Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Roubinsky f188c41ffd Cleanup constructor code in visual shader nodes vor 5 Jahren
.github f516dc1198 Remove community health files from this repository vor 5 Jahren
core ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. vor 5 Jahren
doc de284f931d doc: Sync classref with current source vor 5 Jahren
drivers 4b3aec50c0 Replace calls to gmtime with gmtime_r and localtime with localtime_r. vor 5 Jahren
editor 879390680b Make PosVertex to Vertex slicing explicit. vor 5 Jahren
main a77106bf7e Merge pull request #41332 from bruvzg/win_subsys_option vor 5 Jahren
misc 5e5100afca fix GDScript UTI vor 5 Jahren
modules 82cd97b675 Fix Mono path utils char types. vor 5 Jahren
platform 80b8eff6aa [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. vor 5 Jahren
scene f188c41ffd Cleanup constructor code in visual shader nodes vor 5 Jahren
servers b1351fe781 Fix crash regression in the shader function validation vor 5 Jahren
tests 80b8eff6aa [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. vor 5 Jahren
thirdparty 33b2070d2e Remove obsolete GLES2 backend code vor 5 Jahren
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks vor 5 Jahren
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops vor 5 Jahren
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard vor 5 Jahren
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions vor 5 Jahren
.gitignore 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI vor 5 Jahren
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. vor 5 Jahren
.mailmap d2d4c1c957 Update AUTHORS and DONORS list vor 5 Jahren
AUTHORS.md d2d4c1c957 Update AUTHORS and DONORS list vor 5 Jahren
CHANGELOG.md 4dda62f591 Fix spelling & grammar in comments, docs, and messages vor 5 Jahren
CONTRIBUTING.md 6d0e8f9fb7 Document the requirement to update the class reference when contributing vor 5 Jahren
COPYRIGHT.txt 33b2070d2e Remove obsolete GLES2 backend code vor 5 Jahren
DONORS.md d2d4c1c957 Update AUTHORS and DONORS list vor 5 Jahren
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 vor 5 Jahren
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets vor 8 Jahren
README.md f571d1f9c1 Remove GitHub actions badge. vor 5 Jahren
SConstruct 0d815ed157 Merge pull request #41219 from akien-mga/gles2-takes-holidays vor 5 Jahren
glsl_builders.py 079ca220e1 Added volumetric fog effect. vor 5 Jahren
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` vor 7 Jahren
icon.svg 519df0d34d Use new Godot icon consistently everywhere vor 8 Jahren
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` vor 7 Jahren
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh vor 5 Jahren
methods.py 493b308215 Merge pull request #41453 from Xrayez/custom-modules-visual-studio vor 5 Jahren
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. vor 5 Jahren
version.py 9823dab954 Bump version to 4.0-dev vor 5 Jahren

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs