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Haoyu Qiu c81241e6c0 Fixes crash when resource file is corrupted 5 роки тому
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core c81241e6c0 Fixes crash when resource file is corrupted 5 роки тому
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drivers 786b1cc7ff Fix shader crash if using multiple underscores in identifier names 5 роки тому
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main 2423f75585 Improve the error message displayed when the PCK file can't be found 5 роки тому
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modules 0fb35401d4 Avoid going out of bounds in IsSubsequenceOf 5 роки тому
platform 50727d7b22 Allow per pixel transparency in javascript platform 5 роки тому
scene 6380943831 Fix GPU Particles 5 роки тому
servers ac63e5d613 Workaround WebM playback bug after AudioServer latency fixes 5 роки тому
thirdparty 388adac947 Fix UPNP on windows after #30205. 5 роки тому
.appveyor.yml 9aa18e8919 Use current versions of software in Appveyor. 5 роки тому
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.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 роки тому
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LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 роки тому
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SConstruct 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python 5 роки тому
compat.py 27310974e0 fixed building using scons with python3 7 роки тому
gles_builders.py 173b342ca7 Remove trailing whitespace 7 роки тому
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 роки тому
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 роки тому
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 роки тому
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 роки тому
methods.py dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic 5 роки тому
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 роки тому
version.py 2af79844aa Bump version to 3.2.1-rc 5 роки тому

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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