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@@ -3,8 +3,8 @@ extends Node
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var fade_in_frame_counter = 100
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var fade_in_frame_counter = 100
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func _ready():
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func _ready():
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- # We don't want the cache bullet to make noise. So just get rid of its audio.
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- $Bullet/ExplosionAudio.queue_free()
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+ # We don't want the cache bullet to make noise. So make it silent.
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+ $Bullet/ExplosionAudio.unit_db = -INF
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func _physics_process(_delta):
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func _physics_process(_delta):
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