Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Joaquim Monteiro c4e4810e93 Fallback to OpenGL 3 if Vulkan isn't available on Wayland 1 سال پیش
.github 593744b733 CI: Improve `godot-cpp` actions 1 سال پیش
core 621cadcf65 Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use 1 سال پیش
doc 2be730a05b Merge pull request #97231 from timothyqiu/missing-period 1 سال پیش
drivers 34dd5e0c37 Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering 1 سال پیش
editor 621cadcf65 Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use 1 سال پیش
main 3b839347df Added fallback_to_opengl3 1 سال پیش
misc a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 1 سال پیش
modules 5070db2575 Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp 1 سال پیش
platform c4e4810e93 Fallback to OpenGL 3 if Vulkan isn't available on Wayland 1 سال پیش
scene 77f779d326 Merge pull request #97167 from MewPurPur/reveal-undoredo 1 سال پیش
servers 34dd5e0c37 Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering 1 سال پیش
tests 6bf8a3e3f8 Merge pull request #95449 from SlashScreen/array_functions 1 سال پیش
thirdparty 0c0336f704 thorvg: Update to 0.14.10 1 سال پیش
.clang-format 72c183ce8b CI: Update pre-commit `clang-format` to 18.1.8 1 سال پیش
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 سال پیش
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 سال پیش
.git-blame-ignore-revs e90c5a4604 Ignore `clang-format` changes commit 1 سال پیش
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 سال پیش
.gitignore 078fe1aa84 Ignore Kate's build file 1 سال پیش
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
.pre-commit-config.yaml 72c183ce8b CI: Update pre-commit `clang-format` to 18.1.8 1 سال پیش
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 سال پیش
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 سال پیش
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks 1 سال پیش
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 2 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 2 سال پیش
SConstruct df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 سال پیش
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 سال پیش
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 سال پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
methods.py 804d9775b5 Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 1 سال پیش
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 سال پیش
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 سال پیش
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 سال پیش
version.py c2a4942850 Bump version to 4.4-dev 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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