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Andreas Haas c76a9b99b0 Core: Bind InputEventGesture events. il y a 8 ans
core c76a9b99b0 Core: Bind InputEventGesture events. il y a 8 ans
doc f5c513ca7b doc status: Partial revert of e23454d, setgets are no longer listed il y a 8 ans
drivers d42c5646a5 Return and repair file logging il y a 8 ans
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main 62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) il y a 8 ans
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platform 871deb6878 Allow to specify multiple resolution Android icons il y a 8 ans
scene f3588b6b65 Fix style error with MenuButton in default theme il y a 8 ans
servers 0ca9181ee8 Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL. il y a 8 ans
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AUTHORS.md 63e91029b1 Update AUTHORS and DONORS list il y a 8 ans
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LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 8 ans
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SConstruct c6cfbad47a Add explicit exception model flag for Visual C++ il y a 8 ans
compat.py a6d53effa5 Fix build with Python 3 on Windows il y a 8 ans
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logo.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
methods.py 3fd23da5ee Rename the version's "revision" to "build" il y a 8 ans
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* il y a 8 ans

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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