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@@ -49,13 +49,13 @@ func _ready():
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pass
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pass
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elif Settings.resolution == Settings.Resolution.RES_1080:
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elif Settings.resolution == Settings.Resolution.RES_1080:
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var minsize = Vector2(window_size.x * 1080 / window_size.y, 1080.0)
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var minsize = Vector2(window_size.x * 1080 / window_size.y, 1080.0)
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- get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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+ get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_EXPAND, minsize)
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elif Settings.resolution == Settings.Resolution.RES_720:
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elif Settings.resolution == Settings.Resolution.RES_720:
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var minsize = Vector2(window_size.x * 720 / window_size.y, 720.0)
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var minsize = Vector2(window_size.x * 720 / window_size.y, 720.0)
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- get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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+ get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_EXPAND, minsize)
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elif Settings.resolution == Settings.Resolution.RES_540:
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elif Settings.resolution == Settings.Resolution.RES_540:
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var minsize = Vector2(window_size.x * 540 / window_size.y, 540.0)
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var minsize = Vector2(window_size.x * 540 / window_size.y, 540.0)
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- get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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+ get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_EXPAND, minsize)
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func _input(event):
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func _input(event):
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