瀏覽代碼

Hide menu BackgroundCache node to fully benefit from async. pipeline compilation (#191)

This was an attempt by the game to cache the pipelines ahead of time
for the bullet. However, the title screen does not use SDFGI or VoxelGI,
so the ubershader pipeline pre-compilation is not detecting it should
create these pipelines.

The extra two to four pipelines we're seeing on the first shot are the
new pipelines encountered due to the fact the effect only gets enabled
when starting the game, but the instancing of this bullet ahead of time
is not done there instead.

Merely instancing the bullet scene as hidden fixes this issue immediately,
as hidden surfaces are added to the cache.
Hugo Locurcio 11 月之前
父節點
當前提交
3a92da2ed1
共有 8 個文件被更改,包括 50 次插入15862 次删除
  1. 4 0
      .editorconfig
  2. 39 35
      enemies/red_robot/red_robot.tscn
  3. 0 3
      menu/menu.gd
  4. 2 7912
      menu/menu.tscn
  5. 1 1
      player/bullet/bullet.tscn
  6. 1 1
      player/bullet/effect/BlastMaterial.tres
  7. 2 7909
      player/player.tscn
  8. 1 1
      project.godot

+ 4 - 0
.editorconfig

@@ -0,0 +1,4 @@
+root = true
+
+[*]
+charset = utf-8

+ 39 - 35
enemies/red_robot/red_robot.tscn

@@ -1,4 +1,4 @@
-[gd_scene load_steps=98 format=3 uid="uid://byi6b08jpb2iw"]
+[gd_scene load_steps=99 format=3 uid="uid://byi6b08jpb2iw"]
 
 [ext_resource type="Script" path="res://enemies/red_robot/red_robot.gd" id="1"]
 [ext_resource type="PackedScene" uid="uid://cmy0u0gubi0bw" path="res://enemies/red_robot/model/red_robot.glb" id="2_g6060"]
@@ -24,6 +24,7 @@
 [ext_resource type="AudioStream" uid="uid://iodygamtcovk" path="res://enemies/red_robot/audio/hit.wav" id="20_d1jht"]
 [ext_resource type="ArrayMesh" uid="uid://cna0fa1wdq56d" path="res://enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh" id="22"]
 [ext_resource type="Script" path="res://enemies/red_robot/parts/part.gd" id="24"]
+[ext_resource type="PackedScene" uid="uid://kl4f3mi24xdv" path="res://enemies/red_robot/laser/impact_effect/impact_effect.tscn" id="25_2mhnh"]
 
 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_h6xi0"]
 properties/0/path = NodePath(".:global_transform")
@@ -46,6 +47,7 @@ properties/4/replication_mode = 0
 resource_local_to_scene = true
 render_priority = 0
 shader = ExtResource("6_qwdci")
+shader_parameter/laser_body_noise = ExtResource("7_dlm32")
 shader_parameter/uv_scale = Vector2(15, 0.5)
 shader_parameter/offset_uv_x = 0.0
 shader_parameter/cutoff_value = 1.0
@@ -53,7 +55,6 @@ shader_parameter/traversal_scale = 0.0
 shader_parameter/energy = 1.0
 shader_parameter/clip = 8.0
 shader_parameter/color1 = Color(1, 0, 0, 1)
-shader_parameter/laser_body_noise = ExtResource("7_dlm32")
 
 [sub_resource type="SphereMesh" id="SphereMesh_oejqq"]
 radius = 0.01
@@ -10587,34 +10588,34 @@ replication_config = SubResource("SceneReplicationConfig_h6xi0")
 
 [node name="Skeleton3D" parent="RedRobotModel/Armature" index="0"]
 bones/0/position = Vector3(0, -1.1106, 1.61554)
-bones/2/position = Vector3(0, 1.21432, -0.00642643)
-bones/2/rotation = Quaternion(-0.00149227, 0.0266148, 0.0276056, 0.999263)
+bones/2/position = Vector3(0, 1.1171, 0.0172966)
+bones/2/rotation = Quaternion(0.000752085, 0.0415109, 0.00034409, 0.999138)
 bones/3/rotation = Quaternion(-0.499911, -0.499911, -0.500089, 0.500089)
-bones/4/rotation = Quaternion(-0.472015, 0.472232, -0.531801, 0.520948)
-bones/5/rotation = Quaternion(-0.0084713, 0.941468, 0.336991, 0.00149985)
-bones/7/rotation = Quaternion(-0.0954671, 0.000718838, 0.0145806, 0.995326)
-bones/8/rotation = Quaternion(-0.087153, 0.000690154, 0.0139988, 0.996096)
+bones/4/rotation = Quaternion(-0.494057, 0.486696, -0.518307, 0.500393)
+bones/5/rotation = Quaternion(-0.0142597, 0.728596, 0.684794, 0.00134633)
+bones/7/rotation = Quaternion(-0.0456322, -5.28443e-05, -0.00107066, 0.998958)
+bones/8/rotation = Quaternion(-0.0249506, -9.57845e-05, -0.00194158, 0.999687)
 bones/9/rotation = Quaternion(-0.499911, 0.499911, 0.500089, 0.500089)
-bones/10/rotation = Quaternion(-0.255666, -0.214673, 0.644812, 0.687581)
-bones/11/rotation = Quaternion(-0.00144805, 0.871589, 0.000936433, -0.490235)
+bones/10/rotation = Quaternion(-0.248503, -0.229616, 0.636264, 0.693319)
+bones/11/rotation = Quaternion(-0.00140696, 0.866471, 0.000882563, -0.499224)
 bones/12/rotation = Quaternion(-1.84298e-07, -0.461677, 0.887048, -3.50875e-08)
-bones/13/rotation = Quaternion(-0.0505189, 0.000571327, 0.0115865, 0.998656)
-bones/14/rotation = Quaternion(-0.0423967, 0.000600155, 0.0121711, 0.999027)
+bones/13/rotation = Quaternion(-0.0511693, 1.38441e-06, 2.69608e-05, 0.99869)
+bones/14/rotation = Quaternion(-0.0511998, 8.05349e-07, 1.5221e-05, 0.998688)
 bones/15/rotation = Quaternion(0.00118244, 0.707106, 0.707106, -0.00118238)
 bones/16/rotation = Quaternion(0.0487809, 4.36629e-08, -2.06084e-09, 0.99881)
 bones/17/position = Vector3(-1.07369e-11, -1.8513e-09, 1.8763e-09)
 bones/17/rotation = Quaternion(-1.0658e-18, -2.64548e-17, 7.15252e-11, 1)
-bones/18/rotation = Quaternion(-0.701522, -0.0886994, -0.0886994, 0.701522)
-bones/19/rotation = Quaternion(-0.378533, 0.0803855, -0.0348819, 0.921431)
-bones/20/rotation = Quaternion(0.280253, -0.138734, 0.0326038, 0.949288)
-bones/21/rotation = Quaternion(-0.00281546, -0.925757, 0.377293, -0.024846)
-bones/22/rotation = Quaternion(0.458348, -0.107565, 0.0559958, 0.880461)
-bones/23/rotation = Quaternion(-0.326044, -0.0678216, 0.309407, 0.890709)
-bones/24/rotation = Quaternion(0.255565, 0.158304, -0.0122179, 0.953665)
-bones/25/rotation = Quaternion(0.0231214, -0.804985, 0.591417, 0.0411199)
-bones/26/rotation = Quaternion(0.362593, 0.111316, -0.0228444, 0.924993)
+bones/18/rotation = Quaternion(-0.702485, -0.0807171, -0.0807171, 0.702485)
+bones/19/rotation = Quaternion(-0.119781, 0.0991614, -0.00581144, 0.987819)
+bones/20/rotation = Quaternion(0.240193, -0.161341, 0.00626079, 0.957203)
+bones/21/rotation = Quaternion(-0.0302162, -0.675483, 0.735692, -0.0395793)
+bones/22/rotation = Quaternion(0.386671, -0.111688, 0.0472391, 0.91421)
+bones/23/rotation = Quaternion(-0.463349, -0.11877, 0.192714, 0.856774)
+bones/24/rotation = Quaternion(0.075962, 0.130309, -0.00688263, 0.988535)
+bones/25/rotation = Quaternion(0.00548891, -0.588511, 0.808391, 0.0113585)
+bones/26/rotation = Quaternion(0.272534, 0.116534, -0.032298, 0.954517)
 bones/29/position = Vector3(-8.25734e-11, 0.918942, 0.00903559)
-bones/29/rotation = Quaternion(0.707022, -0.010976, 0.0109755, 0.707022)
+bones/29/rotation = Quaternion(0.706526, -0.028654, 0.0286534, 0.706526)
 bones/31/rotation = Quaternion(0.899577, 2.29563e-07, 0.436762, -2.52029e-07)
 bones/31/scale = Vector3(1, 1, 1)
 bones/33/rotation = Quaternion(0.899577, -1.51065e-08, -0.436762, -2.52002e-07)
@@ -10623,35 +10624,35 @@ bones/36/position = Vector3(1.25983, 1.30326, 0.185817)
 bones/36/rotation = Quaternion(1, 0, -7.54979e-08, 0)
 bones/37/rotation = Quaternion(5.33851e-08, -0.707107, 0.707107, 5.33851e-08)
 bones/38/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
-bones/39/rotation = Quaternion(0.998478, -0.0358176, 0.00923198, -0.0409069)
+bones/39/rotation = Quaternion(0.999532, 0.0152202, -0.00392289, -0.0262498)
 bones/40/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
-bones/41/rotation = Quaternion(0.998889, -0.0340301, 0.00877124, -0.0314088)
+bones/41/rotation = Quaternion(0.999872, 0.0145128, -0.00374056, -0.00555247)
 bones/42/rotation = Quaternion(-0.567204, -1.60356e-07, 1.10439e-07, 0.823577)
 bones/43/rotation = Quaternion(0.5665, 0.402705, 0.616376, 0.370118)
-bones/44/rotation = Quaternion(0.624444, 0.267634, 0.665634, 0.308824)
-bones/45/position = Vector3(-5.19012e-05, -0.361298, 0.0299268)
-bones/45/rotation = Quaternion(0.529069, 0.0662636, 0.83932, -0.106004)
+bones/44/rotation = Quaternion(0.537009, 0.409499, 0.581347, 0.453837)
+bones/45/position = Vector3(-0.00242714, -0.361282, 0.0165085)
+bones/45/rotation = Quaternion(0.53184, 0.0438534, 0.841801, -0.0812023)
 bones/46/rotation = Quaternion(-2.32831e-10, -3.22126e-07, -1.04545e-16, 1)
 bones/47/rotation = Quaternion(-0.599593, 0.374818, 0.599592, 0.374818)
 bones/48/position = Vector3(-1.25983, 1.30326, 1.13517)
 bones/48/rotation = Quaternion(1, 0, 7.54979e-08, 0)
 bones/49/rotation = Quaternion(-5.33851e-08, -0.707107, 0.707107, -5.33851e-08)
-bones/51/rotation = Quaternion(0.921683, -0.0341877, 0.00881158, 0.386333)
-bones/53/rotation = Quaternion(0.918502, -0.0341219, 0.00879457, 0.393844)
+bones/51/rotation = Quaternion(0.925611, 0.00126699, -0.000326718, 0.378473)
+bones/53/rotation = Quaternion(0.925613, 0.00126816, -0.000327019, 0.37847)
 bones/54/rotation = Quaternion(-0.567204, 1.60356e-07, -1.10439e-07, 0.823577)
 bones/55/rotation = Quaternion(-0.630266, 0.268009, 0.685756, -0.246322)
-bones/56/rotation = Quaternion(0.615892, -0.363721, -0.603887, 0.351717)
+bones/56/rotation = Quaternion(0.608527, -0.358938, -0.609413, 0.359825)
 bones/57/position = Vector3(1.49285e-08, -0.361298, 0.0302156)
-bones/57/rotation = Quaternion(-0.661837, 0.0794707, 0.744284, -0.0412056)
+bones/57/rotation = Quaternion(-0.666123, 0.0670068, 0.740465, -0.0591799)
 bones/58/rotation = Quaternion(-9.67704e-10, 3.29868e-07, -3.76895e-09, 1)
 bones/59/rotation = Quaternion(-0.396466, -0.585504, -0.396466, 0.585504)
-bones/60/position = Vector3(0.937933, 1.23785, -1.52284)
+bones/60/position = Vector3(0.937933, 1.3392, -1.43605)
 bones/60/rotation = Quaternion(1, 0, -4.37114e-08, 0)
-bones/61/position = Vector3(-1.05149, 1.13607, -1.48048)
-bones/62/position = Vector3(0, 3.0487, 15.6378)
+bones/61/position = Vector3(-0.702017, 1.13607, -0.804415)
+bones/62/position = Vector3(2.63266, 3.0487, 15.6378)
 
 [node name="RayFrom" type="BoneAttachment3D" parent="RedRobotModel/Armature/Skeleton3D" index="4"]
-transform = Transform3D(-0.996876, 0.0507896, -0.0604871, -0.055076, 0.101911, 0.993268, 0.056612, 0.993496, -0.098795, -0.0957589, 2.03977, 1.79629)
+transform = Transform3D(-0.996271, 0.0858115, -0.00903008, -0.000754952, 0.0959808, 0.995383, 0.086282, 0.991678, -0.0955581, 0.0157922, 1.94432, 1.82549)
 bone_name = "CannonAnimRecoil"
 bone_idx = 17
 
@@ -11044,6 +11045,9 @@ stream = ExtResource("19")
 volume_db = 3.0
 unit_size = 15.0
 
+[node name="BlastCache" parent="." instance=ExtResource("25_2mhnh")]
+visible = false
+
 [connection signal="body_entered" from="PlayerDetectionArea" to="." method="_on_area_body_entered"]
 [connection signal="body_exited" from="PlayerDetectionArea" to="." method="_on_area_body_exited"]
 

+ 0 - 3
menu/menu.gd

@@ -114,9 +114,6 @@ func _ready():
 		_on_host_pressed.call_deferred()
 
 	play_button.grab_focus()
-	var sound_effects = $BackgroundCache/RedRobot/SoundEffects
-	for child in sound_effects.get_children():
-		child.volume_db = -INF
 	for menu in [
 		display_mode_menu, vsync_menu, max_fps_menu, resolution_scale_menu, scale_filter_menu,
 		taa_menu, msaa_menu, fxaa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu,

文件差異過大導致無法顯示
+ 2 - 7912
menu/menu.tscn


+ 1 - 1
player/bullet/bullet.tscn

@@ -4,7 +4,7 @@
 [ext_resource type="ArrayMesh" uid="uid://dqkkefcnt0erw" path="res://effects_shared/BlastMesh_Sphere.mesh" id="2"]
 [ext_resource type="AudioStream" uid="uid://c0bpunl6shvlr" path="res://player/bullet/bullet_explode.wav" id="3"]
 [ext_resource type="Material" uid="uid://bxjcw6j767jtn" path="res://player/bullet/effect/BlastMaterial.tres" id="4"]
-[ext_resource type="Material" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
+[ext_resource type="Material" uid="uid://d1hp4xsnvqyn8" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
 [ext_resource type="Texture2D" uid="uid://d17qvns23fvuv" path="res://player/bullet/blue_myst.png" id="8"]
 [ext_resource type="Material" uid="uid://byb8a73wgvytk" path="res://player/bullet/bullet_material.tres" id="9"]
 

+ 1 - 1
player/bullet/effect/BlastMaterial.tres

@@ -45,6 +45,7 @@ void fragment() {
 render_priority = 0
 shader = SubResource("1")
 shader_parameter/albedo = Color(0, 1, 1, 1)
+shader_parameter/texture_albedo = ExtResource("1_1ujtj")
 shader_parameter/specular = 0.0
 shader_parameter/metallic = 0.0
 shader_parameter/roughness = 1.0
@@ -56,4 +57,3 @@ shader_parameter/uv1_scale = Vector3(1, 1, 1)
 shader_parameter/uv1_offset = Vector3(0, 0, 0)
 shader_parameter/uv2_scale = Vector3(1, 1, 1)
 shader_parameter/uv2_offset = Vector3(0, 0, 0)
-shader_parameter/texture_albedo = ExtResource("1_1ujtj")

文件差異過大導致無法顯示
+ 2 - 7909
player/player.tscn


+ 1 - 1
project.godot

@@ -13,7 +13,7 @@ config_version=5
 config/name="Godot Third-Person Shooter Demo"
 config/description="Godot Third Person Shooter with high quality assets and lighting"
 run/main_scene="res://main/main.tscn"
-config/features=PackedStringArray("4.3")
+config/features=PackedStringArray("4.4")
 config/icon="res://icon.png"
 
 [autoload]

部分文件因文件數量過多而無法顯示