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Remove unused resources found with the Orphan Resource Explorer (#201)

This avoids errors on export due to legacy `transform` animation tracks.
Hugo Locurcio há 5 meses atrás
pai
commit
117eca0020
82 ficheiros alterados com 6 adições e 39113 exclusões
  1. 0 62
      door/model/doorsimple_closed-cycle.tres
  2. 0 77
      door/model/doorsimple_closing.tres
  3. 0 62
      door/model/doorsimple_open-cycle.tres
  4. 0 77
      door/model/doorsimple_opening.tres
  5. 1 1
      enemies/red_robot/laser/smoke.tres
  6. 0 404
      enemies/red_robot/model/Cannon-D.tres
  7. 0 404
      enemies/red_robot/model/Cannon-L.tres
  8. 0 404
      enemies/red_robot/model/Cannon-N.tres
  9. 0 404
      enemies/red_robot/model/Cannon-R.tres
  10. 0 404
      enemies/red_robot/model/Cannon-U.tres
  11. 0 404
      enemies/red_robot/model/Cannon_Fire_Recoil.tres
  12. 0 404
      enemies/red_robot/model/Damage_heavy.tres
  13. 0 404
      enemies/red_robot/model/Damage_take1.tres
  14. 0 404
      enemies/red_robot/model/Damage_take2.tres
  15. 0 18
      enemies/red_robot/model/Idle-Eyes.tres
  16. 0 19
      enemies/red_robot/model/Idle-cycle.tres
  17. 0 19
      enemies/red_robot/model/TurnLeft-cycle.tres
  18. 0 19
      enemies/red_robot/model/TurnRight-cycle.tres
  19. 0 21
      enemies/red_robot/model/Walk-cycle.tres
  20. 1 1
      level/geometry/models/light_shafts.tres
  21. 2 2
      level/level.tscn
  22. 1 1
      player/bullet/effect/BlastMaterial.tres
  23. 0 1020
      player/model/AIM-Center.tres
  24. 0 1020
      player/model/AIM-Down.tres
  25. 0 1020
      player/model/AIM-Left-noexp.tres
  26. 0 1020
      player/model/AIM-Right-noexp.tres
  27. 0 1020
      player/model/AIM-Up.tres
  28. 0 1020
      player/model/ARMCANNON-noexp.tres
  29. 0 1021
      player/model/Cannon_Charge-cycle.tres
  30. 0 18
      player/model/Cannon_Charge.tres
  31. 0 1020
      player/model/Cannon_activation-noexp.tres
  32. 0 54
      player/model/Idle-cycle.tres
  33. 0 68
      player/model/Idlecombat-cycle.tres
  34. 0 68
      player/model/Idlecombatrest-cycle.tres
  35. 0 60
      player/model/Strafeapartirderun-noexp.tres
  36. 0 67
      player/model/Zstrafetest-noexp.tres
  37. 0 60
      player/model/borrar1-noexp.tres
  38. 0 60
      player/model/borrar2-noexp.tres
  39. 0 60
      player/model/borrar3-noexp.tres
  40. 0 61
      player/model/eyes-cycle.tres
  41. 0 1020
      player/model/flinch1.tres
  42. 0 1020
      player/model/flinch1001.tres
  43. 0 796
      player/model/flinch1_001.tres
  44. 0 1020
      player/model/flinch2.tres
  45. 0 1020
      player/model/flinch_heavy.tres
  46. 0 1020
      player/model/jump_1_up.tres
  47. 0 1021
      player/model/jump_2_upwards-cycle.tres
  48. 0 1021
      player/model/jump_3_midair-cycle.tres
  49. 0 1021
      player/model/jump_4_falling-cycle.tres
  50. 0 1020
      player/model/jump_5_hardlanding.tres
  51. 0 1021
      player/model/lean_left-cycle.tres
  52. 0 1021
      player/model/lean_right-cycle.tres
  53. 0 67
      player/model/metarigAction-noexp.tres
  54. BIN
      player/model/muzzle_flash_particle_mesh.glb
  55. 0 36
      player/model/muzzle_flash_particle_mesh.glb.import
  56. 0 60
      player/model/running_aiming.tres
  57. 0 1021
      player/model/running_gun-cycle.tres
  58. 0 1041
      player/model/running_nogun-cycle.tres
  59. 0 60
      player/model/strafe_allinone-noexp.tres
  60. 0 1021
      player/model/strafe_back-cycle.tres
  61. 0 1021
      player/model/strafe_front-cycle.tres
  62. 0 67
      player/model/strafe_idle_to_forward-noexp.tres
  63. 0 1021
      player/model/strafe_left-cycle.tres
  64. 0 1020
      player/model/strafe_neu_to_left-noexp.tres
  65. 0 1020
      player/model/strafe_neu_to_right-noexp.tres
  66. 0 1021
      player/model/strafe_right-cycle.tres
  67. 0 82
      player/model/walking_gun-cycle.tres
  68. 0 68
      player/model/walking_nogun-cycle.tres
  69. 0 1020
      player/model/xxx001-noexp.tres
  70. 0 1020
      player/model/yateusare-noexp.tres
  71. 0 109
      player/model/zDSDASD-noexp.tres
  72. 0 1020
      player/model/zSPINE-BOUNCE-noexp.tres
  73. 0 95
      player/model/zSPINE_LR-noexp.tres
  74. 0 60
      player/model/zSPINE_StS-noexp.tres
  75. 0 95
      player/model/zSPINE_ud-noexp.tres
  76. 0 60
      player/model/z_running_PH-noexp.tres
  77. 0 67
      player/model/zdasdasdas-noexp.tres
  78. 0 67
      player/model/zjump_fullcycle-noexp.tres
  79. 0 1020
      player/model/zkneepadmod-noexp.tres
  80. 0 1020
      player/model/zzARMCANNONNOUSAR-noexp.tres
  81. 0 60
      player/model/zzIdleph-noexp.tres
  82. 1 1
      project.godot

+ 0 - 62
door/model/doorsimple_closed-cycle.tres

@@ -1,62 +0,0 @@
-[gd_resource type="Animation" format=2]
-
-[resource]
-resource_name = "doorsimple_closed-cycle"
-length = 0.0416667
-loop = true
-tracks/0/type = "transform"
-tracks/0/path = NodePath("armature-doorsimple")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = true
-tracks/0/enabled = true
-tracks/0/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/1/type = "transform"
-tracks/1/path = NodePath("armature-doorsimple/Skeleton3D:root")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = true
-tracks/1/enabled = true
-tracks/1/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/2/type = "transform"
-tracks/2/path = NodePath("armature-doorsimple/Skeleton3D:L-floorpanel")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = true
-tracks/2/enabled = true
-tracks/2/keys = PackedFloat32Array( 0, 1, 0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/3/type = "transform"
-tracks/3/path = NodePath("armature-doorsimple/Skeleton3D:R-floorpanel")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = true
-tracks/3/enabled = true
-tracks/3/keys = PackedFloat32Array( 0, 1, -0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0416667, 1, -0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/4/type = "transform"
-tracks/4/path = NodePath("armature-doorsimple/Skeleton3D:lower_panel")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = true
-tracks/4/enabled = true
-tracks/4/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/5/type = "transform"
-tracks/5/path = NodePath("armature-doorsimple/Skeleton3D:upper_panel")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = true
-tracks/5/enabled = true
-tracks/5/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/6/type = "transform"
-tracks/6/path = NodePath("armature-doorsimple/Skeleton3D:L-doorhalve")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = true
-tracks/6/enabled = true
-tracks/6/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 2.57165e-16, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 2.57165e-16, 0, 1, 1, 1, 1 )
-tracks/7/type = "transform"
-tracks/7/path = NodePath("armature-doorsimple/Skeleton3D:R-doorhalve")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = true
-tracks/7/enabled = true
-tracks/7/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, -2.57165e-16, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, -2.57165e-16, 0, 1, 1, 1, 1 )

+ 0 - 77
door/model/doorsimple_closing.tres

@@ -1,77 +0,0 @@
-[gd_resource type="Animation" load_steps=2 format=2]
-
-[ext_resource path="res://door/open_close.wav" type="AudioStream" id=1]
-
-[resource]
-resource_name = "doorsimple_closing"
-length = 2.08333
-tracks/0/type = "transform"
-tracks/0/path = NodePath("armature-doorsimple")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = true
-tracks/0/enabled = true
-tracks/0/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/1/type = "transform"
-tracks/1/path = NodePath("armature-doorsimple/Skeleton3D:root")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = true
-tracks/1/enabled = true
-tracks/1/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/2/type = "transform"
-tracks/2/path = NodePath("armature-doorsimple/Skeleton3D:L-floorpanel")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = true
-tracks/2/enabled = true
-tracks/2/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0.00660992, 0, -0.0261364, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 0.133333, 1, 0.0239896, 0, -0.0948584, -1.42109e-14, 3.95424e-15, 7.10543e-15, 1, 1, 1, 1, 0.266667, 1, 0.0762453, 0, -0.301486, -1.42109e-14, 3.95424e-15, 7.10543e-15, 1, 1, 1, 1, 0.333333, 1, 0.0968202, 2.84217e-14, -0.382843, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.4, 1, 0.105324, 2.90603e-08, -0.416467, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 0.466667, 1, 0.106266, 4.84338e-08, -0.420193, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 2.08333, 1, 0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/3/type = "transform"
-tracks/3/path = NodePath("armature-doorsimple/Skeleton3D:R-floorpanel")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = true
-tracks/3/enabled = true
-tracks/3/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0666667, 1, -0.00660992, 0, -0.0261364, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 0.133333, 1, -0.0239896, 0, -0.0948584, -1.42109e-14, -3.95424e-15, -7.10543e-15, 1, 1, 1, 1, 0.266667, 1, -0.0762453, 0, -0.301486, -1.42109e-14, -3.95424e-15, -7.10543e-15, 1, 1, 1, 1, 0.333333, 1, -0.0968202, 2.84217e-14, -0.382843, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.4, 1, -0.105324, 2.90603e-08, -0.416467, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 0.466667, 1, -0.106266, 4.84338e-08, -0.420193, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 2.08333, 1, -0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/4/type = "transform"
-tracks/4/path = NodePath("armature-doorsimple/Skeleton3D:lower_panel")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = true
-tracks/4/enabled = true
-tracks/4/keys = PackedFloat32Array( 0, 1, 0, 0, 0.59, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0.586026, 0, 0, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, 0.575359, 0, 0, 0, 1, 1, 1, 1, 0.2, 1, 0, 0, 0.557683, 0, 0, 0, 1, 1, 1, 1, 0.266667, 1, 0, 0, 0.533387, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0.467461, 0, 0, 0, 1, 1, 1, 1, 1.13333, 1, 0, 0, 0.0171154, 0, 0, 0, 1, 1, 1, 1, 1.2, 1, 0, 0, 0.00461226, 0, 0, 0, 1, 1, 1, 1, 1.26667, 1, 0, 0, 0.00206988, 0, 0, 0, 1, 1, 1, 1, 1.33333, 1, 0, 0, 0.00786542, 0, 0, 0, 1, 1, 1, 1, 1.4, 1, 0, 0, 0.0168668, 0, 0, 0, 1, 1, 1, 1, 1.46667, 1, 0, 0, 0.0201102, 0, 0, 0, 1, 1, 1, 1, 1.53333, 1, 0, 0, 0.0145532, 0, 0, 0, 1, 1, 1, 1, 1.6, 1, 0, 0, 0.00489557, 0, 0, 0, 1, 1, 1, 1, 1.66667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/5/type = "transform"
-tracks/5/path = NodePath("armature-doorsimple/Skeleton3D:upper_panel")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = true
-tracks/5/enabled = true
-tracks/5/keys = PackedFloat32Array( 0, 1, 0, 0, -1, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, -0.996144, 0, 0, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, -0.985615, 0, 0, 0, 1, 1, 1, 1, 0.2, 1, 0, 0, -0.967804, 0, 0, 0, 1, 1, 1, 1, 0.266667, 1, 0, 0, -0.942745, 0, 0, 0, 1, 1, 1, 1, 0.333333, 1, 0, 0, -0.911111, 0, 0, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/6/type = "transform"
-tracks/6/path = NodePath("armature-doorsimple/Skeleton3D:L-doorhalve")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = true
-tracks/6/enabled = true
-tracks/6/keys = PackedFloat32Array( 0, 1, 0, 4.43384e-07, -3.3, 0, 2.57165e-16, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 4.41675e-07, -3.28797, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.133333, 1, 0, 4.37006e-07, -3.25511, -7.32638e-09, 7.57476e-09, 3.67569e-08, 1, 1, 1, 1, 0.2, 1, 0, 4.29109e-07, -3.19946, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.266667, 1, 0, 4.17998e-07, -3.12108, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.333333, 1, 0, 4.03972e-07, -3.02202, 0, 2.57165e-16, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, 2.57165e-16, 0, 1, 1, 1, 1 )
-tracks/7/type = "transform"
-tracks/7/path = NodePath("armature-doorsimple/Skeleton3D:R-doorhalve")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = true
-tracks/7/enabled = true
-tracks/7/keys = PackedFloat32Array( 0, 1, 0, 4.43384e-07, -3.3, 0, -2.57165e-16, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 4.41675e-07, -3.28797, 7.57478e-09, -7.57477e-09, -2.18557e-08, 1, 1, 1, 1, 0.133333, 1, 0, 4.37006e-07, -3.25511, -7.32638e-09, -7.57476e-09, -3.67569e-08, 1, 1, 1, 1, 0.2, 1, 0, 4.29109e-07, -3.19946, 7.57478e-09, -7.57477e-09, -2.18557e-08, 1, 1, 1, 1, 0.266667, 1, 0, 4.17998e-07, -3.12108, 7.57478e-09, -7.57477e-09, -2.18557e-08, 1, 1, 1, 1, 0.333333, 1, 0, 4.03972e-07, -3.02202, 0, -2.57165e-16, 0, 1, 1, 1, 1, 2.08333, 1, 0, 0, 0, 0, -2.57165e-16, 0, 1, 1, 1, 1 )
-tracks/8/type = "audio"
-tracks/8/path = NodePath("../sound")
-tracks/8/interp = 1
-tracks/8/loop_wrap = true
-tracks/8/imported = false
-tracks/8/enabled = true
-tracks/8/keys = {
-"clips": [ {
-"end_offset": 0.0,
-"start_offset": 0.0,
-"stream": ExtResource( 1 )
-} ],
-"times": PackedFloat32Array( 0.3 )
-}

+ 0 - 62
door/model/doorsimple_open-cycle.tres

@@ -1,62 +0,0 @@
-[gd_resource type="Animation" format=2]
-
-[resource]
-resource_name = "doorsimple_open-cycle"
-length = 0.0416667
-loop = true
-tracks/0/type = "transform"
-tracks/0/path = NodePath("armature-doorsimple")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = true
-tracks/0/enabled = true
-tracks/0/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/1/type = "transform"
-tracks/1/path = NodePath("armature-doorsimple/Skeleton3D:root")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = true
-tracks/1/enabled = true
-tracks/1/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
-tracks/2/type = "transform"
-tracks/2/path = NodePath("armature-doorsimple/Skeleton3D:L-floorpanel")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = true
-tracks/2/enabled = true
-tracks/2/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/3/type = "transform"
-tracks/3/path = NodePath("armature-doorsimple/Skeleton3D:R-floorpanel")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = true
-tracks/3/enabled = true
-tracks/3/keys = PackedFloat32Array( 0, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
-tracks/4/type = "transform"
-tracks/4/path = NodePath("armature-doorsimple/Skeleton3D:lower_panel")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = true
-tracks/4/enabled = true
-tracks/4/keys = PackedFloat32Array( 0, 1, 0, 0, 0.59, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0.59, 0, 0, 0, 1, 1, 1, 1 )
-tracks/5/type = "transform"
-tracks/5/path = NodePath("armature-doorsimple/Skeleton3D:upper_panel")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = true
-tracks/5/enabled = true
-tracks/5/keys = PackedFloat32Array( 0, 1, 0, 0, -1, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, -1, 0, 0, 0, 1, 1, 1, 1 )
-tracks/6/type = "transform"
-tracks/6/path = NodePath("armature-doorsimple/Skeleton3D:L-doorhalve")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = true
-tracks/6/enabled = true
-tracks/6/keys = PackedFloat32Array( 0, 1, 0, 4.43384e-07, -3.3, 0, 2.57165e-16, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 4.43384e-07, -3.3, 0, 2.57165e-16, 0, 1, 1, 1, 1 )
-tracks/7/type = "transform"
-tracks/7/path = NodePath("armature-doorsimple/Skeleton3D:R-doorhalve")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = true
-tracks/7/enabled = true
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+ 0 - 77
door/model/doorsimple_opening.tres

@@ -1,77 +0,0 @@
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+ 1 - 1
enemies/red_robot/laser/smoke.tres

@@ -1,6 +1,6 @@
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 [sub_resource type="FastNoiseLite" id="29"]

+ 0 - 404
enemies/red_robot/model/Cannon-D.tres

@@ -1,404 +0,0 @@
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 18
enemies/red_robot/model/Idle-Eyes.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 19
enemies/red_robot/model/Idle-cycle.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 19
enemies/red_robot/model/TurnLeft-cycle.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 19
enemies/red_robot/model/TurnRight-cycle.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 21
enemies/red_robot/model/Walk-cycle.tres


+ 1 - 1
level/geometry/models/light_shafts.tres

@@ -25,9 +25,9 @@ void fragment() {
 [resource]
 render_priority = 0
 shader = SubResource("1")
-shader_parameter/tex = ExtResource("1")
 shader_parameter/color = Color(1, 1, 1, 0.223529)
 shader_parameter/max_dist = 2.0
 shader_parameter/min_dist = 5.0
 shader_parameter/curve = 5.87
 shader_parameter/dp_curve = 0.56
+shader_parameter/tex = ExtResource("1")

+ 2 - 2
level/level.tscn

@@ -1,10 +1,10 @@
 [gd_scene load_steps=15 format=3 uid="uid://b51qillnxp84r"]
 
-[ext_resource type="Script" path="res://level/level.gd" id="1"]
+[ext_resource type="Script" uid="uid://fw0dmocxub4o" path="res://level/level.gd" id="1"]
 [ext_resource type="PackedScene" uid="uid://bpihm2o3g658" path="res://level/geometry/scenes/props.tscn" id="2"]
 [ext_resource type="VoxelGIData" uid="uid://bw86lhn5p1ovp" path="res://level/geometry/giprobe_data.res" id="5"]
 [ext_resource type="AudioStream" uid="uid://vxxm8xm1fr6y" path="res://level/level_music.ogg" id="8"]
-[ext_resource type="Script" path="res://level/debug.gd" id="9"]
+[ext_resource type="Script" uid="uid://bdsm3xm0yox74" path="res://level/debug.gd" id="9"]
 [ext_resource type="CompressedTexture3D" uid="uid://b2x2pkclq230n" path="res://level/level.GPUParticlesCollisionSDF3D_data.exr" id="11_mt3nw"]
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+ 1 - 1
player/bullet/effect/BlastMaterial.tres

@@ -45,7 +45,6 @@ void fragment() {
 render_priority = 0
 shader = SubResource("1")
 shader_parameter/albedo = Color(0, 1, 1, 1)
-shader_parameter/texture_albedo = ExtResource("1_1ujtj")
 shader_parameter/specular = 0.0
 shader_parameter/metallic = 0.0
 shader_parameter/roughness = 1.0
@@ -57,3 +56,4 @@ shader_parameter/uv1_scale = Vector3(1, 1, 1)
 shader_parameter/uv1_offset = Vector3(0, 0, 0)
 shader_parameter/uv2_scale = Vector3(1, 1, 1)
 shader_parameter/uv2_offset = Vector3(0, 0, 0)
+shader_parameter/texture_albedo = ExtResource("1_1ujtj")

+ 0 - 1020
player/model/AIM-Center.tres

@@ -1,1020 +0,0 @@
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 18
player/model/Cannon_Charge.tres


+ 0 - 1020
player/model/Cannon_activation-noexp.tres

@@ -1,1020 +0,0 @@
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player/model/Idle-cycle.tres


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player/model/Idlecombat-cycle.tres


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player/model/Idlecombatrest-cycle.tres


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player/model/Strafeapartirderun-noexp.tres


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player/model/Zstrafetest-noexp.tres


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player/model/borrar1-noexp.tres


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player/model/borrar2-noexp.tres


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player/model/borrar3-noexp.tres


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+ 0 - 61
player/model/eyes-cycle.tres


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player/model/flinch1.tres

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Diff do ficheiro suprimidas por serem muito extensas
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Diff do ficheiro suprimidas por serem muito extensas
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 60
player/model/strafe_allinone-noexp.tres


+ 0 - 1021
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 67
player/model/strafe_idle_to_forward-noexp.tres


+ 0 - 1021
player/model/strafe_left-cycle.tres

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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 82
player/model/walking_gun-cycle.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 68
player/model/walking_nogun-cycle.tres


+ 0 - 1020
player/model/xxx001-noexp.tres

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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 109
player/model/zDSDASD-noexp.tres


+ 0 - 1020
player/model/zSPINE-BOUNCE-noexp.tres

@@ -1,1020 +0,0 @@
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 95
player/model/zSPINE_LR-noexp.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 60
player/model/zSPINE_StS-noexp.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 95
player/model/zSPINE_ud-noexp.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 60
player/model/z_running_PH-noexp.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 67
player/model/zdasdasdas-noexp.tres


Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 67
player/model/zjump_fullcycle-noexp.tres


+ 0 - 1020
player/model/zkneepadmod-noexp.tres

@@ -1,1020 +0,0 @@
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Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 60
player/model/zzIdleph-noexp.tres


+ 1 - 1
project.godot

@@ -13,7 +13,7 @@ config_version=5
 config/name="Godot Third-Person Shooter Demo"
 config/description="Godot Third Person Shooter with high quality assets and lighting"
 run/main_scene="res://main/main.tscn"
-config/features=PackedStringArray("4.4")
+config/features=PackedStringArray("4.3")
 config/icon="res://icon.png"
 
 [autoload]

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