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Rémi Verschelde f56d0ad92f Merge pull request #17918 from Alexander-Alekseev/shape_bullet_memory_leak_fix 7 gadi atpakaļ
core bbd21c2203 Fix for clang warning at distance_to 7 gadi atpakaļ
doc d912e10c65 Added missing end points for brief descriptions in the docs. 7 gadi atpakaļ
drivers d21a2019f1 WASAPI driver will now resample when the device rate != audio/mix_rate 7 gadi atpakaļ
editor a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh 7 gadi atpakaļ
main 10fa69285c Add --print-fps option to output FPS to stdout 7 gadi atpakaļ
misc ea97e2d0eb Added the "GLES2" option for the video-driver in the terminal help. 7 gadi atpakaļ
modules b569251110 Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer. 7 gadi atpakaļ
platform 5dc514aced Merge pull request #17880 from litdeviant/master 7 gadi atpakaļ
scene a10be201de Merge pull request #17902 from Noshyaar/outline 7 gadi atpakaļ
servers c537107af9 Merge pull request #17680 from beniwtv/master 7 gadi atpakaļ
thirdparty cd63e699ca Updated thekla_atlas to support arm64 7 gadi atpakaļ
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 gadi atpakaļ
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 gadi atpakaļ
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 gadi atpakaļ
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 gadi atpakaļ
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 7 gadi atpakaļ
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 gadi atpakaļ
.travis.yml 6fcc8b7e1f Deleting OpenSSL module and library 7 gadi atpakaļ
AUTHORS.md 741af0652d Update AUTHORS and DONORS list 7 gadi atpakaļ
CHANGELOG.md f00b2dfc55 Add a project changelog 7 gadi atpakaļ
CONTRIBUTING.md efe2558519 fix some typos 7 gadi atpakaļ
COPYRIGHT.txt b021f13849 Remove OpenSSL license, add Mbed TLS 7 gadi atpakaļ
DONORS.md 741af0652d Update AUTHORS and DONORS list 7 gadi atpakaļ
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 gadi atpakaļ
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 gadi atpakaļ
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 gadi atpakaļ
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 gadi atpakaļ
SConstruct d8d9eea722 Refactor JavaScript platform build script 7 gadi atpakaļ
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 gadi atpakaļ
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
methods.py d8d9eea722 Refactor JavaScript platform build script 7 gadi atpakaļ
version.py 9f3138eea9 Bump version to 3.1-dev 7 gadi atpakaļ

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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