Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

K. S. Ernest (iFire) Lee d8b3d14d82 Add support for Blend importing of material placeholders. 3 vuotta sitten
.github 05ac2a4139 CI: Re-enabled godot-cpp test 3 vuotta sitten
core a647fb3e62 Fix typos with codespell 3 vuotta sitten
doc a647fb3e62 Fix typos with codespell 3 vuotta sitten
drivers a647fb3e62 Fix typos with codespell 3 vuotta sitten
editor c7e06e2202 Clip animation track keyframe rects 3 vuotta sitten
main d2add64f91 Move OpenXR project settings to the main, to make them visible on unsupported platforms. 3 vuotta sitten
misc a647fb3e62 Fix typos with codespell 3 vuotta sitten
modules d8b3d14d82 Add support for Blend importing of material placeholders. 3 vuotta sitten
platform a647fb3e62 Fix typos with codespell 3 vuotta sitten
scene a647fb3e62 Fix typos with codespell 3 vuotta sitten
servers a647fb3e62 Fix typos with codespell 3 vuotta sitten
tests 1c343cd54d Expose Color's `to_linear()` and `to_srgb()` to scripting 3 vuotta sitten
thirdparty 420d0d50bc zlib/minizip: Update to version 1.2.12 3 vuotta sitten
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 4 vuotta sitten
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 vuotta sitten
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 vuotta sitten
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 vuotta sitten
.gitignore b0df742cbe Re-add some needed patterns to .gitignore 3 vuotta sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 vuotta sitten
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 vuotta sitten
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 vuotta sitten
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 vuotta sitten
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 vuotta sitten
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer 3 vuotta sitten
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 vuotta sitten
LICENSE.txt fe52458154 Update copyright statements to 2022 3 vuotta sitten
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 vuotta sitten
README.md 0f1ace5b6a README updates and improvements, link license page 4 vuotta sitten
SConstruct 45ec0e31c3 Remove last editor code dependencies in template build 3 vuotta sitten
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 vuotta sitten
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 vuotta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 vuotta sitten
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 vuotta sitten
version.py 2b61d02f7e Bump version to 4.0-alpha 3 vuotta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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