Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Bastiaan Olij e93c9fc4ed As GLSLang seems to be all or nothing, added our own defines 4 yıl önce
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 yıl önce
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modules e93c9fc4ed As GLSLang seems to be all or nothing, added our own defines 4 yıl önce
platform a5324787c8 Rename some more global enums (Key, Joy, MIDI) 4 yıl önce
scene 036a50e8b9 Merge pull request #37755 from KoBeWi/check_down 4 yıl önce
servers e93c9fc4ed As GLSLang seems to be all or nothing, added our own defines 4 yıl önce
tests 10d7fccb54 Rename ButtonList enum and members to MouseButton 4 yıl önce
thirdparty 8d5df826cb [Net] Fix miniupnpc UWP build. 4 yıl önce
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 yıl önce
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 yıl önce
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 yıl önce
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AUTHORS.md b3506bc63b Update AUTHORS and DONORS list 4 yıl önce
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 yıl önce
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 yıl önce
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 yıl önce
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 yıl önce
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SConstruct eeba8d63f8 Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates 4 yıl önce
glsl_builders.py 2787ad65be RenderingServer reorganization 4 yıl önce
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 yıl önce
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 yıl önce
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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