Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Paulb23 e474b4a444 Fix backwards search in TextEdit selecting non-whole words, issue 15677 7 tahun lalu
core f1e5b7cf42 Print an error if you try to instantiate an editor class outside the editor, fixes #17624 7 tahun lalu
doc e5470cfa70 Fix custom cursor hotspot 7 tahun lalu
drivers 072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 7 tahun lalu
editor 8804eb8c06 Merge pull request #21707 from JFonS/fix_instanced_selection 7 tahun lalu
main a651dbfe7e Donors: Add GameDev.tv as platinum sponsor 7 tahun lalu
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 tahun lalu
modules 3eaaf712db Fixed crash during raycast and CCD radius calculation 7 tahun lalu
platform bcee65284e Really fix the custom cursor hotspot 7 tahun lalu
scene e474b4a444 Fix backwards search in TextEdit selecting non-whole words, issue 15677 7 tahun lalu
servers f495cede0b Fix handling of shader constants that caused crash, closes #15166 7 tahun lalu
thirdparty 6142448417 Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 7 tahun lalu
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 tahun lalu
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 tahun lalu
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 tahun lalu
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 tahun lalu
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 tahun lalu
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 tahun lalu
.travis.yml 1f3aa6890f Travis: Move Coverity module to x11-tools-mono-gcc build 7 tahun lalu
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 7 tahun lalu
CHANGELOG.md f00b2dfc55 Add a project changelog 7 tahun lalu
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 tahun lalu
CONTRIBUTING.md efe2558519 fix some typos 8 tahun lalu
COPYRIGHT.txt 6f2977f9c3 Fixed up a couple of license names in COPYRIGHT.txt 7 tahun lalu
DONORS.md a651dbfe7e Donors: Add GameDev.tv as platinum sponsor 7 tahun lalu
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 tahun lalu
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 tahun lalu
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 tahun lalu
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 tahun lalu
SConstruct 83b856c046 BuildSystem: Sort input file lists 7 tahun lalu
compat.py 27310974e0 fixed building using scons with python3 7 tahun lalu
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 tahun lalu
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 tahun lalu
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 tahun lalu
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
methods.py 83b856c046 BuildSystem: Sort input file lists 7 tahun lalu
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 tahun lalu
version.py 79c6a83c99 Bump version to 3.1-alpha 7 tahun lalu

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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