  1677. }
  1678. }
  1679. }
  1680. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1681. if (p_button != MouseButton::RIGHT) {
  1682. return;
  1683. }
  1684. _rmb_select(p_pos);
  1685. }
  1686. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1687. if (p_button != MouseButton::RIGHT) {
  1688. return;
  1689. }
  1690. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1691. }
  1692. void SceneTreeEditor::update_warning() {
  1693. _warning_changed(nullptr);
  1694. }
  1695. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1696. node_cache.mark_dirty(p_for_node);
  1697. // Should use a timer.
  1698. update_timer->start();
  1699. }
  1700. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1701. if (p_update_settings) {
  1702. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1703. }
  1704. auto_expand_selected = p_auto;
  1705. }
  1706. void SceneTreeEditor::set_hide_filtered_out_parents(bool p_hide, bool p_update_settings) {
  1707. if (p_hide == hide_filtered_out_parents) {
  1708. return;
  1709. }
  1710. if (p_update_settings) {
  1711. EditorSettings::get_singleton()->set("docks/scene_tree/hide_filtered_out_parents", p_hide);
  1712. }
  1713. hide_filtered_out_parents = p_hide;
  1714. if (hide_filtered_out_parents) {
  1715. _update_filter();
  1716. } else {
  1717. node_cache.force_update = true;
  1718. _update_tree();
  1719. }
  1720. }
  1721. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1722. connect_to_script_mode = p_enable;
  1723. _update_tree();
  1724. }
  1725. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1726. connecting_signal = p_enable;
  1727. _update_tree();
  1728. }
  1729. void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
  1730. update_when_invisible = p_enable;
  1731. _update_tree();
  1732. }
  1733. void SceneTreeEditor::_bind_methods() {
  1734. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
  1735. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1736. ADD_SIGNAL(MethodInfo("node_selected"));
  1737. ADD_SIGNAL(MethodInfo("node_renamed"));
  1738. ADD_SIGNAL(MethodInfo("node_prerename"));
  1739. ADD_SIGNAL(MethodInfo("node_changed"));
  1740. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1741. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1742. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1743. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1744. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1745. ADD_SIGNAL(MethodInfo("open"));
  1746. ADD_SIGNAL(MethodInfo("open_script"));
  1747. }
  1748. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
  1749. node_cache(this) {
  1750. selected = nullptr;
  1751. can_rename = p_can_rename;
  1752. can_open_instance = p_can_open_instance;
  1753. editor_selection = nullptr;
  1754. if (p_label) {
  1755. Label *label = memnew(Label);
  1756. label->set_theme_type_variation("HeaderSmall");
  1757. label->set_position(Point2(10, 0));
  1758. label->set_text(TTR("Scene Tree (Nodes):"));
  1759. add_child(label);
  1760. }
  1761. tree = memnew(Tree);
  1762. tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1763. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1764. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1765. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1766. tree->set_end(Point2(0, 0));
  1767. tree->set_allow_reselect(true);
  1768. tree->add_theme_constant_override("button_margin", 0);
  1769. add_child(tree);
  1770. SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
  1771. if (p_can_rename) {
  1772. tree->set_allow_rmb_select(true);
  1773. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1774. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1775. }
  1776. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1777. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
  1778. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1779. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1780. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1781. error = memnew(AcceptDialog);
  1782. add_child(error);
  1783. warning = memnew(AcceptDialog);
  1784. add_child(warning);
  1785. warning->set_title(TTR("Node Configuration Warning!"));
  1786. warning->set_flag(Window::FLAG_POPUP, true);
  1787. last_hash = 0;
  1788. blocked = 0;
  1789. update_timer = memnew(Timer);
  1790. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1791. update_timer->set_one_shot(true);
  1792. update_timer->set_wait_time(0.5);
  1793. add_child(update_timer);
  1794. update_node_tooltip_delay = memnew(Timer);
  1795. update_node_tooltip_delay->set_wait_time(0.5);
  1796. update_node_tooltip_delay->set_one_shot(true);
  1797. add_child(update_node_tooltip_delay);
  1798. revoke_dialog = memnew(ConfirmationDialog);
  1799. revoke_dialog->set_ok_button_text(TTR("Revoke"));
  1800. add_child(revoke_dialog);
  1801. revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
  1802. VBoxContainer *vb = memnew(VBoxContainer);
  1803. revoke_dialog->add_child(vb);
  1804. revoke_dialog_label = memnew(Label);
  1805. vb->add_child(revoke_dialog_label);
  1806. ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
  1807. ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
  1808. vb->add_child(ask_before_revoke_checkbox);
  1809. script_types = memnew(List<StringName>);
  1810. ClassDB::get_inheriters_from_class("Script", script_types);
  1811. }
  1812. SceneTreeEditor::~SceneTreeEditor() {
  1813. memdelete(script_types);
  1814. }
  1815. /******** DIALOG *********/
  1816. void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
  1817. get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
  1818. get_scene_tree()->set_selected(p_selected_node);
  1819. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1820. }
  1821. void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
  1822. EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
  1823. tree->set_show_all_nodes(p_button_pressed);
  1824. }
  1825. void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
  1826. if (allowed_types_hbox) {
  1827. allowed_types_hbox->queue_free();
  1828. allowed_types_hbox = nullptr;
  1829. valid_type_icons.clear();
  1830. }
  1831. tree->set_valid_types(p_valid);
  1832. if (p_valid.is_empty()) {
  1833. return;
  1834. }
  1835. allowed_types_hbox = memnew(HBoxContainer);
  1836. content->add_child(allowed_types_hbox);
  1837. content->move_child(allowed_types_hbox, 0);
  1838. {
  1839. Label *label = memnew(Label);
  1840. allowed_types_hbox->add_child(label);
  1841. label->set_text(TTR("Allowed:"));
  1842. }
  1843. HFlowContainer *hflow = memnew(HFlowContainer);
  1844. allowed_types_hbox->add_child(hflow);
  1845. hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1846. for (const StringName &type : p_valid) {
  1847. HBoxContainer *hb = memnew(HBoxContainer);
  1848. hflow->add_child(hb);
  1849. // Attempt to get the correct name and icon for script path types.
  1850. String name = type;
  1851. Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
  1852. // If we can't find a global class icon, try to find one for the script.
  1853. if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
  1854. Ref<Script> node_script = ResourceLoader::load(type);
  1855. if (node_script.is_valid()) {
  1856. name = name.get_file();
  1857. icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
  1858. }
  1859. }
  1860. TextureRect *trect = memnew(TextureRect);
  1861. hb->add_child(trect);
  1862. trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1863. trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1864. trect->set_meta("icon", icon);
  1865. valid_type_icons.push_back(trect);
  1866. Label *label = memnew(Label);
  1867. hb->add_child(label);
  1868. label->set_text(name);
  1869. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1870. }
  1871. show_all_nodes->show();
  1872. if (is_inside_tree()) {
  1873. _update_valid_type_icons();
  1874. }
  1875. }
  1876. void SceneTreeDialog::_notification(int p_what) {
  1877. switch (p_what) {
  1878. case NOTIFICATION_VISIBILITY_CHANGED: {
  1879. if (is_visible()) {
  1880. tree->update_tree();
  1881. // Select the search bar by default.
  1882. callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
  1883. }
  1884. } break;
  1885. case NOTIFICATION_ENTER_TREE: {
  1886. connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1887. } break;
  1888. case NOTIFICATION_THEME_CHANGED: {
  1889. _update_valid_type_icons();
  1890. } break;
  1891. case NOTIFICATION_EXIT_TREE: {
  1892. disconnect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1893. } break;
  1894. }
  1895. }
  1896. void SceneTreeDialog::_update_valid_type_icons() {
  1897. filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  1898. for (TextureRect *trect : valid_type_icons) {
  1899. trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
  1900. trect->set_texture(trect->get_meta("icon"));
  1901. }
  1902. }
  1903. void SceneTreeDialog::_cancel() {
  1904. hide();
  1905. }
  1906. void SceneTreeDialog::_select() {
  1907. if (tree->get_selected()) {
  1908. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1909. hide();
  1910. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1911. }
  1912. }
  1913. void SceneTreeDialog::_selected_changed() {
  1914. get_ok_button()->set_disabled(!tree->get_selected());
  1915. }
  1916. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1917. tree->set_filter(p_filter);
  1918. }
  1919. void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
  1920. // Redirect navigational key events to the tree.
  1921. Ref<InputEventKey> key = p_event;
  1922. if (key.is_valid()) {
  1923. if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
  1924. tree->get_scene_tree()->gui_input(key);
  1925. filter->accept_event();
  1926. }
  1927. }
  1928. }
  1929. void SceneTreeDialog::_bind_methods() {
  1930. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1931. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1932. }
  1933. SceneTreeDialog::SceneTreeDialog() {
  1934. set_title(TTR("Select a Node"));
  1935. content = memnew(VBoxContainer);
  1936. add_child(content);
  1937. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  1938. content->add_child(filter_hbc);
  1939. filter = memnew(LineEdit);
  1940. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1941. filter->set_placeholder(TTR("Filter Nodes"));
  1942. filter->set_clear_button_enabled(true);
  1943. filter->add_theme_constant_override("minimum_character_width", 0);
  1944. filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
  1945. filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
  1946. register_text_enter(filter);
  1947. filter_hbc->add_child(filter);
  1948. // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
  1949. show_all_nodes = memnew(CheckButton);
  1950. show_all_nodes->set_text(TTR("Show All"));
  1951. show_all_nodes->connect(SceneStringName(toggled), callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
  1952. show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
  1953. show_all_nodes->hide();
  1954. filter_hbc->add_child(show_all_nodes);
  1955. tree = memnew(SceneTreeEditor(false, false, true));
  1956. tree->set_update_when_invisible(false);
  1957. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1958. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1959. // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
  1960. // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
  1961. show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
  1962. content->add_child(tree);
  1963. // Disable the OK button when no node is selected.
  1964. get_ok_button()->set_disabled(!tree->get_selected());
  1965. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  1966. }
  1967. /******** CACHE *********/
  1968. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
  1969. if (!p_node) {
  1970. return HashMap<Node *, CachedNode>::Iterator();
  1971. }
  1972. return cache.insert(p_node, CachedNode(p_node, p_item));
  1973. }
  1974. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
  1975. if (!p_node) {
  1976. return HashMap<Node *, CachedNode>::Iterator();
  1977. }
  1978. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  1979. if (I) {
  1980. if (I->value.delete_serial != UINT16_MAX) {
  1981. // Don't give us a node marked for deletion.
  1982. if (!p_deleted_ok) {
  1983. return HashMap<Node *, CachedNode>::Iterator();
  1984. }
  1985. to_delete.erase(&I->value);
  1986. I->value.delete_serial = UINT16_MAX;
  1987. // If we were resurrected from near-death we might have been renamed.
  1988. // Make sure that we are updated properly.
  1989. mark_dirty(p_node);
  1990. mark_children_dirty(p_node, true);
  1991. }
  1992. }
  1993. return I;
  1994. }
  1995. bool SceneTreeEditor::NodeCache::has(Node *p_node) {
  1996. return get(p_node, false).operator bool();
  1997. }
  1998. void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
  1999. if (!p_node) {
  2000. return;
  2001. }
  2002. if (p_node == editor->selected) {
  2003. editor->selected = nullptr;
  2004. }
  2005. if (p_node == current_pinned_node) {
  2006. current_pinned_node = nullptr;
  2007. current_has_pin = false;
  2008. }
  2009. editor->marked.erase(p_node);
  2010. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2011. if (I) {
  2012. if (p_recursive) {
  2013. int cc = p_node->get_child_count(false);
  2014. for (int i = 0; i < cc; i++) {
  2015. remove(p_node->get_child(i, false), p_recursive);
  2016. }
  2017. }
  2018. if (current_scene_node != p_node) {
  2019. // Do not remove from the Tree control here. See delete_pending below.
  2020. I->value.item->deselect(0);
  2021. I->value.delete_serial = delete_serial;
  2022. I->value.index = -1;
  2023. I->value.cache_iterator = I;
  2024. to_delete.insert(&I->value);
  2025. } else {
  2026. // If it is the root node, we leave the TreeItem and reuse it later.
  2027. cache.remove(I);
  2028. }
  2029. }
  2030. }
  2031. void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
  2032. Node *node = p_node;
  2033. while (node) {
  2034. HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
  2035. if (I) {
  2036. I->value.dirty = true;
  2037. }
  2038. if (!p_parents) {
  2039. break;
  2040. }
  2041. node = node->get_parent();
  2042. }
  2043. }
  2044. void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
  2045. if (!p_node) {
  2046. return;
  2047. }
  2048. int cc = p_node->get_child_count(false);
  2049. for (int i = 0; i < cc; i++) {
  2050. Node *c = p_node->get_child(i, false);
  2051. HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
  2052. if (IC) {
  2053. IC->value.dirty = true;
  2054. if (p_recursive) {
  2055. mark_children_dirty(c, p_recursive);
  2056. }
  2057. }
  2058. }
  2059. }
  2060. void SceneTreeEditor::NodeCache::delete_pending() {
  2061. HashSet<CachedNode *>::Iterator I = to_delete.begin();
  2062. while (I) {
  2063. // We want to keep TreeItems around just long enough for a Node removal,
  2064. // and immediate reinsertion. This is what happens with moves and
  2065. // type changes.
  2066. if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
  2067. memdelete((*I)->item);
  2068. cache.remove((*I)->cache_iterator);
  2069. to_delete.remove(I);
  2070. } else if (!(*I)->removed) {
  2071. // We don't remove from the tree until now because if the node got
  2072. // deleted from a @tool script the SceneTreeEditor might have had it
  2073. // marked or selected before the node was removed. If we immediately
  2074. // remove from the Tree control then we end up trying to scroll to an
  2075. // Item without a parent.
  2076. //
  2077. // We might already be removed (and thus not have a parent) by rapid
  2078. // undo/redo.
  2079. if (!(*I)->removed) {
  2080. TreeItem *parent = (*I)->item->get_parent();
  2081. parent->remove_child((*I)->item);
  2082. }
  2083. (*I)->removed = true;
  2084. }
  2085. ++I;
  2086. }
  2087. ++delete_serial;
  2088. }
  2089. void SceneTreeEditor::NodeCache::clear() {
  2090. for (CachedNode *E : to_delete) {
  2091. // Only removed entries won't be automatically cleaned up by Tree::clear().
  2092. if (E->removed) {
  2093. memdelete(E->item);
  2094. }
  2095. }
  2096. cache.clear();
  2097. to_delete.clear();
  2098. current_pinned_node = nullptr;
  2099. current_has_pin = false;
  2100. }