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Max Hilbrunner c41d322e11 Merge pull request #19183 from Nallebeorn/rename-main-scene 7 rokov pred
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main dc2d8d4dee Merge pull request #19229 from RandomShaper/fix-focus-steal 7 rokov pred
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platform 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project 7 rokov pred
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.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 rokov pred
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LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 rokov pred
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 rokov pred
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 rokov pred
SConstruct 920224a535 add NoCache wrapper to Command 7 rokov pred
compat.py 27310974e0 fixed building using scons with python3 7 rokov pred
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 rokov pred
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 rokov pred
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logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 rokov pred
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README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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