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Rémi Verschelde fe78aa0c30 Merge pull request #21753 from guilhermefelipecgs/fix_confined_mode há 7 anos atrás
core 30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API há 7 anos atrás
doc ead2c2eef2 Merge pull request #21705 from KellyThomas/tree-create-item há 7 anos atrás
drivers 30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API há 7 anos atrás
editor cdc5264a3e Merge pull request #21692 from Faless/sockets_rebase há 7 anos atrás
main 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders há 7 anos atrás
modules 6ae47ff19b C#: Fix explicit enum values when exporting member há 7 anos atrás
platform fe78aa0c30 Merge pull request #21753 from guilhermefelipecgs/fix_confined_mode há 7 anos atrás
scene 06667b2fcf Merge pull request #21219 from AlexHolly/fix-textedit-shows-nothing há 7 anos atrás
servers 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
thirdparty 1b99806b47 Unify PacketPeerUDP using NetSocket há 7 anos atrás
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor há 7 anos atrás
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 há 7 anos atrás
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. há 7 anos atrás
.gitattributes 26a0cecdc7 Add .xml to .gitattributes há 8 anos atrás
.gitignore d3a6960437 Add more IDE created files into .gitignore há 7 anos atrás
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY há 7 anos atrás
.travis.yml 1f3aa6890f Travis: Move Coverity module to x11-tools-mono-gcc build há 7 anos atrás
AUTHORS.md bf286ed182 Update AUTHORS and DONORS list há 7 anos atrás
CHANGELOG.md f00b2dfc55 Add a project changelog há 7 anos atrás
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS há 7 anos atrás
CONTRIBUTING.md efe2558519 fix some typos há 8 anos atrás
COPYRIGHT.txt 6f2977f9c3 Fixed up a couple of license names in COPYRIGHT.txt há 7 anos atrás
DONORS.md bf286ed182 Update AUTHORS and DONORS list há 7 anos atrás
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments há 7 anos atrás
LICENSE.txt b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets há 8 anos atrás
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) há 7 anos atrás
SConstruct 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
compat.py 27310974e0 fixed building using scons with python3 há 7 anos atrás
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows há 7 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` há 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere há 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` há 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere há 8 anos atrás
methods.py 83b856c046 BuildSystem: Sort input file lists há 7 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms há 7 anos atrás
version.py 79c6a83c99 Bump version to 3.1-alpha há 7 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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