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@@ -1,73 +1,9 @@
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-[gd_scene load_steps=10 format=2]
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+[gd_scene load_steps=7 format=2]
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[ext_resource path="res://level/forklift/FlyingForkLift.dae" type="PackedScene" id=1]
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[ext_resource path="res://level/forklift/FlyingForkLift.dae" type="PackedScene" id=1]
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[ext_resource path="res://fx/smoke/dot.png" type="Texture" id=2]
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[ext_resource path="res://fx/smoke/dot.png" type="Texture" id=2]
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-[sub_resource type="Gradient" id=1]
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-
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-offsets = PoolRealArray( 0, 1 )
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-colors = PoolColorArray( 0, 1, 0.976562, 1, 1, 1, 1, 0 )
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-
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-[sub_resource type="GradientTexture" id=2]
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-
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-flags = 4
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-gradient = SubResource( 1 )
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-width = 2048
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-_sections_unfolded = [ "gradient" ]
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-
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-[sub_resource type="Curve" id=3]
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-
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-min_value = 0.0
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-max_value = 2.0
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-bake_resolution = 100
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-_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0, 1.792 ), -3.72355, -3.72355, 0, 0, Vector2( 1, 0.2784 ), 0.0, 0.0, 0, 0 ]
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-
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-[sub_resource type="CurveTexture" id=4]
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-
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-flags = 4
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-width = 2048
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-curve = SubResource( 3 )
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-_sections_unfolded = [ "curve" ]
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-
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-[sub_resource type="ParticlesMaterial" id=5]
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-
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-render_priority = 0
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-trail_divisor = 1
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-emission_shape = 0
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-flag_align_y = false
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-flag_rotate_y = false
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-flag_disable_z = false
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-spread = 0.0
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-flatness = 0.0
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-gravity = Vector3( 0, 0, 0 )
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-initial_velocity = 2.0
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-initial_velocity_random = 0.0
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-angular_velocity = 360.0
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-angular_velocity_random = 1.0
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-linear_accel = 0.0
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-linear_accel_random = 0.0
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-radial_accel = 0.0
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-radial_accel_random = 0.0
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-tangential_accel = 0.0
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-tangential_accel_random = 0.0
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-damping = 78.24
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-damping_random = 0.0
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-angle = 0.0
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-angle_random = 0.0
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-scale = 0.3
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-scale_random = 0.0
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-scale_curve = SubResource( 4 )
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-color_ramp = SubResource( 2 )
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-hue_variation = 0.0
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-hue_variation_random = 0.0
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-anim_speed = 0.0
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-anim_speed_random = 0.0
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-anim_offset = 0.0
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-anim_offset_random = 0.0
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-anim_loop = false
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-_sections_unfolded = [ "Angular Velocity", "Color", "Damping", "Gravity", "Initial Velocity", "Scale", "Spread", "color_ramp", "scale_curve" ]
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-
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-[sub_resource type="SpatialMaterial" id=6]
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+[sub_resource type="SpatialMaterial" id=1]
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render_priority = 0
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render_priority = 0
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flags_transparent = true
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flags_transparent = true
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@@ -127,18 +63,30 @@ proximity_fade_enable = false
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distance_fade_mode = 0
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distance_fade_mode = 0
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_sections_unfolded = [ "Albedo", "Flags", "Parameters", "Vertex Color" ]
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_sections_unfolded = [ "Albedo", "Flags", "Parameters", "Vertex Color" ]
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-[sub_resource type="QuadMesh" id=7]
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+[sub_resource type="QuadMesh" id=2]
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-material = SubResource( 6 )
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+material = SubResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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flip_faces = false
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flip_faces = false
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size = Vector2( 1, 1 )
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size = Vector2( 1, 1 )
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+[sub_resource type="Curve" id=3]
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+
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+min_value = 0.0
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+max_value = 2.0
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+bake_resolution = 100
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+_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0, 1.792 ), -3.72355, -3.72355, 0, 0, Vector2( 1, 0.2784 ), 0.0, 0.0, 0, 0 ]
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+
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+[sub_resource type="Gradient" id=4]
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+
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+offsets = PoolRealArray( 0, 1 )
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+colors = PoolColorArray( 0, 1, 0.976562, 1, 1, 1, 1, 0 )
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+
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[node name="Spatial" type="Spatial"]
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[node name="Spatial" type="Spatial"]
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[node name="Scene Root" parent="." instance=ExtResource( 1 )]
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[node name="Scene Root" parent="." instance=ExtResource( 1 )]
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-[node name="Particles" type="Particles" parent="."]
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+[node name="Particles" type="CPUParticles" parent="."]
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.471727, -0.377269, -3.29514 )
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.471727, -0.377269, -3.29514 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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@@ -150,7 +98,7 @@ lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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emitting = true
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-amount = 128
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+amount = 16
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lifetime = 0.5
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lifetime = 0.5
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one_shot = false
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one_shot = false
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preprocess = 0.0
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preprocess = 0.0
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@@ -159,15 +107,54 @@ explosiveness = 0.0
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randomness = 0.0
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randomness = 0.0
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fixed_fps = 60
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fixed_fps = 60
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fract_delta = false
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fract_delta = false
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-visibility_aabb = AABB( -1000, -1000, -1000, 2000, 2000, 2000 )
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-local_coords = false
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+local_coords = true
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draw_order = 0
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draw_order = 0
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-process_material = SubResource( 5 )
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-draw_passes = 1
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-draw_pass_1 = SubResource( 7 )
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-_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "draw_pass_1", "process_material" ]
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+mesh = SubResource( 2 )
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+emission_shape = 0
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+emission_points = PoolVector3Array( )
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+emission_colors = PoolColorArray( )
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+flag_align_y = false
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+flag_rotate_y = false
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+flag_disable_z = false
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+spread = 0.0
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+flatness = 0.0
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+gravity = Vector3( 0, 0, 0 )
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+initial_velocity = 3.0
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+initial_velocity_random = 0.0
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+angular_velocity = 360.0
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+angular_velocity_random = 1.0
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+angular_velocity_curve = null
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+linear_accel = 0.0
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+linear_accel_random = 0.0
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+linear_accel_curve = null
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+radial_accel = 0.0
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+radial_accel_random = 0.0
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+radial_accel_curve = null
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+tangential_accel = 0.0
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+tangential_accel_random = 0.0
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+tangential_accel_curve = null
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+damping = 0.0
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+damping_random = 0.0
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+damping_curve = null
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+angle = 0.0
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+angle_random = 0.0
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+angle_curve = null
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+scale = 0.3
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+scale_random = 0.0
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+scale_curve = SubResource( 3 )
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+color_ramp = SubResource( 4 )
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+hue_variation = 0.0
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+hue_variation_random = 0.0
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+hue_variation_curve = null
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+anim_speed = 0.0
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+anim_speed_random = 0.0
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+anim_speed_curve = null
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+anim_offset = 0.0
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+anim_offset_random = 0.0
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+anim_offset_curve = null
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+anim_loop = false
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-[node name="Particles2" type="Particles" parent="."]
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+[node name="Particles2" type="CPUParticles" parent="."]
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, -0.501376, -0.377269, -3.29514 )
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, -0.501376, -0.377269, -3.29514 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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@@ -179,7 +166,7 @@ lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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emitting = true
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-amount = 128
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+amount = 16
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lifetime = 0.5
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lifetime = 0.5
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one_shot = false
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one_shot = false
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preprocess = 0.0
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preprocess = 0.0
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@@ -188,15 +175,54 @@ explosiveness = 0.0
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randomness = 0.0
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randomness = 0.0
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fixed_fps = 60
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fixed_fps = 60
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fract_delta = false
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fract_delta = false
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-visibility_aabb = AABB( -1000, -1000, -1000, 2000, 2000, 2000 )
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-local_coords = false
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+local_coords = true
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draw_order = 0
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draw_order = 0
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-process_material = SubResource( 5 )
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-draw_passes = 1
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-draw_pass_1 = SubResource( 7 )
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-_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "draw_pass_1", "process_material" ]
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+mesh = SubResource( 2 )
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+emission_shape = 0
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+emission_points = PoolVector3Array( )
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+emission_colors = PoolColorArray( )
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+flag_align_y = false
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+flag_rotate_y = false
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+flag_disable_z = false
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+spread = 0.0
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+flatness = 0.0
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+gravity = Vector3( 0, 0, 0 )
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+initial_velocity = 3.0
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+initial_velocity_random = 0.0
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+angular_velocity = 360.0
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+angular_velocity_random = 1.0
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+angular_velocity_curve = null
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+linear_accel = 0.0
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+linear_accel_random = 0.0
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+linear_accel_curve = null
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+radial_accel = 0.0
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+radial_accel_random = 0.0
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+radial_accel_curve = null
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+tangential_accel = 0.0
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+tangential_accel_random = 0.0
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+tangential_accel_curve = null
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+damping = 0.0
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+damping_random = 0.0
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+damping_curve = null
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+angle = 0.0
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+angle_random = 0.0
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+angle_curve = null
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+scale = 0.3
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+scale_random = 0.0
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+scale_curve = SubResource( 3 )
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+color_ramp = SubResource( 4 )
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+hue_variation = 0.0
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+hue_variation_random = 0.0
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+hue_variation_curve = null
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+anim_speed = 0.0
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+anim_speed_random = 0.0
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+anim_speed_curve = null
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+anim_offset = 0.0
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+anim_offset_random = 0.0
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+anim_offset_curve = null
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+anim_loop = false
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-[node name="Particles3" type="Particles" parent="."]
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+[node name="Particles3" type="CPUParticles" parent="."]
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 1.42691, -0.514244, -2.88934 )
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 1.42691, -0.514244, -2.88934 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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@@ -208,7 +234,7 @@ lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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emitting = true
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-amount = 128
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+amount = 16
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lifetime = 0.5
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lifetime = 0.5
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one_shot = false
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one_shot = false
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preprocess = 0.0
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preprocess = 0.0
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@@ -217,15 +243,54 @@ explosiveness = 0.0
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randomness = 0.0
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randomness = 0.0
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fixed_fps = 60
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fixed_fps = 60
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fract_delta = false
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fract_delta = false
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-visibility_aabb = AABB( -1000, -1000, -1000, 2000, 2000, 2000 )
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-local_coords = false
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+local_coords = true
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draw_order = 0
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draw_order = 0
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-process_material = SubResource( 5 )
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-draw_passes = 1
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-draw_pass_1 = SubResource( 7 )
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-_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "draw_pass_1", "process_material" ]
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+mesh = SubResource( 2 )
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+emission_shape = 0
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+emission_points = PoolVector3Array( )
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+emission_colors = PoolColorArray( )
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+flag_align_y = false
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+flag_rotate_y = false
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+flag_disable_z = false
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+spread = 0.0
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+flatness = 0.0
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+gravity = Vector3( 0, 0, 0 )
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+initial_velocity = 3.0
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+initial_velocity_random = 0.0
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+angular_velocity = 360.0
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+angular_velocity_random = 1.0
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+angular_velocity_curve = null
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+linear_accel = 0.0
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+linear_accel_random = 0.0
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+linear_accel_curve = null
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+radial_accel = 0.0
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+radial_accel_random = 0.0
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+radial_accel_curve = null
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+tangential_accel = 0.0
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+tangential_accel_random = 0.0
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+tangential_accel_curve = null
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+damping = 0.0
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+damping_random = 0.0
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+damping_curve = null
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+angle = 0.0
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+angle_random = 0.0
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+angle_curve = null
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+scale = 0.3
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+scale_random = 0.0
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+scale_curve = SubResource( 3 )
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+color_ramp = SubResource( 4 )
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+hue_variation = 0.0
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+hue_variation_random = 0.0
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+hue_variation_curve = null
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+anim_speed = 0.0
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+anim_speed_random = 0.0
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+anim_speed_curve = null
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+anim_offset = 0.0
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+anim_offset_random = 0.0
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+anim_offset_curve = null
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+anim_loop = false
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-[node name="Particles4" type="Particles" parent="."]
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+[node name="Particles4" type="CPUParticles" parent="."]
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, -1.33273, -0.514244, -2.88934 )
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transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, -1.33273, -0.514244, -2.88934 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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@@ -237,7 +302,7 @@ lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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emitting = true
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-amount = 128
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+amount = 16
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lifetime = 0.5
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lifetime = 0.5
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one_shot = false
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one_shot = false
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preprocess = 0.0
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preprocess = 0.0
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@@ -246,13 +311,52 @@ explosiveness = 0.0
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randomness = 0.0
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randomness = 0.0
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fixed_fps = 60
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fixed_fps = 60
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fract_delta = false
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fract_delta = false
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-visibility_aabb = AABB( -1000, -1000, -1000, 2000, 2000, 2000 )
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-local_coords = false
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+local_coords = true
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draw_order = 0
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draw_order = 0
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-process_material = SubResource( 5 )
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-draw_passes = 1
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-draw_pass_1 = SubResource( 7 )
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-_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "draw_pass_1", "process_material" ]
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+mesh = SubResource( 2 )
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+emission_shape = 0
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+emission_points = PoolVector3Array( )
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+emission_colors = PoolColorArray( )
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+flag_align_y = false
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+flag_rotate_y = false
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+flag_disable_z = false
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+spread = 0.0
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+flatness = 0.0
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+gravity = Vector3( 0, 0, 0 )
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+initial_velocity = 3.0
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+initial_velocity_random = 0.0
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+angular_velocity = 360.0
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+angular_velocity_random = 1.0
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+angular_velocity_curve = null
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+linear_accel = 0.0
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+linear_accel_random = 0.0
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+linear_accel_curve = null
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+radial_accel = 0.0
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+radial_accel_random = 0.0
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+radial_accel_curve = null
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+tangential_accel = 0.0
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+tangential_accel_random = 0.0
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+tangential_accel_curve = null
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+damping = 0.0
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+damping_random = 0.0
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+damping_curve = null
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+angle = 0.0
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+angle_random = 0.0
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+angle_curve = null
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+scale = 0.3
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+scale_random = 0.0
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+scale_curve = SubResource( 3 )
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+color_ramp = SubResource( 4 )
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+hue_variation = 0.0
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+hue_variation_random = 0.0
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+hue_variation_curve = null
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|
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+anim_speed = 0.0
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+anim_speed_random = 0.0
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|
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+anim_speed_curve = null
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|
|
+anim_offset = 0.0
|
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|
|
+anim_offset_random = 0.0
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|
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+anim_offset_curve = null
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|
|
+anim_loop = false
|
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|
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[node name="SpotLight" type="SpotLight" parent="."]
|
|
[node name="SpotLight" type="SpotLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -0.819152, 0.573576, 0, -0.573576, -0.819152, 0, 0.181815, 4.10661 )
|
|
transform = Transform( 1, 0, 0, 0, -0.819152, 0.573576, 0, -0.573576, -0.819152, 0, 0.181815, 4.10661 )
|