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@@ -1,15 +1,16 @@
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-[gd_scene load_steps=44 format=3 uid="uid://cs1k22tdf04k4"]
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+[gd_scene load_steps=45 format=3 uid="uid://cs1k22tdf04k4"]
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[ext_resource type="Script" path="res://player/player.gd" id="1"]
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[ext_resource type="Script" path="res://player/player.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://div25sd40yx1d" path="res://player/model/player.glb" id="2"]
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[ext_resource type="PackedScene" uid="uid://div25sd40yx1d" path="res://player/model/player.glb" id="2"]
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[ext_resource type="Texture2D" uid="uid://vpkjqsku35mr" path="res://player/crosshair.png" id="3"]
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[ext_resource type="Texture2D" uid="uid://vpkjqsku35mr" path="res://player/crosshair.png" id="3"]
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-[ext_resource type="AudioStream" path="res://player/audio/step_random_pitch.tres" id="4"]
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+[ext_resource type="AudioStream" uid="uid://do3ko5enqvvrb" path="res://player/audio/step_random_pitch.tres" id="4"]
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[ext_resource type="AudioStream" uid="uid://evwr35k4yn6g" path="res://player/audio/jump.wav" id="5"]
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[ext_resource type="AudioStream" uid="uid://evwr35k4yn6g" path="res://player/audio/jump.wav" id="5"]
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[ext_resource type="AudioStream" uid="uid://fbnqspetw2oy" path="res://player/audio/land.wav" id="6"]
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[ext_resource type="AudioStream" uid="uid://fbnqspetw2oy" path="res://player/audio/land.wav" id="6"]
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[ext_resource type="Script" path="res://player/camera_noise_shake_effect.gd" id="8"]
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[ext_resource type="Script" path="res://player/camera_noise_shake_effect.gd" id="8"]
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[ext_resource type="Material" path="res://player/bullet/bullet_material.tres" id="9"]
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[ext_resource type="Material" path="res://player/bullet/bullet_material.tres" id="9"]
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[ext_resource type="ArrayMesh" uid="uid://pok2ib14r47b" path="res://player/model/muzzle_flash_particle_mesh_Cone.mesh" id="10"]
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[ext_resource type="ArrayMesh" uid="uid://pok2ib14r47b" path="res://player/model/muzzle_flash_particle_mesh_Cone.mesh" id="10"]
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[ext_resource type="Texture2D" uid="uid://dj46di0ip66q5" path="res://player/bullet/effect/FlarePolar.png" id="11"]
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[ext_resource type="Texture2D" uid="uid://dj46di0ip66q5" path="res://player/bullet/effect/FlarePolar.png" id="11"]
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+[ext_resource type="AudioStream" uid="uid://glpjepixvmdl" path="res://player/audio/shoot.wav" id="11_cqsut"]
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[sub_resource type="SphereMesh" id="2"]
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[sub_resource type="SphereMesh" id="2"]
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radius = 0.003
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radius = 0.003
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@@ -196,7 +197,7 @@ tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.287175, 1),
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"transitions": PackedFloat32Array(0.287175, 1),
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-"update": 3,
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+"update": 2,
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"values": [Vector3(0, 0, 0), Vector3(0, 0, 0)]
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"values": [Vector3(0, 0, 0), Vector3(0, 0, 0)]
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}
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}
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tracks/1/type = "value"
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tracks/1/type = "value"
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@@ -208,7 +209,7 @@ tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"times": PackedFloat32Array(0.2),
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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-"update": 3,
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+"update": 2,
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"values": [Color(1, 1, 1, 0)]
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"values": [Color(1, 1, 1, 0)]
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}
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}
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@@ -222,7 +223,7 @@ tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.233259, 1),
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"transitions": PackedFloat32Array(0.233259, 1),
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-"update": 3,
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+"update": 2,
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"values": [Vector3(-0.6, -0.3, 1.1), Vector3(-0.6, -0.3, 1.1)]
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"values": [Vector3(-0.6, -0.3, 1.1), Vector3(-0.6, -0.3, 1.1)]
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}
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}
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tracks/1/type = "value"
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tracks/1/type = "value"
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@@ -234,7 +235,7 @@ tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"times": PackedFloat32Array(0.2),
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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-"update": 3,
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+"update": 2,
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"values": [Color(1, 1, 1, 1)]
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"values": [Color(1, 1, 1, 1)]
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}
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}
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@@ -245,6 +246,9 @@ _data = {
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}
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}
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[sub_resource type="AudioStreamRandomizer" id="35"]
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[sub_resource type="AudioStreamRandomizer" id="35"]
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+streams_count = 1
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+stream_0/stream = ExtResource("11_cqsut")
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+stream_0/weight = 1.0
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 6
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collision_layer = 6
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@@ -257,92 +261,92 @@ script = ExtResource("1")
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transform = Transform3D(0.803991, 0, 0, 0, 0.803991, 0, 0, 0, 0.803991, 0, 0, 0)
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transform = Transform3D(0.803991, 0, 0, 0, 0.803991, 0, 0, 0, 0.803991, 0, 0, 0)
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[node name="Skeleton3D" parent="PlayerModel/Robot_Skeleton" index="0"]
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[node name="Skeleton3D" parent="PlayerModel/Robot_Skeleton" index="0"]
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-bones/1/position = Vector3(0.112747, 2.24482, -0.179225)
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-bones/1/rotation = Quaternion(0.189545, 0.0584152, -0.00816815, 0.980099)
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-bones/2/position = Vector3(-2.48258e-05, 0.241017, -0.0006072)
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-bones/2/rotation = Quaternion(-0.0518137, -0.0172694, 0.00241486, 0.998505)
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-bones/3/position = Vector3(-2.57153e-05, 0.104105, -7.96098e-05)
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-bones/3/rotation = Quaternion(-0.0604585, -0.017407, -0.00102955, 0.998018)
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-bones/4/position = Vector3(-2.48531e-05, 0.119128, 0.000472652)
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-bones/4/rotation = Quaternion(0.00272067, -0.017081, -0.00350736, 0.999844)
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-bones/5/position = Vector3(1.20492e-07, 0.326539, -3.16789e-06)
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-bones/5/rotation = Quaternion(0.180715, 8.38469e-05, 0.00184621, 0.983534)
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-bones/6/rotation = Quaternion(0.0158293, 0.821855, 0.568834, -0.0270437)
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-bones/7/position = Vector3(1.26679e-10, -0.000460265, -0.00927423)
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-bones/7/rotation = Quaternion(-0.00308675, 0.70669, 0.707477, 0.00753341)
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-bones/10/position = Vector3(-2.11634e-08, 0.245584, 0.126631)
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-bones/11/rotation = Quaternion(4.16283e-07, 0.930597, 0.366045, -5.69716e-07)
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-bones/12/rotation = Quaternion(4.1672e-07, 0.930597, 0.366045, -5.69714e-07)
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-bones/13/rotation = Quaternion(0.0442983, 0.958142, -0.282457, 0.0147928)
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-bones/14/rotation = Quaternion(2.09954e-07, 0.959165, -0.282846, -7.20701e-07)
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-bones/15/rotation = Quaternion(-0.331708, -0.361759, -0.44936, 0.746442)
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-bones/16/rotation = Quaternion(-0.658222, 0.00333167, 0.0200774, 0.752549)
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-bones/17/rotation = Quaternion(-0.0159655, 0.0145416, -0.391928, 0.919742)
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-bones/18/rotation = Quaternion(-0.0251505, 0.00492976, -0.374362, 0.926929)
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-bones/20/rotation = Quaternion(-0.0256483, -0.0136225, 0.991449, 0.127222)
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-bones/22/rotation = Quaternion(-0.190478, -0.0362565, -0.00114153, 0.981021)
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-bones/23/rotation = Quaternion(-0.274758, -0.0199009, -0.00385725, 0.9613)
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-bones/24/rotation = Quaternion(-0.374455, -0.119375, -0.00806864, 0.919493)
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-bones/25/rotation = Quaternion(-0.474498, -0.0703119, -0.0253691, 0.877077)
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-bones/25/scale = Vector3(0.857257, 0.857257, 0.857257)
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-bones/27/rotation = Quaternion(-0.0999148, 0.0999157, -0.700015, 0.70001)
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-bones/28/rotation = Quaternion(0.000152031, -0.0079222, 0.482147, 0.876055)
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+bones/1/position = Vector3(0.114471, 2.19771, -0.197845)
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+bones/1/rotation = Quaternion(0.191422, -0.0471201, -0.00831942, 0.980341)
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+bones/2/position = Vector3(-2.59096e-05, 0.236002, 0.000347473)
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+bones/2/rotation = Quaternion(-0.0580488, 0.0310587, -0.0085914, 0.997794)
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+bones/3/position = Vector3(-2.18095e-05, 0.099969, -0.000196632)
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+bones/3/rotation = Quaternion(-0.0666872, 0.0321419, -0.00231371, 0.997253)
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+bones/4/position = Vector3(-2.59159e-05, 0.114133, -0.000581095)
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+bones/4/rotation = Quaternion(-0.00354388, 0.0321425, 0.00230484, 0.999474)
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+bones/5/position = Vector3(-2.43745e-05, 0.324081, -0.000340238)
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+bones/5/rotation = Quaternion(0.180714, -0.000147039, -0.00323768, 0.98353)
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+bones/6/rotation = Quaternion(-0.0485126, 0.842737, 0.535365, 0.0287319)
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+bones/7/position = Vector3(4.04225e-10, -0.000460251, -0.0122025)
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+bones/7/rotation = Quaternion(-0.00550106, 0.706892, 0.7073, -6.21308e-05)
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+bones/10/position = Vector3(-1.84812e-08, 0.245584, 0.126631)
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+bones/11/rotation = Quaternion(4.16221e-07, 0.930597, 0.366045, -5.69803e-07)
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+bones/12/rotation = Quaternion(4.16741e-07, 0.930597, 0.366045, -5.69636e-07)
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+bones/13/rotation = Quaternion(0.0442984, 0.958142, -0.282457, 0.0147929)
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+bones/14/rotation = Quaternion(2.10123e-07, 0.959165, -0.282846, -7.20719e-07)
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+bones/15/rotation = Quaternion(-0.32727, -0.360551, -0.468834, 0.736948)
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+bones/16/rotation = Quaternion(-0.583355, 0.0257804, 0.175832, 0.792538)
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+bones/17/rotation = Quaternion(-0.12544, 0.0183483, -0.297794, 0.946175)
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+bones/18/rotation = Quaternion(-0.13412, 0.00169904, -0.293483, 0.946508)
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+bones/20/rotation = Quaternion(-0.0333503, -0.0174486, 0.985613, 0.164775)
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+bones/22/rotation = Quaternion(-0.101756, -0.0372755, 0.00205727, 0.994109)
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+bones/23/rotation = Quaternion(-0.172308, -0.0201959, -0.0017465, 0.984835)
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+bones/24/rotation = Quaternion(-0.293646, -0.119625, 0.00227089, 0.948397)
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+bones/25/rotation = Quaternion(-0.305094, -0.0737783, -0.0120048, 0.949384)
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+bones/25/scale = Vector3(0.9276, 0.9276, 0.9276)
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+bones/27/rotation = Quaternion(-0.046475, 0.0464755, -0.70558, 0.705575)
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+bones/28/rotation = Quaternion(1.9788e-06, -0.00804714, 0.438559, 0.898666)
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bones/28/scale = Vector3(0.999995, 1.00001, 1)
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bones/28/scale = Vector3(0.999995, 1.00001, 1)
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bones/29/rotation = Quaternion(0.00420373, 0.00610656, 0.137006, 0.990542)
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bones/29/rotation = Quaternion(0.00420373, 0.00610656, 0.137006, 0.990542)
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-bones/30/rotation = Quaternion(-0.00020139, -0.00407451, 0.53883, 0.842405)
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-bones/33/rotation = Quaternion(-0.129328, -0.0190031, -0.00842144, 0.991384)
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-bones/34/rotation = Quaternion(-0.339353, -0.0161833, -0.00827396, 0.940484)
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-bones/35/rotation = Quaternion(-0.461742, -0.11803, -0.0195909, 0.878908)
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-bones/36/rotation = Quaternion(-0.482388, -0.0670355, -0.0315031, 0.87282)
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-bones/36/scale = Vector3(0.780025, 0.780025, 0.780026)
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-bones/39/rotation = Quaternion(-0.101031, -0.010385, -0.00257952, 0.994826)
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-bones/40/rotation = Quaternion(-0.395013, -0.00855057, -0.0121898, 0.918555)
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-bones/41/rotation = Quaternion(-0.534464, -0.11595, -0.029509, 0.83668)
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-bones/42/rotation = Quaternion(-0.511893, -0.0691523, -0.0283786, 0.855791)
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-bones/42/scale = Vector3(0.713754, 0.713754, 0.713754)
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-bones/45/rotation = Quaternion(0.183996, -0.124165, 0.968448, 0.1133)
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-bones/47/rotation = Quaternion(-0.385925, 0.0247654, 0.0868113, 0.918103)
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-bones/48/rotation = Quaternion(0.0798031, 0.0896546, 0.516723, 0.847697)
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-bones/49/rotation = Quaternion(-0.250677, -0.0331715, -0.273487, 0.928044)
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-bones/50/rotation = Quaternion(-0.337279, 0.36993, 0.445825, 0.742048)
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-bones/51/rotation = Quaternion(-0.60301, 0.0805616, -0.120547, 0.784447)
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-bones/52/rotation = Quaternion(-0.102644, -0.0215501, 0.284704, 0.952861)
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-bones/53/rotation = Quaternion(-0.0940999, -0.0201033, 0.237369, 0.966642)
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+bones/30/rotation = Quaternion(-1.1035e-06, -0.00407949, 0.496822, 0.867843)
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+bones/33/rotation = Quaternion(-0.114047, -0.0244369, -0.00705955, 0.99315)
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+bones/34/rotation = Quaternion(-0.241326, -0.0246631, -0.00228567, 0.970128)
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+bones/35/rotation = Quaternion(-0.357815, -0.119498, -0.00591506, 0.926096)
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+bones/36/rotation = Quaternion(-0.380382, -0.0701734, -0.0237044, 0.921859)
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+bones/36/scale = Vector3(0.88488, 0.88488, 0.88488)
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+bones/39/rotation = Quaternion(-0.0892815, -0.012104, -0.00192397, 0.995931)
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+bones/40/rotation = Quaternion(-0.340028, -0.0148456, -0.00704032, 0.940272)
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+bones/41/rotation = Quaternion(-0.481488, -0.117558, -0.0222535, 0.868248)
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+bones/42/rotation = Quaternion(-0.454956, -0.0708568, -0.0238055, 0.887371)
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+bones/42/scale = Vector3(0.782288, 0.782288, 0.782288)
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+bones/45/rotation = Quaternion(0.189237, -0.136731, 0.960665, 0.150386)
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+bones/47/rotation = Quaternion(-0.33433, 0.0109879, 0.229722, 0.913964)
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+bones/48/rotation = Quaternion(0.0988535, 0.0739998, 0.59455, 0.79452)
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+bones/49/rotation = Quaternion(-0.272292, -0.0316085, -0.101694, 0.956303)
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+bones/50/rotation = Quaternion(-0.352103, 0.372302, 0.466876, 0.720723)
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+bones/51/rotation = Quaternion(-0.562285, 0.0470834, -0.0186427, 0.825391)
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+bones/52/rotation = Quaternion(-0.136654, -0.0292199, 0.347082, 0.927365)
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+bones/53/rotation = Quaternion(-0.132963, -0.0230265, 0.328781, 0.934716)
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bones/55/rotation = Quaternion(0.0015298, -0.0653359, 0.997819, 0.00923565)
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bones/55/rotation = Quaternion(0.0015298, -0.0653359, 0.997819, 0.00923565)
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-bones/56/rotation = Quaternion(0.018703, -0.0176178, 0.997632, 0.0638055)
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+bones/56/rotation = Quaternion(0.0141959, -0.0169523, 0.990923, 0.132601)
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bones/56/scale = Vector3(0.989954, 0.989954, 0.989954)
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bones/56/scale = Vector3(0.989954, 0.989954, 0.989954)
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-bones/58/rotation = Quaternion(-0.104547, 0.0285673, 0.0205195, 0.993898)
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+bones/58/rotation = Quaternion(-0.152248, 0.0295267, 0.0247152, 0.987592)
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bones/58/scale = Vector3(1, 1, 0.99999)
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bones/58/scale = Vector3(1, 1, 0.99999)
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-bones/59/rotation = Quaternion(-0.247723, 0.0242187, 0.00660118, 0.968506)
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+bones/59/rotation = Quaternion(-0.268975, 0.0255532, 0.00845898, 0.962771)
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bones/59/scale = Vector3(1.00001, 0.999999, 0.999989)
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bones/59/scale = Vector3(1.00001, 0.999999, 0.999989)
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-bones/60/rotation = Quaternion(-0.336089, 0.113407, -0.0560752, 0.933295)
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bones/77/scale = Vector3(1, 1, 0.999991)
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bones/77/scale = Vector3(1, 1, 0.999991)
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bones/79/scale = Vector3(1.00002, 0.999944, 1.00001)
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bones/83/rotation = Quaternion(-0.499999, -0.499999, 0.500002, 0.499999)
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@@ -356,71 +360,70 @@ bones/89/rotation = Quaternion(-1.75017e-05, 0.00750475, 0.999972, -3.4666e-05)
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|
|
+bones/140/position = Vector3(-0.507284, 2.54251, -0.363702)
|
|
|
|
+bones/142/position = Vector3(-0.137896, 1.38137, -0.626978)
|
|
|
|
+bones/143/position = Vector3(0.018793, 3.23785, -1.24379)
|
|
|
|
+bones/143/rotation = Quaternion(0.997911, 0, -0.0646097, 0)
|
|
|
|
+bones/143/scale = Vector3(1, 0.975162, 1)
|
|
|
|
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|
[node name="GunBone" type="BoneAttachment3D" parent="PlayerModel/Robot_Skeleton/Skeleton3D" index="5"]
|
|
[node name="GunBone" type="BoneAttachment3D" parent="PlayerModel/Robot_Skeleton/Skeleton3D" index="5"]
|
|
-transform = Transform3D(-0.0198853, 0.546856, -0.836998, 0.269946, 0.809008, 0.522166, 0.962802, -0.215533, -0.16369, -0.444207, 1.139, -0.144542)
|
|
|
|
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|
+transform = Transform3D(0.333531, 0.128981, -0.933896, 0.567174, 0.763886, 0.308015, 0.753209, -0.632331, 0.181604, -0.323915, 1.07098, 0.0497144)
|
|
bone_name = "hand.R"
|
|
bone_name = "hand.R"
|
|
bone_idx = 55
|
|
bone_idx = 55
|
|
|
|
|