Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Emmanouil Papadeas c73bfd5d81 Implement maximum undo steps in UndoRedo 1 rok pred
.github 95b27fe8c7 Reorganize code related to editor theming 1 rok pred
core c73bfd5d81 Implement maximum undo steps in UndoRedo 1 rok pred
doc c73bfd5d81 Implement maximum undo steps in UndoRedo 1 rok pred
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editor e61cae06c6 Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource 1 rok pred
main 0a7579b161 Fix `#if *_ENABLED` inconsistencies, should check if defined 1 rok pred
misc 48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 1 rok pred
modules b6a2c78033 Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks 1 rok pred
platform a2c1c01941 [macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0. 1 rok pred
scene 788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes 1 rok pred
servers 5b19796a2b Merge pull request #87207 from jsjtxietian/fix-normal_roughness_compatibility 1 rok pred
tests 0a7579b161 Fix `#if *_ENABLED` inconsistencies, should check if defined 1 rok pred
thirdparty 7af1df0894 Merge pull request #87105 from capnm/240112_horvg_from_v0.12.0_to_0.12.1 1 rok pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
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.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 rokov pred
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
.gitignore 8cd984b3cb SCons: Update mypy 1 rok pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap 0bcd0745d6 Update AUTHORS list 1 rok pred
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 rok pred
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 rok pred
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 2 rokov pred
COPYRIGHT.txt 7e48a7420c vulkan: Update components to Vulkan SDK 1.3.268.0 1 rok pred
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 rokov pred
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SConstruct 718598e470 Merge pull request #84979 from Calinou/scons-web-platform-alias 1 rok pred
gles3_builders.py 8cd984b3cb SCons: Update mypy 1 rok pred
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 rok pred
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icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
methods.py 3f22c1bfb6 use venv if detected when building godot.sln 1 rok pred
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 rokov pred
scu_builders.py 9753a35c76 Move 3D scene import classes to their own folder 1 rok pred
version.py d76c1d0e51 Bump version to 4.3-dev 1 rok pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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