clayjohn ce8a2c6dbf Ensure that Particles have fully initialized before doing view axis pass in RD renderers il y a 2 ans
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SCsub 57e5a33623 Split dummy renderer classes into separate files il y a 3 ans
forward_id_storage.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
forward_id_storage.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
light_storage.cpp 49bebf2bfb Sort decals and lights based on camera origin il y a 2 ans
light_storage.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
material_storage.cpp 01cddbb12a Clear material arrays to prevent freeing of invalid texture RID il y a 2 ans
material_storage.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
mesh_storage.cpp 615c517034 Use range iterators in LocalVector loops il y a 2 ans
mesh_storage.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
particles_storage.cpp ce8a2c6dbf Ensure that Particles have fully initialized before doing view axis pass in RD renderers il y a 2 ans
particles_storage.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
render_buffer_custom_data_rd.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
render_scene_buffers_rd.cpp 5b1df48c6c Convert en_GB spelling to en_US with codespell il y a 2 ans
render_scene_buffers_rd.h 478c37deb8 Improving communication of scaling settings to renderer implementation il y a 2 ans
render_scene_data_rd.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
render_scene_data_rd.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
texture_storage.cpp 49bebf2bfb Sort decals and lights based on camera origin il y a 2 ans
texture_storage.h 49bebf2bfb Sort decals and lights based on camera origin il y a 2 ans
utilities.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
utilities.h d95794ec8a One Copyright Update to rule them all il y a 2 ans