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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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il y a 3 ans |
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forward_id_storage.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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forward_id_storage.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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light_storage.cpp
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49bebf2bfb
Sort decals and lights based on camera origin
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il y a 2 ans |
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light_storage.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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material_storage.cpp
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01cddbb12a
Clear material arrays to prevent freeing of invalid texture RID
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il y a 2 ans |
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material_storage.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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mesh_storage.cpp
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615c517034
Use range iterators in LocalVector loops
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il y a 2 ans |
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mesh_storage.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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particles_storage.cpp
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ce8a2c6dbf
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
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il y a 2 ans |
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particles_storage.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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render_buffer_custom_data_rd.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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render_scene_buffers_rd.cpp
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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il y a 2 ans |
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render_scene_buffers_rd.h
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478c37deb8
Improving communication of scaling settings to renderer implementation
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il y a 2 ans |
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render_scene_data_rd.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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render_scene_data_rd.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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texture_storage.cpp
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49bebf2bfb
Sort decals and lights based on camera origin
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il y a 2 ans |
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texture_storage.h
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49bebf2bfb
Sort decals and lights based on camera origin
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il y a 2 ans |
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utilities.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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utilities.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |