Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

myaaaaaaaaa c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2 anni fa
.github 3ae282b452 Create an "Editor-only" section in the online class reference 2 anni fa
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editor e8f5d0f6e8 Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot 2 anni fa
main c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2 anni fa
misc 3ae282b452 Create an "Editor-only" section in the online class reference 2 anni fa
modules 9f12e7b52d Merge pull request #76521 from justinwash/csg-infinite-loop-fix 2 anni fa
platform 390aed9f11 Merge pull request #76510 from bruvzg/ios_conv_lib_load 2 anni fa
scene 35b06f05a2 Revert "Fix ShaderMaterial uniform type changes" 2 anni fa
servers c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2 anni fa
tests e0e93ce094 Merge pull request #72421 from myaaaaaaaaa/signal-hashmap 2 anni fa
thirdparty 1fde2092d0 mbedtls: Update to upstream version 2.28.3 2 anni fa
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anni fa
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CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 anni fa
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COPYRIGHT.txt abc13dbd0b Update HarfBuzz to 7.1.0 2 anni fa
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anni fa
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
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SConstruct c16821e71b Merge pull request #74980 from YuriSizov/build-err-without-required-editor-modules 2 anni fa
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 anni fa
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 anni fa
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
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methods.py b18c7481aa Fix forced optimization in dev_build 2 anni fa
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version.py 1c1524a651 Bump version to 4.1-dev 2 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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