collision_polygon_2d_editor_plugin.cpp 13 KB

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  1. /*************************************************************************/
  2. /* collision_polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "collision_polygon_2d_editor_plugin.h"
  30. #include "canvas_item_editor_plugin.h"
  31. #include "os/file_access.h"
  32. #include "tools/editor/editor_settings.h"
  33. void CollisionPolygon2DEditor::_notification(int p_what) {
  34. switch(p_what) {
  35. case NOTIFICATION_READY: {
  36. button_create->set_icon( get_icon("Edit","EditorIcons"));
  37. button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
  38. button_edit->set_pressed(true);
  39. get_tree()->connect("node_removed",this,"_node_removed");
  40. } break;
  41. case NOTIFICATION_FIXED_PROCESS: {
  42. } break;
  43. }
  44. }
  45. void CollisionPolygon2DEditor::_node_removed(Node *p_node) {
  46. if(p_node==node) {
  47. node=NULL;
  48. hide();
  49. canvas_item_editor->get_viewport_control()->update();
  50. }
  51. }
  52. void CollisionPolygon2DEditor::_menu_option(int p_option) {
  53. switch(p_option) {
  54. case MODE_CREATE: {
  55. mode=MODE_CREATE;
  56. button_create->set_pressed(true);
  57. button_edit->set_pressed(false);
  58. } break;
  59. case MODE_EDIT: {
  60. mode=MODE_EDIT;
  61. button_create->set_pressed(false);
  62. button_edit->set_pressed(true);
  63. } break;
  64. }
  65. }
  66. void CollisionPolygon2DEditor::_wip_close() {
  67. undo_redo->create_action(TTR("Create Poly"));
  68. undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
  69. undo_redo->add_do_method(node,"set_polygon",wip);
  70. undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
  71. undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
  72. undo_redo->commit_action();
  73. wip.clear();
  74. wip_active=false;
  75. mode=MODE_EDIT;
  76. button_edit->set_pressed(true);
  77. button_create->set_pressed(false);
  78. edited_point=-1;
  79. }
  80. bool CollisionPolygon2DEditor::forward_gui_input(const InputEvent& p_event) {
  81. if (!node)
  82. return false;
  83. switch(p_event.type) {
  84. case InputEvent::MOUSE_BUTTON: {
  85. const InputEventMouseButton &mb=p_event.mouse_button;
  86. Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  87. Vector2 gpoint = Point2(mb.x,mb.y);
  88. Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
  89. cpoint=canvas_item_editor->snap_point(cpoint);
  90. cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
  91. Vector<Vector2> poly = node->get_polygon();
  92. //first check if a point is to be added (segment split)
  93. real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
  94. switch(mode) {
  95. case MODE_CREATE: {
  96. if (mb.button_index==BUTTON_LEFT && mb.pressed) {
  97. if (!wip_active) {
  98. wip.clear();
  99. wip.push_back( cpoint );
  100. wip_active=true;
  101. edited_point_pos=cpoint;
  102. canvas_item_editor->get_viewport_control()->update();
  103. edited_point=1;
  104. return true;
  105. } else {
  106. if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
  107. //wip closed
  108. _wip_close();
  109. return true;
  110. } else {
  111. wip.push_back( cpoint );
  112. edited_point=wip.size();
  113. canvas_item_editor->get_viewport_control()->update();
  114. return true;
  115. //add wip point
  116. }
  117. }
  118. } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
  119. _wip_close();
  120. }
  121. } break;
  122. case MODE_EDIT: {
  123. if (mb.button_index==BUTTON_LEFT) {
  124. if (mb.pressed) {
  125. if (mb.mod.control) {
  126. if (poly.size() < 3) {
  127. undo_redo->create_action(TTR("Edit Poly"));
  128. undo_redo->add_undo_method(node,"set_polygon",poly);
  129. poly.push_back(cpoint);
  130. undo_redo->add_do_method(node,"set_polygon",poly);
  131. undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
  132. undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
  133. undo_redo->commit_action();
  134. return true;
  135. }
  136. //search edges
  137. int closest_idx=-1;
  138. Vector2 closest_pos;
  139. real_t closest_dist=1e10;
  140. for(int i=0;i<poly.size();i++) {
  141. Vector2 points[2] ={ xform.xform(poly[i]),
  142. xform.xform(poly[(i+1)%poly.size()]) };
  143. Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
  144. if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
  145. continue; //not valid to reuse point
  146. real_t d = cp.distance_to(gpoint);
  147. if (d<closest_dist && d<grab_treshold) {
  148. closest_dist=d;
  149. closest_pos=cp;
  150. closest_idx=i;
  151. }
  152. }
  153. if (closest_idx>=0) {
  154. pre_move_edit=poly;
  155. poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
  156. edited_point=closest_idx+1;
  157. edited_point_pos=xform.affine_inverse().xform(closest_pos);
  158. node->set_polygon(poly);
  159. canvas_item_editor->get_viewport_control()->update();
  160. return true;
  161. }
  162. } else {
  163. //look for points to move
  164. int closest_idx=-1;
  165. Vector2 closest_pos;
  166. real_t closest_dist=1e10;
  167. for(int i=0;i<poly.size();i++) {
  168. Vector2 cp =xform.xform(poly[i]);
  169. real_t d = cp.distance_to(gpoint);
  170. if (d<closest_dist && d<grab_treshold) {
  171. closest_dist=d;
  172. closest_pos=cp;
  173. closest_idx=i;
  174. }
  175. }
  176. if (closest_idx>=0) {
  177. pre_move_edit=poly;
  178. edited_point=closest_idx;
  179. edited_point_pos=xform.affine_inverse().xform(closest_pos);
  180. canvas_item_editor->get_viewport_control()->update();
  181. return true;
  182. }
  183. }
  184. } else {
  185. if (edited_point!=-1) {
  186. //apply
  187. ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
  188. poly[edited_point]=edited_point_pos;
  189. undo_redo->create_action(TTR("Edit Poly"));
  190. undo_redo->add_do_method(node,"set_polygon",poly);
  191. undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
  192. undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
  193. undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
  194. undo_redo->commit_action();
  195. edited_point=-1;
  196. return true;
  197. }
  198. }
  199. } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
  200. int closest_idx=-1;
  201. Vector2 closest_pos;
  202. real_t closest_dist=1e10;
  203. for(int i=0;i<poly.size();i++) {
  204. Vector2 cp =xform.xform(poly[i]);
  205. real_t d = cp.distance_to(gpoint);
  206. if (d<closest_dist && d<grab_treshold) {
  207. closest_dist=d;
  208. closest_pos=cp;
  209. closest_idx=i;
  210. }
  211. }
  212. if (closest_idx>=0) {
  213. undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
  214. undo_redo->add_undo_method(node,"set_polygon",poly);
  215. poly.remove(closest_idx);
  216. undo_redo->add_do_method(node,"set_polygon",poly);
  217. undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
  218. undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
  219. undo_redo->commit_action();
  220. return true;
  221. }
  222. }
  223. } break;
  224. }
  225. } break;
  226. case InputEvent::MOUSE_MOTION: {
  227. const InputEventMouseMotion &mm=p_event.mouse_motion;
  228. if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
  229. Vector2 gpoint = Point2(mm.x,mm.y);
  230. Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
  231. cpoint=canvas_item_editor->snap_point(cpoint);
  232. edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
  233. canvas_item_editor->get_viewport_control()->update();
  234. }
  235. } break;
  236. }
  237. return false;
  238. }
  239. void CollisionPolygon2DEditor::_canvas_draw() {
  240. if (!node)
  241. return;
  242. Control *vpc = canvas_item_editor->get_viewport_control();
  243. Vector<Vector2> poly;
  244. if (wip_active)
  245. poly=wip;
  246. else
  247. poly=node->get_polygon();
  248. Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  249. Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
  250. for(int i=0;i<poly.size();i++) {
  251. Vector2 p,p2;
  252. p = i==edited_point ? edited_point_pos : poly[i];
  253. if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
  254. p2=edited_point_pos;
  255. else
  256. p2 = poly[(i+1)%poly.size()];
  257. Vector2 point = xform.xform(p);
  258. Vector2 next_point = xform.xform(p2);
  259. Color col=Color(1,0.3,0.1,0.8);
  260. vpc->draw_line(point,next_point,col,2);
  261. vpc->draw_texture(handle,point-handle->get_size()*0.5);
  262. }
  263. }
  264. void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) {
  265. if (!canvas_item_editor) {
  266. canvas_item_editor=CanvasItemEditor::get_singleton();
  267. }
  268. if (p_collision_polygon) {
  269. node=p_collision_polygon->cast_to<CollisionPolygon2D>();
  270. if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
  271. canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
  272. wip.clear();
  273. wip_active=false;
  274. edited_point=-1;
  275. canvas_item_editor->get_viewport_control()->update();
  276. } else {
  277. node=NULL;
  278. if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
  279. canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
  280. }
  281. }
  282. void CollisionPolygon2DEditor::_bind_methods() {
  283. ClassDB::bind_method(_MD("_menu_option"),&CollisionPolygon2DEditor::_menu_option);
  284. ClassDB::bind_method(_MD("_canvas_draw"),&CollisionPolygon2DEditor::_canvas_draw);
  285. ClassDB::bind_method(_MD("_node_removed"),&CollisionPolygon2DEditor::_node_removed);
  286. }
  287. CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
  288. node=NULL;
  289. canvas_item_editor=NULL;
  290. editor=p_editor;
  291. undo_redo = editor->get_undo_redo();
  292. add_child( memnew( VSeparator ));
  293. button_create = memnew( ToolButton );
  294. add_child(button_create);
  295. button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
  296. button_create->set_toggle_mode(true);
  297. button_create->set_tooltip(TTR("Create a new polygon from scratch."));
  298. button_edit = memnew( ToolButton );
  299. add_child(button_edit);
  300. button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
  301. button_edit->set_toggle_mode(true);
  302. button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
  303. //add_constant_override("separation",0);
  304. #if 0
  305. options = memnew( MenuButton );
  306. add_child(options);
  307. options->set_area_as_parent_rect();
  308. options->set_text("Polygon");
  309. //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
  310. options->get_popup()->connect("id_pressed", this,"_menu_option");
  311. #endif
  312. mode = MODE_EDIT;
  313. wip_active=false;
  314. }
  315. void CollisionPolygon2DEditorPlugin::edit(Object *p_object) {
  316. collision_polygon_editor->edit(p_object->cast_to<Node>());
  317. }
  318. bool CollisionPolygon2DEditorPlugin::handles(Object *p_object) const {
  319. return p_object->is_class("CollisionPolygon2D");
  320. }
  321. void CollisionPolygon2DEditorPlugin::make_visible(bool p_visible) {
  322. if (p_visible) {
  323. collision_polygon_editor->show();
  324. } else {
  325. collision_polygon_editor->hide();
  326. collision_polygon_editor->edit(NULL);
  327. }
  328. }
  329. CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) {
  330. editor=p_node;
  331. collision_polygon_editor = memnew( CollisionPolygon2DEditor(p_node) );
  332. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
  333. collision_polygon_editor->hide();
  334. }
  335. CollisionPolygon2DEditorPlugin::~CollisionPolygon2DEditorPlugin()
  336. {
  337. }