Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Ricardo Buring efb6a1c23d Fix Parallax2D fixed timestep interpolation 1 ano atrás
.github a63c37dca1 SCons: Bump min version to 3.1.2, test it on CI with one Linux job 1 ano atrás
core 49594d8c41 Optimize `Color::find_named_color()` 1 ano atrás
doc 73fdc30783 Merge pull request #92272 from timothyqiu/add-to-end 1 ano atrás
drivers 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 ano atrás
editor bceebdf212 Merge pull request #92275 from ajreckof/fix-bounding-box-glitch- 1 ano atrás
main a3769c0edc Properly set window class in Wayland 1 ano atrás
misc 1a89ae70eb Upgrade to eslint 9 1 ano atrás
modules 24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 1 ano atrás
platform fc89a0c118 Fix build with `vuklan=no` and `d3d12=no` after #91505. 1 ano atrás
scene efb6a1c23d Fix Parallax2D fixed timestep interpolation 1 ano atrás
servers abfe8ba7d6 Merge pull request #92258 from DarioSamo/render_list_pass_alloc 1 ano atrás
tests a3769c0edc Properly set window class in Wayland 1 ano atrás
thirdparty 96d1e61ee6 CI: Fix incorrect executable perms 1 ano atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 1 ano atrás
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 anos atrás
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 ano atrás
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 ano atrás
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 1 ano atrás
.mailmap d4f726f3ef Update AUTHORS and DONORS list 1 ano atrás
.pre-commit-config.yaml 1a89ae70eb Upgrade to eslint 9 1 ano atrás
AUTHORS.md d4f726f3ef Update AUTHORS and DONORS list 1 ano atrás
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 ano atrás
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 2 anos atrás
COPYRIGHT.txt 2a7e2ef530 enet: Update to 1.3.18 1 ano atrás
DONORS.md d4f726f3ef Update AUTHORS and DONORS list 1 ano atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anos atrás
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 2 anos atrás
README.md dff6752ac8 Cleanup various repository documentation files 2 anos atrás
SConstruct 896b003cc8 SCons: Convert platform `get_flags` to dictionary 1 ano atrás
gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 ano atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 35a569478f Follow up to blue robot icons optimization 1 ano atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 ano atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 35a569478f Follow up to blue robot icons optimization 1 ano atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anos atrás
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 ano atrás
methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
pyproject.toml d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
version.py 557f63d037 Bump version to 4.3-beta 1 ano atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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