Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Sander e9c85be76f Metal: expose DRIVER_RESOURCE_LOGICAL_DEVICE for get_resource_native_handle() 1 år sedan
.github 593744b733 CI: Improve `godot-cpp` actions 1 år sedan
core dd7cb059f5 Merge pull request #87344 from AThousandShips/signal_connected 1 år sedan
doc d39f53439f Merge pull request #96982 from dsnopek/external-texture 1 år sedan
drivers e9c85be76f Metal: expose DRIVER_RESOURCE_LOGICAL_DEVICE for get_resource_native_handle() 1 år sedan
editor e4e024ab88 Merge pull request #97273 from timothyqiu/unicode-autoload 1 år sedan
main 3b839347df Added fallback_to_opengl3 1 år sedan
misc a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 1 år sedan
modules f246419c58 Merge pull request #97259 from alesliehughes/openxr_copy_paste 1 år sedan
platform c4e4810e93 Fallback to OpenGL 3 if Vulkan isn't available on Wayland 1 år sedan
scene 2daea4bb0b Merge pull request #97269 from timothyqiu/underline-unicode-identifier 1 år sedan
servers 5f5c690481 Merge pull request #97260 from clayjohn/pixel_snap 1 år sedan
tests 6bf8a3e3f8 Merge pull request #95449 from SlashScreen/array_functions 1 år sedan
thirdparty 0c0336f704 thorvg: Update to 0.14.10 1 år sedan
.clang-format 72c183ce8b CI: Update pre-commit `clang-format` to 18.1.8 1 år sedan
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 år sedan
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 år sedan
.git-blame-ignore-revs e90c5a4604 Ignore `clang-format` changes commit 1 år sedan
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 år sedan
.gitignore 078fe1aa84 Ignore Kate's build file 1 år sedan
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 år sedan
.pre-commit-config.yaml fdc6ffd264 Style: Update `ruff` & `mypy` to latest versions 1 år sedan
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 år sedan
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 år sedan
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 år sedan
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks 1 år sedan
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 år sedan
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 år sedan
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 2 år sedan
README.md dff6752ac8 Cleanup various repository documentation files 2 år sedan
SConstruct df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 år sedan
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 år sedan
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 år sedan
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 år sedan
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 år sedan
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 år sedan
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 år sedan
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 år sedan
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 år sedan
methods.py 804d9775b5 Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 1 år sedan
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 år sedan
pyproject.toml fdc6ffd264 Style: Update `ruff` & `mypy` to latest versions 1 år sedan
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 år sedan
version.py c2a4942850 Bump version to 4.4-dev 1 år sedan

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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