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@@ -197,7 +197,7 @@ nodes/strafe/node = SubResource( 24 )
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nodes/strafe/position = Vector2( -400, -120 )
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nodes/strafe/position = Vector2( -400, -120 )
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nodes/walk/node = SubResource( 29 )
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nodes/walk/node = SubResource( 29 )
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nodes/walk/position = Vector2( -400, 40 )
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nodes/walk/position = Vector2( -400, 40 )
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-node_connections = [ "state", 0, "strafe", "state", 1, "walk", "state", 2, "jumpup", "state", 3, "jumpdown", "output", 0, "eye_blend", "land", 0, "state", "land", 1, "hardland", "eye_blend", 0, "aim", "eye_blend", 1, "eyes", "aim", 0, "aimdown", "aim", 1, "land", "aim", 2, "aimup" ]
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+node_connections = [ "state", 0, "strafe", "state", 1, "walk", "state", 2, "jumpup", "state", 3, "jumpdown", "output", 0, "eye_blend", "aim", 0, "aimdown", "aim", 1, "land", "aim", 2, "aimup", "eye_blend", 0, "aim", "eye_blend", 1, "eyes", "land", 0, "state", "land", 1, "hardland" ]
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[sub_resource type="CapsuleShape" id=31]
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[sub_resource type="CapsuleShape" id=31]
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radius = 0.5
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radius = 0.5
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@@ -274,7 +274,7 @@ transform = Transform( 0.803991, 0, 0, 0, 0.803991, 0, 0, 0, 0.803991, 0, 0, 0 )
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bones/55/bound_children = [ NodePath("GunBone") ]
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bones/55/bound_children = [ NodePath("GunBone") ]
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[node name="GunBone" type="BoneAttachment" parent="PlayerModel/Robot_Skeleton/Skeleton" index="5"]
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[node name="GunBone" type="BoneAttachment" parent="PlayerModel/Robot_Skeleton/Skeleton" index="5"]
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-transform = Transform( 0.897421, -0.247601, 0.365395, -0.262988, -0.964798, -0.00816901, 0.354591, -0.0887302, -0.930816, -0.207098, 1.36135, 0.549705 )
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+transform = Transform( 0.92223, -0.384448, -0.0436694, -0.0209561, 0.0630829, -0.997796, 0.386401, 0.920989, 0.0501149, -0.207099, 1.39771, 0.464718 )
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bone_name = "hand.R"
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bone_name = "hand.R"
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[node name="ShootFrom" type="Position3D" parent="PlayerModel/Robot_Skeleton/Skeleton/GunBone"]
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[node name="ShootFrom" type="Position3D" parent="PlayerModel/Robot_Skeleton/Skeleton/GunBone"]
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@@ -355,15 +355,6 @@ __meta__ = {
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anims/far = SubResource( 33 )
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anims/far = SubResource( 33 )
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anims/shoot = SubResource( 34 )
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anims/shoot = SubResource( 34 )
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-[node name="ColorRect" type="ColorRect" parent="."]
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-modulate = Color( 1, 1, 1, 0 )
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-anchor_right = 1.0
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-anchor_bottom = 1.0
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-color = Color( 0, 0, 0, 1 )
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-__meta__ = {
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-"_edit_use_anchors_": false
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-}
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-
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[node name="Crosshair" type="TextureRect" parent="."]
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[node name="Crosshair" type="TextureRect" parent="."]
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self_modulate = Color( 1, 1, 1, 0 )
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self_modulate = Color( 1, 1, 1, 0 )
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anchor_left = 0.5
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anchor_left = 0.5
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@@ -381,6 +372,12 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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+[node name="ColorRect" type="ColorRect" parent="."]
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+modulate = Color( 1, 1, 1, 0 )
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+anchor_right = 1.0
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+anchor_bottom = 1.0
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+color = Color( 0, 0, 0, 1 )
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+
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[node name="SoundEffects" type="Node" parent="."]
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[node name="SoundEffects" type="Node" parent="."]
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[node name="Step" type="AudioStreamPlayer" parent="SoundEffects"]
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[node name="Step" type="AudioStreamPlayer" parent="SoundEffects"]
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