player.xml 25 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <resource_file type="PackedScene" subresource_count="25" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
  3. <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
  4. <ext_resource path="res://sound_coin.wav" type="Sample" index="3"></ext_resource>
  5. <ext_resource path="res://player.gd" type="Script" index="0"></ext_resource>
  6. <ext_resource path="res://robot_demo.png" type="Texture" index="1"></ext_resource>
  7. <ext_resource path="res://sound_shoot.wav" type="Sample" index="5"></ext_resource>
  8. <ext_resource path="res://sound_jump.wav" type="Sample" index="4"></ext_resource>
  9. <ext_resource path="res://osb_left.png" type="Texture" index="6"></ext_resource>
  10. <ext_resource path="res://osb_right.png" type="Texture" index="7"></ext_resource>
  11. <ext_resource path="res://osb_jump.png" type="Texture" index="8"></ext_resource>
  12. <ext_resource path="res://osb_fire.png" type="Texture" index="9"></ext_resource>
  13. <resource type="RayShape2D" path="local://1">
  14. <real name="custom_solver_bias"> 0.5 </real>
  15. <real name="length"> 20 </real>
  16. </resource>
  17. <resource type="ConvexPolygonShape2D" path="local://2">
  18. <real name="custom_solver_bias"> 0 </real>
  19. <vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array>
  20. </resource>
  21. <resource type="ColorRamp" path="local://14">
  22. <real_array name="offsets" len="2"> 0, 1 </real_array>
  23. <color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 0.0442478 </color_array>
  24. </resource>
  25. <resource type="Animation" path="local://3">
  26. <string name="resource/name"> "idle" </string>
  27. <real name="length"> 7 </real>
  28. <bool name="loop"> True </bool>
  29. <real name="step"> 0.25 </real>
  30. <string name="tracks/0/type"> "value" </string>
  31. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  32. <int name="tracks/0/interp"> 1 </int>
  33. <dictionary name="tracks/0/keys" shared="false">
  34. <string> "cont" </string>
  35. <bool> False </bool>
  36. <string> "times" </string>
  37. <real_array len="8"> 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 </real_array>
  38. <string> "transitions" </string>
  39. <real_array len="8"> 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
  40. <string> "values" </string>
  41. <array len="8" shared="false">
  42. <int> 16 </int>
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  44. <int> 18 </int>
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  47. <int> 20 </int>
  48. <int> 19 </int>
  49. <int> 16 </int>
  50. </array>
  51. </dictionary>
  52. </resource>
  53. <resource type="Animation" path="local://4">
  54. <string name="resource/name"> "jumping" </string>
  55. <real name="length"> 0.5 </real>
  56. <bool name="loop"> True </bool>
  57. <real name="step"> 0.25 </real>
  58. <string name="tracks/0/type"> "value" </string>
  59. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  60. <int name="tracks/0/interp"> 1 </int>
  61. <dictionary name="tracks/0/keys" shared="false">
  62. <string> "cont" </string>
  63. <bool> False </bool>
  64. <string> "times" </string>
  65. <real_array len="3"> 0, 0.25, 0.5 </real_array>
  66. <string> "transitions" </string>
  67. <real_array len="3"> 1, 1, 1 </real_array>
  68. <string> "values" </string>
  69. <array len="3" shared="false">
  70. <int> 23 </int>
  71. <int> 24 </int>
  72. <int> 23 </int>
  73. </array>
  74. </dictionary>
  75. </resource>
  76. <resource type="Animation" path="local://10">
  77. <string name="resource/name"> "falling_weapon" </string>
  78. <real name="length"> 0.5 </real>
  79. <bool name="loop"> True </bool>
  80. <real name="step"> 0.25 </real>
  81. <string name="tracks/0/type"> "value" </string>
  82. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  83. <int name="tracks/0/interp"> 1 </int>
  84. <dictionary name="tracks/0/keys" shared="false">
  85. <string> "cont" </string>
  86. <bool> False </bool>
  87. <string> "times" </string>
  88. <real_array len="1"> 0 </real_array>
  89. <string> "transitions" </string>
  90. <real_array len="1"> 1 </real_array>
  91. <string> "values" </string>
  92. <array len="1" shared="false">
  93. <int> 26 </int>
  94. </array>
  95. </dictionary>
  96. </resource>
  97. <resource type="Animation" path="local://5">
  98. <string name="resource/name"> "idle_weapon" </string>
  99. <real name="length"> 0.5 </real>
  100. <bool name="loop"> True </bool>
  101. <real name="step"> 0.25 </real>
  102. <string name="tracks/0/type"> "value" </string>
  103. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  104. <int name="tracks/0/interp"> 1 </int>
  105. <dictionary name="tracks/0/keys" shared="false">
  106. <string> "cont" </string>
  107. <bool> False </bool>
  108. <string> "times" </string>
  109. <real_array len="1"> 0 </real_array>
  110. <string> "transitions" </string>
  111. <real_array len="1"> 1 </real_array>
  112. <string> "values" </string>
  113. <array len="1" shared="false">
  114. <int> 25 </int>
  115. </array>
  116. </dictionary>
  117. </resource>
  118. <resource type="Animation" path="local://7">
  119. <string name="resource/name"> "crouch" </string>
  120. <real name="length"> 0.01 </real>
  121. <bool name="loop"> True </bool>
  122. <real name="step"> 0.25 </real>
  123. <string name="tracks/0/type"> "value" </string>
  124. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  125. <int name="tracks/0/interp"> 1 </int>
  126. <dictionary name="tracks/0/keys" shared="false">
  127. <string> "cont" </string>
  128. <bool> False </bool>
  129. <string> "times" </string>
  130. <real_array len="1"> 0 </real_array>
  131. <string> "transitions" </string>
  132. <real_array len="1"> 1 </real_array>
  133. <string> "values" </string>
  134. <array len="1" shared="false">
  135. <int> 22 </int>
  136. </array>
  137. </dictionary>
  138. </resource>
  139. <resource type="Animation" path="local://8">
  140. <string name="resource/name"> "falling" </string>
  141. <real name="length"> 0.01 </real>
  142. <bool name="loop"> True </bool>
  143. <real name="step"> 0.25 </real>
  144. <string name="tracks/0/type"> "value" </string>
  145. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  146. <int name="tracks/0/interp"> 1 </int>
  147. <dictionary name="tracks/0/keys" shared="false">
  148. <string> "cont" </string>
  149. <bool> False </bool>
  150. <string> "times" </string>
  151. <real_array len="1"> 0 </real_array>
  152. <string> "transitions" </string>
  153. <real_array len="1"> 1 </real_array>
  154. <string> "values" </string>
  155. <array len="1" shared="false">
  156. <int> 21 </int>
  157. </array>
  158. </dictionary>
  159. </resource>
  160. <resource type="Animation" path="local://9">
  161. <real name="length"> 1.25 </real>
  162. <bool name="loop"> True </bool>
  163. <real name="step"> 0.25 </real>
  164. <string name="tracks/0/type"> "value" </string>
  165. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  166. <int name="tracks/0/interp"> 1 </int>
  167. <dictionary name="tracks/0/keys" shared="false">
  168. <string> "cont" </string>
  169. <bool> False </bool>
  170. <string> "times" </string>
  171. <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
  172. <string> "transitions" </string>
  173. <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
  174. <string> "values" </string>
  175. <array len="6" shared="false">
  176. <int> 10 </int>
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  183. </dictionary>
  184. </resource>
  185. <resource type="Animation" path="local://12">
  186. <real name="length"> 0.5 </real>
  187. <bool name="loop"> True </bool>
  188. <real name="step"> 0.25 </real>
  189. <string name="tracks/0/type"> "value" </string>
  190. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  191. <int name="tracks/0/interp"> 1 </int>
  192. <dictionary name="tracks/0/keys" shared="false">
  193. <string> "cont" </string>
  194. <bool> False </bool>
  195. <string> "times" </string>
  196. <real_array len="1"> 0 </real_array>
  197. <string> "transitions" </string>
  198. <real_array len="1"> 1 </real_array>
  199. <string> "values" </string>
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  201. <int> 26 </int>
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  203. </dictionary>
  204. </resource>
  205. <resource type="Animation" path="local://6">
  206. <real name="length"> 1.25 </real>
  207. <bool name="loop"> True </bool>
  208. <real name="step"> 0.25 </real>
  209. <string name="tracks/0/type"> "value" </string>
  210. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  211. <int name="tracks/0/interp"> 1 </int>
  212. <dictionary name="tracks/0/keys" shared="false">
  213. <string> "cont" </string>
  214. <bool> False </bool>
  215. <string> "times" </string>
  216. <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
  217. <string> "transitions" </string>
  218. <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
  219. <string> "values" </string>
  220. <array len="6" shared="false">
  221. <int> 0 </int>
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  224. <int> 3 </int>
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  227. </array>
  228. </dictionary>
  229. </resource>
  230. <resource type="Animation" path="local://11">
  231. <real name="length"> 1.25 </real>
  232. <bool name="loop"> True </bool>
  233. <real name="step"> 0.25 </real>
  234. <string name="tracks/0/type"> "value" </string>
  235. <node_path name="tracks/0/path"> "sprite:frame" </node_path>
  236. <int name="tracks/0/interp"> 1 </int>
  237. <dictionary name="tracks/0/keys" shared="false">
  238. <string> "cont" </string>
  239. <bool> False </bool>
  240. <string> "times" </string>
  241. <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
  242. <string> "transitions" </string>
  243. <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
  244. <string> "values" </string>
  245. <array len="6" shared="false">
  246. <int> 5 </int>
  247. <int> 6 </int>
  248. <int> 7 </int>
  249. <int> 8 </int>
  250. <int> 9 </int>
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  252. </array>
  253. </dictionary>
  254. </resource>
  255. <resource type="SampleLibrary" path="local://13">
  256. <dictionary name="samples/jump" shared="false">
  257. <string> "db" </string>
  258. <real> 0 </real>
  259. <string> "pitch" </string>
  260. <real> 1 </real>
  261. <string> "sample" </string>
  262. <resource external="4"> </resource>
  263. </dictionary>
  264. <dictionary name="samples/shoot" shared="false">
  265. <string> "db" </string>
  266. <real> 0 </real>
  267. <string> "pitch" </string>
  268. <real> 1 </real>
  269. <string> "sample" </string>
  270. <resource external="5"> </resource>
  271. </dictionary>
  272. <dictionary name="samples/coin" shared="false">
  273. <string> "db" </string>
  274. <real> 0 </real>
  275. <string> "pitch" </string>
  276. <real> 1 </real>
  277. <string> "sample" </string>
  278. <resource external="3"> </resource>
  279. </dictionary>
  280. </resource>
  281. <main_resource>
  282. <dictionary name="_bundled" shared="false">
  283. <string> "conn_count" </string>
  284. <int> 0 </int>
  285. <string> "conns" </string>
  286. <int_array len="0"> </int_array>
  287. <string> "editable_instances" </string>
  288. <array len="0" shared="false">
  289. </array>
  290. <string> "names" </string>
  291. <string_array len="144">
  292. <string> "player" </string>
  293. <string> "input/pickable" </string>
  294. <string> "shapes/0/shape" </string>
  295. <string> "shapes/0/transform" </string>
  296. <string> "shapes/0/trigger" </string>
  297. <string> "shapes/1/shape" </string>
  298. <string> "shapes/1/transform" </string>
  299. <string> "shapes/1/trigger" </string>
  300. <string> "collision/layers" </string>
  301. <string> "collision/mask" </string>
  302. <string> "mode" </string>
  303. <string> "mass" </string>
  304. <string> "friction" </string>
  305. <string> "bounce" </string>
  306. <string> "gravity_scale" </string>
  307. <string> "custom_integrator" </string>
  308. <string> "continuous_cd" </string>
  309. <string> "contacts_reported" </string>
  310. <string> "contact_monitor" </string>
  311. <string> "sleeping" </string>
  312. <string> "can_sleep" </string>
  313. <string> "velocity/linear" </string>
  314. <string> "velocity/angular" </string>
  315. <string> "damp_override/linear" </string>
  316. <string> "damp_override/angular" </string>
  317. <string> "script/script" </string>
  318. <string> "__meta__" </string>
  319. <string> "RigidBody2D" </string>
  320. <string> "sprite" </string>
  321. <string> "texture" </string>
  322. <string> "vframes" </string>
  323. <string> "hframes" </string>
  324. <string> "Sprite" </string>
  325. <string> "smoke" </string>
  326. <string> "visibility/self_opacity" </string>
  327. <string> "visibility/blend_mode" </string>
  328. <string> "transform/pos" </string>
  329. <string> "transform/rot" </string>
  330. <string> "config/amount" </string>
  331. <string> "config/lifetime" </string>
  332. <string> "config/emit_timeout" </string>
  333. <string> "config/emitting" </string>
  334. <string> "config/local_space" </string>
  335. <string> "config/explosiveness" </string>
  336. <string> "config/texture" </string>
  337. <string> "params/direction" </string>
  338. <string> "params/spread" </string>
  339. <string> "params/linear_velocity" </string>
  340. <string> "params/spin_velocity" </string>
  341. <string> "params/orbit_velocity" </string>
  342. <string> "params/gravity_direction" </string>
  343. <string> "params/gravity_strength" </string>
  344. <string> "params/radial_accel" </string>
  345. <string> "params/tangential_accel" </string>
  346. <string> "params/damping" </string>
  347. <string> "params/initial_angle" </string>
  348. <string> "params/initial_size" </string>
  349. <string> "params/final_size" </string>
  350. <string> "params/hue_variation" </string>
  351. <string> "params/anim_speed_scale" </string>
  352. <string> "params/anim_initial_pos" </string>
  353. <string> "randomness/spin_velocity" </string>
  354. <string> "color/color_ramp" </string>
  355. <string> "Particles2D" </string>
  356. <string> "anim" </string>
  357. <string> "playback/process_mode" </string>
  358. <string> "playback/default_blend_time" </string>
  359. <string> "root/root" </string>
  360. <string> "anims/idle" </string>
  361. <string> "anims/jumping" </string>
  362. <string> "anims/falling_weapon" </string>
  363. <string> "anims/idle_weapon" </string>
  364. <string> "anims/crouch" </string>
  365. <string> "anims/falling" </string>
  366. <string> "anims/standing_weapon_ready" </string>
  367. <string> "anims/jumping_weapon" </string>
  368. <string> "anims/run" </string>
  369. <string> "anims/run_weapon" </string>
  370. <string> "playback/active" </string>
  371. <string> "playback/speed" </string>
  372. <string> "blend_times" </string>
  373. <string> "autoplay" </string>
  374. <string> "AnimationPlayer" </string>
  375. <string> "camera" </string>
  376. <string> "anchor_mode" </string>
  377. <string> "rotating" </string>
  378. <string> "current" </string>
  379. <string> "smoothing" </string>
  380. <string> "zoom" </string>
  381. <string> "limit/left" </string>
  382. <string> "limit/top" </string>
  383. <string> "limit/right" </string>
  384. <string> "limit/bottom" </string>
  385. <string> "drag_margin/h_enabled" </string>
  386. <string> "drag_margin/v_enabled" </string>
  387. <string> "drag_margin/left" </string>
  388. <string> "drag_margin/top" </string>
  389. <string> "drag_margin/right" </string>
  390. <string> "drag_margin/bottom" </string>
  391. <string> "Camera2D" </string>
  392. <string> "bullet_shoot" </string>
  393. <string> "Position2D" </string>
  394. <string> "CollisionShape2D" </string>
  395. <string> "transform/scale" </string>
  396. <string> "shape" </string>
  397. <string> "trigger" </string>
  398. <string> "_update_shape_index" </string>
  399. <string> "sound" </string>
  400. <string> "config/polyphony" </string>
  401. <string> "config/samples" </string>
  402. <string> "default/volume_db" </string>
  403. <string> "default/pitch_scale" </string>
  404. <string> "default/pan" </string>
  405. <string> "default/depth" </string>
  406. <string> "default/height" </string>
  407. <string> "default/filter/type" </string>
  408. <string> "default/filter/cutoff" </string>
  409. <string> "default/filter/resonance" </string>
  410. <string> "default/filter/gain" </string>
  411. <string> "default/reverb_room" </string>
  412. <string> "default/reverb_send" </string>
  413. <string> "default/chorus_send" </string>
  414. <string> "SamplePlayer" </string>
  415. <string> "CollisionPolygon2D" </string>
  416. <string> "build_mode" </string>
  417. <string> "polygon" </string>
  418. <string> "shape_range" </string>
  419. <string> "ui" </string>
  420. <string> "layer" </string>
  421. <string> "offset" </string>
  422. <string> "rotation" </string>
  423. <string> "scale" </string>
  424. <string> "CanvasLayer" </string>
  425. <string> "left" </string>
  426. <string> "normal" </string>
  427. <string> "pressed" </string>
  428. <string> "bitmask" </string>
  429. <string> "passby_press" </string>
  430. <string> "action" </string>
  431. <string> "visibility_mode" </string>
  432. <string> "TouchScreenButton" </string>
  433. <string> "right" </string>
  434. <string> "jump" </string>
  435. <string> "fire" </string>
  436. </string_array>
  437. <string> "node_count" </string>
  438. <int> 14 </int>
  439. <string> "node_paths" </string>
  440. <array len="0" shared="false">
  441. </array>
  442. <string> "nodes" </string>
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