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Marcel Admiraal fe60de2c6a Check for null when retrieving clip data item text on Android 3 年之前
.github b087538119 Add an XML schema for documentation 3 年之前
core df7fab51a3 Physics Interpolation - Flush transforms after physics tick 3 年之前
doc 505ace250d Add ability to `bake_navigation_mesh` off thread. 3 年之前
drivers 41fc0abf77 Fix handling of async hidden render mode 3 年之前
editor 92256df9fb Load fallback icon for custom class when no icon available 3 年之前
main df7fab51a3 Physics Interpolation - Flush transforms after physics tick 3 年之前
misc 2c28c41e10 Relax version warning in clang-format precommit hook 3 年之前
modules 5c79239e12 Merge pull request #60626 from timothyqiu/missing-sv-usage 3 年之前
platform fe60de2c6a Check for null when retrieving clip data item text on Android 3 年之前
scene 25ef0aaf3e Replaced loops_current with end_loop 3 年之前
servers f1bef3c592 Physics Interpolation - improve warnings with NodePath 3 年之前
thirdparty 153dc4d57e Backport the new Tween system as SceneTreeTween 3 年之前
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore e17967a7c2 Cleanup and reorder .gitignore 3 年之前
.mailmap 9c04c75e7d Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 7a16bb2ee4 Fix typos with codespell 3 年之前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt 153dc4d57e Backport the new Tween system as SceneTreeTween 3 年之前
DONORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d250d910bc README updates and improvements, link license page 3 年之前
SConstruct af65c6dfe8 SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py a627cdafc5 Update copyright statements to 2022 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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