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Fix some minor problems

Aaron Franke 5 年之前
父节点
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733e195dab
共有 3 个文件被更改,包括 3 次插入4 次删除
  1. 1 1
      level/debug.gd
  2. 0 1
      level/geometry/scenes/core.tscn
  3. 2 2
      level/shader_cache.gd

+ 1 - 1
level/debug.gd

@@ -1,6 +1,6 @@
 extends Label
 
-func _process(delta):
+func _process(_delta):
 	if Input.is_action_just_pressed("toggle_debug"):
 		visible = !visible
 	

+ 0 - 1
level/geometry/scenes/core.tscn

@@ -6,7 +6,6 @@
 [ext_resource path="res://level/geometry/scenes/collision/radial_player_only.tscn" type="PackedScene" id=4]
 [ext_resource path="res://level/textures/plasma.png" type="Texture" id=5]
 
-
 [sub_resource type="SpatialMaterial" id=1]
 flags_transparent = true
 flags_unshaded = true

+ 2 - 2
level/shader_cache.gd

@@ -3,8 +3,8 @@ extends Node
 var fade_in_frame_counter = 100
 
 func _ready():
-	# We don't want the cache bullet to make noise. So just get rid of its audio.
-	$Bullet/ExplosionAudio.queue_free()
+	# We don't want the cache bullet to make noise. So make it silent.
+	$Bullet/ExplosionAudio.unit_db = -INF
 
 
 func _physics_process(_delta):