2
0
Aaron Franke 5 жил өмнө
parent
commit
2235ce182f
4 өөрчлөгдсөн 38 нэмэгдсэн , 23 устгасан
  1. 3 3
      level/level.gd
  2. 12 12
      menu/menu.gd
  3. 11 4
      player/player.gd
  4. 12 4
      project.godot

+ 3 - 3
level/level.gd

@@ -35,13 +35,13 @@ func _ready():
 		pass
 	elif settings.resolution == settings.Resolution.RES_1080:
 		var minsize = Vector2(OS.window_size.x * 1080 / OS.window_size.y, 1080.0)
-		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)
+		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
 	elif settings.resolution == settings.Resolution.RES_720:
 		var minsize = Vector2(OS.window_size.x * 720 / OS.window_size.y, 720.0)
-		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)
+		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
 	elif settings.resolution == settings.Resolution.RES_576:
 		var minsize = Vector2(OS.window_size.x * 576 / OS.window_size.y, 576.0)
-		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)
+		get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
 
 
 func _input(event):

+ 12 - 12
menu/menu.gd

@@ -58,27 +58,27 @@ func _on_settings_pressed():
 	$ui/settings/actions/cancel.grab_focus()
 	
 	if settings.gi_quality == settings.GIQuality.HIGH:
-		$ui/settings/gi/gi_high.pressed=true
+		$ui/settings/gi/gi_high.pressed = true
 	elif settings.gi_quality == settings.GIQuality.LOW:
-		$ui/settings/gi/gi_low.pressed=true
+		$ui/settings/gi/gi_low.pressed = true
 	elif settings.gi_quality == settings.GIQuality.DISABLED:
-		$ui/settings/gi/gi_disabled.pressed=true
+		$ui/settings/gi/gi_disabled.pressed = true
 
 	if settings.aa_quality == settings.AAQuality.AA_8X:
-		$ui/settings/aa/aa_8x.pressed=true
+		$ui/settings/aa/aa_8x.pressed = true
 	elif settings.aa_quality == settings.AAQuality.AA_4X:
-		$ui/settings/aa/aa_4x.pressed=true
+		$ui/settings/aa/aa_4x.pressed = true
 	elif settings.aa_quality == settings.AAQuality.AA_2X:
-		$ui/settings/aa/aa_2x.pressed=true
-	elif settings.aa_quality == settings.AAQuality.AA_DISABLED:
-		$ui/settings/aa/aa_disabled.pressed=true
+		$ui/settings/aa/aa_2x.pressed = true
+	elif settings.aa_quality == settings.AAQuality.DISABLED:
+		$ui/settings/aa/aa_disabled.pressed = true
 
 	if settings.ssao_quality == settings.SSAOQuality.HIGH:
-		$ui/settings/ssao/ssao_high.pressed=true
+		$ui/settings/ssao/ssao_high.pressed = true
 	elif settings.ssao_quality == settings.SSAOQuality.LOW:
-		$ui/settings/ssao/ssao_low.pressed=true
+		$ui/settings/ssao/ssao_low.pressed = true
 	elif settings.ssao_quality == settings.SSAOQuality.DISABLED:
-		$ui/settings/ssao/ssao_disabled.pressed=true
+		$ui/settings/ssao/ssao_disabled.pressed = true
 		
 	if settings.resolution == settings.Resolution.NATIVE:
 		$ui/settings/resolution/resolution_native.pressed = true
@@ -118,7 +118,7 @@ func _on_apply_pressed():
 	elif $ui/settings/aa/aa_2x.pressed:
 		settings.aa_quality = settings.AAQuality.AA_2X
 	elif $ui/settings/aa/aa_disabled.pressed:
-		settings.aa_quality = settings.AAQuality.AA_DISABLED
+		settings.aa_quality = settings.AAQuality.DISABLED
 	
 	if $ui/settings/ssao/ssao_high.pressed:
 		settings.ssao_quality = settings.SSAOQuality.HIGH

+ 11 - 4
player/player.gd

@@ -1,7 +1,7 @@
 extends KinematicBody
 
 const CAMERA_MOUSE_ROTATION_SPEED = 0.001
-const CAMERA_CONTROLLER_ROTATION_SPEED = 1.0
+const CAMERA_CONTROLLER_ROTATION_SPEED = 3.0
 const CAMERA_X_ROT_MIN = -40
 const CAMERA_X_ROT_MAX = 30
 
@@ -33,6 +33,7 @@ func _ready():
 	orientation = $"Scene Root".global_transform
 	orientation.origin = Vector3()
 
+
 func rotate_camera(move):
 	$camera_base.rotate_y(-move.x)
 	$camera_base.orthonormalize() # After relative transforms, camera needs to be renormalized.
@@ -40,10 +41,14 @@ func rotate_camera(move):
 	camera_x_rot = clamp(camera_x_rot, deg2rad(CAMERA_X_ROT_MIN), deg2rad(CAMERA_X_ROT_MAX))
 	$camera_base/camera_rot.rotation.x = camera_x_rot
 
+
 func _physics_process(delta):
 	var camera_move = Vector2(Input.get_action_strength("view_right") - Input.get_action_strength("view_left"),
 								Input.get_action_strength("view_up") - Input.get_action_strength("view_down"))
-	rotate_camera(camera_move * delta * CAMERA_CONTROLLER_ROTATION_SPEED)
+	var camera_speed_this_frame = delta * CAMERA_CONTROLLER_ROTATION_SPEED
+	if aiming:
+		camera_speed_this_frame *= 0.5
+	rotate_camera(camera_move * camera_speed_this_frame)
 	var motion_target = Vector2(Input.get_action_strength("move_right") - Input.get_action_strength("move_left"), 
 								Input.get_action_strength("move_forward") - Input.get_action_strength("move_back"))
 	motion = motion.linear_interpolate(motion_target, MOTION_INTERPOLATE_SPEED * delta)
@@ -102,7 +107,6 @@ func _physics_process(delta):
 		# Interpolate current rotation with desired one.
 		orientation.basis = Basis(q_from.slerp(q_to, delta * ROTATION_INTERPOLATE_SPEED))
 		
-		
 		$animation_tree["parameters/strafe/blend_position"] = motion
 		
 		root_motion = $animation_tree.get_root_motion_transform()
@@ -165,4 +169,7 @@ func _physics_process(delta):
 
 func _input(event):
 	if event is InputEventMouseMotion:
-		rotate_camera(event.relative * CAMERA_MOUSE_ROTATION_SPEED)
+		var camera_speed_this_frame = CAMERA_MOUSE_ROTATION_SPEED
+		if aiming:
+			camera_speed_this_frame *= 0.75
+		rotate_camera(event.relative * camera_speed_this_frame)

+ 12 - 4
project.godot

@@ -115,24 +115,32 @@ move_left={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  ]
 }
 move_right={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  ]
 }
 move_forward={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  ]
 }
 move_back={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  ]
 }
 jump={
@@ -160,22 +168,22 @@ quit={
  ]
 }
 view_left={
-"deadzone": 0.5,
+"deadzone": 0.2,
 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
  ]
 }
 view_right={
-"deadzone": 0.5,
+"deadzone": 0.2,
 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
  ]
 }
 view_up={
-"deadzone": 0.5,
+"deadzone": 0.2,
 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
  ]
 }
 view_down={
-"deadzone": 0.5,
+"deadzone": 0.2,
 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
  ]
 }