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Third person shooter demo made using [Godot Engine](https://godotengine.org).
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-
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+
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## Godot versions
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@@ -14,32 +14,14 @@ Third person shooter demo made using [Godot Engine](https://godotengine.org).
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- [`3.1`](https://github.com/godotengine/tps-demo/tree/3.1) branch
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for Godot 3.1.x.
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-**Note:** The repository is big and asset importing not well optimized yet, so expect
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-a high CPU and RAM load when opening the project for the first time.
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+**Note:** The repository is big and asset importing not well optimized yet,
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+so expect a high wait time when opening the project for the first time.
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## Git LFS
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-This demo uses [Git LFS](https://git-lfs.github.com/) to store the heaviest assets.
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-
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-You need to install the Git LFS extension on your system, so that Git can fetch the
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-assets from the LFS repository. It should happen automatically when using the usual
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-Git commands.
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-
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-If you cloned this Git repository *before* installing Git LFS, or if for any other
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-reason you get errors importing .dae files in Godot, try to run those commands
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-manually:
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-
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-```text
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-git lfs install
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-git lfs fetch
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-git pull
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-git checkout master
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-```
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-
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-**Note:** The above steps are very important, if you do not have the LFS assets
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-checked out, you will not be able to run this demo.
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-You can confirm that you properly checked out the assets by verifying e.g. that
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-your ``level/geometry/demolevel.dae`` file is over 300 MBs.
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+Git LFS is no longer required for the current master branch.
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+You only need Git LFS if you are checking out the 3.1 or 3.2.1 branches.
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+Those branches have instructions for Git LFS in their README files.
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## Running
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@@ -47,10 +29,6 @@ You need [Godot Engine](https://godotengine.org) to run this demo project.
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Download the latest stable version [from the website](https://godotengine.org/download/),
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or [build it from source](https://github.com/godotengine/godot).
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-Once you have cloned this repository and made sure that all LFS assets were
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-checked out, you should open the project in the Godot editor to trigger the
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-import of all assets.
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-
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## License
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See [LICENSE.md](LICENSE.md) for details.
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