Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde bfcc3e7a00 Merge pull request #21146 from akien-mga/import-export-editorinspector 7 éve
core 037f4638ab add project method to Vector2/3 7 éve
doc 487073d4c0 Merge pull request #21130 from cbscribe/kcc_class_updates 7 éve
drivers 5a74b15b3d Removed the lines forcing black screen on android GLES2 7 éve
editor 0a3d874efd Port ImportDock and ProjectExport to new property editor 7 éve
main c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 éve
misc 01914ee00b Tweak AppStream metadata and add MIME type integration 7 éve
modules 7287300433 Mono: Improve C# core files (glue/cs_files) buildsystem 7 éve
platform aa594614db Update detect.py 7 éve
scene 0fbc5b3bbf Merge pull request #21085 from akien-mga/physical_material_ext 7 éve
servers 037f4638ab add project method to Vector2/3 7 éve
thirdparty 4e55835e48 Merge pull request #18096 from aaronfranke/master 7 éve
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 éve
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 éve
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 éve
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 éve
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 éve
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 éve
.travis.yml 2450debc0e Use Xcode 9.4 on Travis CI 7 éve
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 7 éve
CHANGELOG.md f00b2dfc55 Add a project changelog 7 éve
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 éve
CONTRIBUTING.md efe2558519 fix some typos 8 éve
COPYRIGHT.txt f4e682d717 libpng: Update to upstream version 1.6.35 7 éve
DONORS.md 284b56f2fb Update AUTHORS and DONORS list 7 éve
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 éve
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 éve
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 éve
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 éve
SConstruct c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 éve
compat.py 27310974e0 fixed building using scons with python3 7 éve
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 éve
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
methods.py 8fd337e2df fix windows build using python 3.7 7 éve
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 éve
version.py 9f3138eea9 Bump version to 3.1-dev 7 éve

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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