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Disable vertex compression on level geometry to prevent visual artifacts (#152)

fixes https://github.com/godotengine/tps-demo/issues/143
Hugo Locurcio 2 年之前
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08402196fe

+ 1 - 1
level/geometry/models/core.glb.import

@@ -21,7 +21,7 @@ materials/location=1
 materials/storage=2
 materials/keep_on_reimport=true
 meshes/octahedral_compression=true
-meshes/compress=true
+meshes/compress=0
 meshes/ensure_tangents=true
 meshes/storage=0
 meshes/light_baking=1

+ 1 - 1
level/geometry/models/lights.glb.import

@@ -21,7 +21,7 @@ materials/location=1
 materials/storage=2
 materials/keep_on_reimport=true
 meshes/octahedral_compression=true
-meshes/compress=true
+meshes/compress=0
 meshes/ensure_tangents=true
 meshes/storage=0
 meshes/light_baking=0

+ 1 - 1
level/geometry/models/props.glb.import

@@ -21,7 +21,7 @@ materials/location=1
 materials/storage=2
 materials/keep_on_reimport=true
 meshes/octahedral_compression=true
-meshes/compress=true
+meshes/compress=0
 meshes/ensure_tangents=true
 meshes/storage=0
 meshes/light_baking=1

+ 1 - 1
level/geometry/models/structure.glb.import

@@ -21,7 +21,7 @@ materials/location=1
 materials/storage=2
 materials/keep_on_reimport=true
 meshes/octahedral_compression=true
-meshes/compress=true
+meshes/compress=0
 meshes/ensure_tangents=true
 meshes/storage=0
 meshes/light_baking=1