Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde be12a3dd96 Android: Remove `-fno-integrated-as`, it can break arm64v8 build il y a 4 ans
.github a92dd585f7 CI: Install Android NDK 21.4.7075529 il y a 4 ans
core 26a99548f2 Fix Quat includes il y a 4 ans
doc cca2a9d2d5 Merge pull request #38387 from Rhathe/set_iterations il y a 4 ans
drivers 330ddc37b6 Merge pull request #48075 from lyuma/varying_fragment_to_light_3.4 il y a 4 ans
editor a45db4c208 Fix crash when trying to save with no scenes and scripts open il y a 4 ans
main 330ddc37b6 Merge pull request #48075 from lyuma/varying_fragment_to_light_3.4 il y a 4 ans
misc fcfce4be67 Fix Ubuntu clang-format version detection in the pre-commit hook il y a 4 ans
modules 6355877c0d Merge pull request #47863 from mphe/same_line_warning_ignore il y a 4 ans
platform be12a3dd96 Android: Remove `-fno-integrated-as`, it can break arm64v8 build il y a 4 ans
scene f75ace5ac5 Fix ragdoll simulation when parent was readded to scene il y a 4 ans
servers cca2a9d2d5 Merge pull request #38387 from Rhathe/set_iterations il y a 4 ans
thirdparty 140350d767 Style: Enforce braces around if blocks and loops il y a 4 ans
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 4 ans
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops il y a 4 ans
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` il y a 4 ans
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change il y a 6 ans
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files il y a 4 ans
.mailmap d8bc5b6b70 Update AUTHORS and DONORS list il y a 4 ans
AUTHORS.md d8bc5b6b70 Update AUTHORS and DONORS list il y a 4 ans
CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog il y a 4 ans
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC il y a 4 ans
COPYRIGHT.txt 73e2ccd603 Switch to embree-aarch64 il y a 4 ans
DONORS.md d8bc5b6b70 Update AUTHORS and DONORS list il y a 4 ans
LICENSE.txt 49646383f1 Update copyright statements to 2021 il y a 4 ans
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 il y a 4 ans
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC il y a 4 ans
SConstruct dbd4b45ca2 Correct pre-deprication warning message regarding linuxbsd/x11 platform il y a 4 ans
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 il y a 5 ans
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black il y a 5 ans
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options il y a 4 ans
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black il y a 5 ans
version.py 5e74554c9a Bump version to 3.4-beta il y a 4 ans

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs