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Merge pull request #60 from aaronfranke/robot

Organize Red Robot files
Aaron Franke %!s(int64=5) %!d(string=hai) anos
pai
achega
f9b65cf645
Modificáronse 87 ficheiros con 4145 adicións e 1364 borrados
  1. BIN=BIN
      enemies/red_robot/Cannon-D.anim
  2. BIN=BIN
      enemies/red_robot/Cannon-L.anim
  3. BIN=BIN
      enemies/red_robot/Cannon-N.anim
  4. BIN=BIN
      enemies/red_robot/Cannon-R.anim
  5. BIN=BIN
      enemies/red_robot/Cannon-U.anim
  6. BIN=BIN
      enemies/red_robot/Cannon_Fire_Recoil.anim
  7. BIN=BIN
      enemies/red_robot/Damage_heavy.anim
  8. BIN=BIN
      enemies/red_robot/Damage_take1.anim
  9. BIN=BIN
      enemies/red_robot/Damage_take2.anim
  10. 0 35
      enemies/red_robot/EvilRobo-RoughnessOclussionMetallic.png.import
  11. BIN=BIN
      enemies/red_robot/EvilRobo.material
  12. BIN=BIN
      enemies/red_robot/Idle-Eyes.anim
  13. BIN=BIN
      enemies/red_robot/Idle-cycle.anim
  14. BIN=BIN
      enemies/red_robot/Material_001.material
  15. BIN=BIN
      enemies/red_robot/ShadelessBlack.material
  16. BIN=BIN
      enemies/red_robot/TurnLeft-cycle.anim
  17. BIN=BIN
      enemies/red_robot/TurnRight-cycle.anim
  18. BIN=BIN
      enemies/red_robot/Walk-cycle.anim
  19. 0 0
      enemies/red_robot/audio/charge.wav
  20. 3 3
      enemies/red_robot/audio/charge.wav.import
  21. 0 0
      enemies/red_robot/audio/explosion.wav
  22. 21 0
      enemies/red_robot/audio/explosion.wav.import
  23. 0 0
      enemies/red_robot/audio/hit.wav
  24. 3 3
      enemies/red_robot/audio/hit.wav.import
  25. 0 0
      enemies/red_robot/audio/shoot.wav
  26. 3 3
      enemies/red_robot/audio/shoot.wav.import
  27. 0 0
      enemies/red_robot/audio/walk.wav
  28. 3 3
      enemies/red_robot/audio/walk.wav.import
  29. 0 3
      enemies/red_robot/badrobot_large.blend
  30. 0 3
      enemies/red_robot/badrobot_large.dae
  31. 0 21
      enemies/red_robot/explosion.wav.import
  32. 404 0
      enemies/red_robot/model/Cannon-D.tres
  33. 404 0
      enemies/red_robot/model/Cannon-L.tres
  34. 404 0
      enemies/red_robot/model/Cannon-N.tres
  35. 404 0
      enemies/red_robot/model/Cannon-R.tres
  36. 404 0
      enemies/red_robot/model/Cannon-U.tres
  37. 404 0
      enemies/red_robot/model/Cannon_Fire_Recoil.tres
  38. 404 0
      enemies/red_robot/model/Damage_heavy.tres
  39. 404 0
      enemies/red_robot/model/Damage_take1.tres
  40. 404 0
      enemies/red_robot/model/Damage_take2.tres
  41. 29 0
      enemies/red_robot/model/EvilRobo.tres
  42. 18 0
      enemies/red_robot/model/Idle-Eyes.tres
  43. 19 0
      enemies/red_robot/model/Idle-cycle.tres
  44. 6 0
      enemies/red_robot/model/ShadelessBlack.tres
  45. 19 0
      enemies/red_robot/model/TurnLeft-cycle.tres
  46. 19 0
      enemies/red_robot/model/TurnRight-cycle.tres
  47. 21 0
      enemies/red_robot/model/Walk-cycle.tres
  48. BIN=BIN
      enemies/red_robot/model/red_robot.blend
  49. 134 0
      enemies/red_robot/model/red_robot.dae
  50. 6 6
      enemies/red_robot/model/red_robot.dae.import
  51. 0 22
      enemies/red_robot/part_head.mtl
  52. 0 19
      enemies/red_robot/part_head.obj.import
  53. 0 12
      enemies/red_robot/part_shield.mtl
  54. 0 19
      enemies/red_robot/part_shield.obj.import
  55. 0 0
      enemies/red_robot/parts/part_head.obj
  56. 19 0
      enemies/red_robot/parts/part_head.obj.import
  57. 0 0
      enemies/red_robot/parts/part_shield.obj
  58. 19 0
      enemies/red_robot/parts/part_shield.obj.import
  59. BIN=BIN
      enemies/red_robot/parts/ray.blend
  60. 0 0
      enemies/red_robot/parts/ray.obj
  61. 19 0
      enemies/red_robot/parts/ray.obj.import
  62. 0 0
      enemies/red_robot/parts/ray.shader
  63. 0 3
      enemies/red_robot/ray.blend
  64. BIN=BIN
      enemies/red_robot/ray.blend1
  65. 0 3
      enemies/red_robot/ray.dae
  66. 0 1063
      enemies/red_robot/ray.dae.import
  67. 0 13
      enemies/red_robot/ray.mtl
  68. 0 19
      enemies/red_robot/ray.obj.import
  69. 28 28
      enemies/red_robot/red_robot.gd
  70. 64 58
      enemies/red_robot/red_robot.tscn
  71. 0 0
      enemies/red_robot/textures/explosion.png
  72. 3 3
      enemies/red_robot/textures/explosion.png.import
  73. 0 0
      enemies/red_robot/textures/particle.png
  74. 3 3
      enemies/red_robot/textures/particle.png.import
  75. 0 0
      enemies/red_robot/textures/ray_smoke_texture.png
  76. 3 3
      enemies/red_robot/textures/ray_smoke_texture.png.import
  77. 0 0
      enemies/red_robot/textures/ray_texture.png
  78. 3 3
      enemies/red_robot/textures/ray_texture.png.import
  79. 0 0
      enemies/red_robot/textures/red_robot_base_color.png
  80. 3 3
      enemies/red_robot/textures/red_robot_base_color.png.import
  81. 0 0
      enemies/red_robot/textures/red_robot_emission.png
  82. 3 3
      enemies/red_robot/textures/red_robot_emission.png.import
  83. 0 0
      enemies/red_robot/textures/red_robot_normal.png
  84. 3 3
      enemies/red_robot/textures/red_robot_normal.png.import
  85. 0 0
      enemies/red_robot/textures/red_robot_orm.png
  86. 35 0
      enemies/red_robot/textures/red_robot_orm.png.import
  87. 0 4
      player/bullet/bullet.gd

BIN=BIN
enemies/red_robot/Cannon-D.anim


BIN=BIN
enemies/red_robot/Cannon-L.anim


BIN=BIN
enemies/red_robot/Cannon-N.anim


BIN=BIN
enemies/red_robot/Cannon-R.anim


BIN=BIN
enemies/red_robot/Cannon-U.anim


BIN=BIN
enemies/red_robot/Cannon_Fire_Recoil.anim


BIN=BIN
enemies/red_robot/Damage_heavy.anim


BIN=BIN
enemies/red_robot/Damage_take1.anim


BIN=BIN
enemies/red_robot/Damage_take2.anim


+ 0 - 35
enemies/red_robot/EvilRobo-RoughnessOclussionMetallic.png.import

@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path.s3tc="res://.import/EvilRobo-RoughnessOclussionMetallic.png-e94fd7ce8f28808e2da30e4fc7c3185a.s3tc.stex"
-metadata={
-"imported_formats": [ "s3tc" ],
-"vram_texture": true
-}
-
-[deps]
-
-source_file="res://enemies/red_robot/EvilRobo-RoughnessOclussionMetallic.png"
-dest_files=[ "res://.import/EvilRobo-RoughnessOclussionMetallic.png-e94fd7ce8f28808e2da30e4fc7c3185a.s3tc.stex" ]
-
-[params]
-
-compress/mode=2
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=true
-flags/filter=true
-flags/mipmaps=true
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=false
-svg/scale=1.0

BIN=BIN
enemies/red_robot/EvilRobo.material


BIN=BIN
enemies/red_robot/Idle-Eyes.anim


BIN=BIN
enemies/red_robot/Idle-cycle.anim


BIN=BIN
enemies/red_robot/Material_001.material


BIN=BIN
enemies/red_robot/ShadelessBlack.material


BIN=BIN
enemies/red_robot/TurnLeft-cycle.anim


BIN=BIN
enemies/red_robot/TurnRight-cycle.anim


BIN=BIN
enemies/red_robot/Walk-cycle.anim


+ 0 - 0
enemies/red_robot/charge.wav → enemies/red_robot/audio/charge.wav


+ 3 - 3
enemies/red_robot/charge.wav.import → enemies/red_robot/audio/charge.wav.import

@@ -2,12 +2,12 @@
 
 importer="wav"
 type="AudioStreamSample"
-path="res://.import/charge.wav-bc1042f7d3f6060630e0ef97e7270950.sample"
+path="res://.import/charge.wav-ca59df8cae0ad5b1fea987f205ca4e33.sample"
 
 [deps]
 
-source_file="res://enemies/red_robot/charge.wav"
-dest_files=[ "res://.import/charge.wav-bc1042f7d3f6060630e0ef97e7270950.sample" ]
+source_file="res://enemies/red_robot/audio/charge.wav"
+dest_files=[ "res://.import/charge.wav-ca59df8cae0ad5b1fea987f205ca4e33.sample" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/explosion.wav → enemies/red_robot/audio/explosion.wav


+ 21 - 0
enemies/red_robot/audio/explosion.wav.import

@@ -0,0 +1,21 @@
+[remap]
+
+importer="wav"
+type="AudioStreamSample"
+path="res://.import/explosion.wav-8b1408a92e13f73affdc0326a2858c09.sample"
+
+[deps]
+
+source_file="res://enemies/red_robot/audio/explosion.wav"
+dest_files=[ "res://.import/explosion.wav-8b1408a92e13f73affdc0326a2858c09.sample" ]
+
+[params]
+
+force/8_bit=false
+force/mono=false
+force/max_rate=false
+force/max_rate_hz=44100
+edit/trim=true
+edit/normalize=true
+edit/loop=false
+compress/mode=0

+ 0 - 0
enemies/red_robot/hit.wav → enemies/red_robot/audio/hit.wav


+ 3 - 3
enemies/red_robot/hit.wav.import → enemies/red_robot/audio/hit.wav.import

@@ -2,12 +2,12 @@
 
 importer="wav"
 type="AudioStreamSample"
-path="res://.import/hit.wav-6d8b1c6e535ef90efa1ef287a501b5db.sample"
+path="res://.import/hit.wav-0382ddf0ec7020fb04e2666fb8b2f72f.sample"
 
 [deps]
 
-source_file="res://enemies/red_robot/hit.wav"
-dest_files=[ "res://.import/hit.wav-6d8b1c6e535ef90efa1ef287a501b5db.sample" ]
+source_file="res://enemies/red_robot/audio/hit.wav"
+dest_files=[ "res://.import/hit.wav-0382ddf0ec7020fb04e2666fb8b2f72f.sample" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/shoot.wav → enemies/red_robot/audio/shoot.wav


+ 3 - 3
enemies/red_robot/shoot.wav.import → enemies/red_robot/audio/shoot.wav.import

@@ -2,12 +2,12 @@
 
 importer="wav"
 type="AudioStreamSample"
-path="res://.import/shoot.wav-b0988150a6ac139c8c7751139a78a95d.sample"
+path="res://.import/shoot.wav-81aef4aff359235fd45078daadcb9e5e.sample"
 
 [deps]
 
-source_file="res://enemies/red_robot/shoot.wav"
-dest_files=[ "res://.import/shoot.wav-b0988150a6ac139c8c7751139a78a95d.sample" ]
+source_file="res://enemies/red_robot/audio/shoot.wav"
+dest_files=[ "res://.import/shoot.wav-81aef4aff359235fd45078daadcb9e5e.sample" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/walk.wav → enemies/red_robot/audio/walk.wav


+ 3 - 3
enemies/red_robot/walk.wav.import → enemies/red_robot/audio/walk.wav.import

@@ -2,12 +2,12 @@
 
 importer="wav"
 type="AudioStreamSample"
-path="res://.import/walk.wav-36b9a80fffa81198134dfdbe12348dd4.sample"
+path="res://.import/walk.wav-9036336121ed9699b9a0fe895306c86a.sample"
 
 [deps]
 
-source_file="res://enemies/red_robot/walk.wav"
-dest_files=[ "res://.import/walk.wav-36b9a80fffa81198134dfdbe12348dd4.sample" ]
+source_file="res://enemies/red_robot/audio/walk.wav"
+dest_files=[ "res://.import/walk.wav-9036336121ed9699b9a0fe895306c86a.sample" ]
 
 [params]
 

+ 0 - 3
enemies/red_robot/badrobot_large.blend

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:35f0f3115c0f3c71383f864c07bc8cadb79dfc2457656628a22f3925be0f7782
-size 6415012

+ 0 - 3
enemies/red_robot/badrobot_large.dae

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:87e6fdcbadf0ae445f167cc0fc081195f8c383f64dbcff977fa3968957844e14
-size 21125913

+ 0 - 21
enemies/red_robot/explosion.wav.import

@@ -1,21 +0,0 @@
-[remap]
-
-importer="wav"
-type="AudioStreamSample"
-path="res://.import/explosion.wav-6b181eeaf9022fc7807e78e100923e70.sample"
-
-[deps]
-
-source_file="res://enemies/red_robot/explosion.wav"
-dest_files=[ "res://.import/explosion.wav-6b181eeaf9022fc7807e78e100923e70.sample" ]
-
-[params]
-
-force/8_bit=false
-force/mono=false
-force/max_rate=false
-force/max_rate_hz=44100
-edit/trim=true
-edit/normalize=true
-edit/loop=false
-compress/mode=0

+ 404 - 0
enemies/red_robot/model/Cannon-D.tres

@@ -0,0 +1,404 @@
+[gd_resource type="Animation" format=2]
+
+[resource]
+resource_name = "Cannon-D"
+length = 0.0416667
+tracks/0/type = "transform"
+tracks/0/path = NodePath("Armature")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = true
+tracks/0/enabled = true
+tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
+tracks/1/type = "transform"
+tracks/1/path = NodePath("Armature/Skeleton:L-PistonArm1a")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = true
+tracks/1/enabled = true
+tracks/1/keys = PoolRealArray( 0, 1, 1.2666e-07, 1.49012e-07, -7.45058e-08, -0.000843749, 0.000675603, -1.24667e-08, 0.999999, 1, 1, 1, 0.0416667, 1, 1.2666e-07, 1.49012e-07, -7.45058e-08, -0.000843749, 0.000675603, -1.24667e-08, 0.999999, 1, 1, 1 )
+tracks/2/type = "transform"
+tracks/2/path = NodePath("Armature/Skeleton:R-Arm")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/imported = true
+tracks/2/enabled = true
+tracks/2/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, -5.96046e-08, -0.0154065, -0.0306493, -0.0303498, 0.998951, 1, 1, 1, 0.0416667, 1, 0, -5.96046e-08, -5.96046e-08, -0.0154065, -0.0306493, -0.0303498, 0.998951, 1, 1, 1 )
+tracks/3/type = "transform"
+tracks/3/path = NodePath("Armature/Skeleton:L-ForearmEmpty.001")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/imported = true
+tracks/3/enabled = true
+tracks/3/keys = PoolRealArray( 0, 1, 2.08616e-07, -7.45058e-09, -1.78814e-07, -0.0644229, -0.0281747, -0.0280669, 0.99713, 1, 1, 1, 0.0416667, 1, 2.08616e-07, -7.45058e-09, -1.78814e-07, -0.0644229, -0.0281747, -0.0280669, 0.99713, 1, 1, 1 )
+tracks/4/type = "transform"
+tracks/4/path = NodePath("Armature/Skeleton:R-EXTENDERIK")
+tracks/4/interp = 1
+tracks/4/loop_wrap = true
+tracks/4/imported = true
+tracks/4/enabled = true
+tracks/4/keys = PoolRealArray( 0, 1, 7.40401e-08, 1.78814e-07, 2.98023e-08, 2.65181e-18, -2.19981e-09, -2.00361e-09, 1, 1, 1, 1, 0.0416667, 1, 7.40401e-08, 1.78814e-07, 2.98023e-08, 2.65181e-18, -2.19981e-09, -2.00361e-09, 1, 1, 1, 1 )
+tracks/5/type = "transform"
+tracks/5/path = NodePath("Armature/Skeleton:R-PistonArm2a")
+tracks/5/interp = 1
+tracks/5/loop_wrap = true
+tracks/5/imported = true
+tracks/5/enabled = true
+tracks/5/keys = PoolRealArray( 0, 1, 4.47035e-08, 1.78814e-07, 7.45058e-08, 0.0129729, 0.0559472, -6.58834e-09, 0.998349, 1, 1, 1, 0.0416667, 1, 4.47035e-08, 1.78814e-07, 7.45058e-08, 0.0129729, 0.0559472, -6.58834e-09, 0.998349, 1, 1, 1 )
+tracks/6/type = "transform"
+tracks/6/path = NodePath("Armature/Skeleton:R-PistonArm1a")
+tracks/6/interp = 1
+tracks/6/loop_wrap = true
+tracks/6/imported = true
+tracks/6/enabled = true
+tracks/6/keys = PoolRealArray( 0, 1, 0, 1.19209e-07, -1.04308e-07, 0.0235827, 0.0555398, -1.06131e-08, 0.998178, 1, 1, 1, 0.0416667, 1, 0, 1.19209e-07, -1.04308e-07, 0.0235827, 0.0555398, -1.06131e-08, 0.998178, 1, 1, 1 )
+tracks/7/type = "transform"
+tracks/7/path = NodePath("Armature/Skeleton:Cannon-TrackTurret")
+tracks/7/interp = 1
+tracks/7/loop_wrap = true
+tracks/7/imported = true
+tracks/7/enabled = true
+tracks/7/keys = PoolRealArray( 0, 1, 0, 1.19209e-07, 0, 0, -3.29548e-09, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 1.19209e-07, 0, 0, -3.29548e-09, 0, 1, 1, 1, 1 )
+tracks/8/type = "transform"
+tracks/8/path = NodePath("Armature/Skeleton:CannonAnimRecoil")
+tracks/8/interp = 1
+tracks/8/loop_wrap = true
+tracks/8/imported = true
+tracks/8/enabled = true
+tracks/8/keys = PoolRealArray( 0, 1, 6.21725e-15, 1.19209e-07, -2.98023e-08, -0.15588, 0, 0, 0.987776, 1, 1, 1, 0.0416667, 1, 6.21725e-15, 1.19209e-07, -2.98023e-08, -0.15588, 0, 0, 0.987776, 1, 1, 1 )
+tracks/9/type = "transform"
+tracks/9/path = NodePath("Armature/Skeleton:Bone.001")
+tracks/9/interp = 1
+tracks/9/loop_wrap = true
+tracks/9/imported = true
+tracks/9/enabled = true
+tracks/9/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
+tracks/10/type = "transform"
+tracks/10/path = NodePath("Armature/Skeleton:L-Leg")
+tracks/10/interp = 1
+tracks/10/loop_wrap = true
+tracks/10/imported = true
+tracks/10/enabled = true
+tracks/10/keys = PoolRealArray( 0, 1, 5.96046e-08, -1.78814e-07, 2.98023e-08, 0.0184182, 0.00456843, 1.56898e-08, 0.99982, 1, 1, 1, 0.0416667, 1, 5.96046e-08, -1.78814e-07, 2.98023e-08, 0.0184182, 0.00456843, 1.56898e-08, 0.99982, 1, 1, 1 )
+tracks/11/type = "transform"
+tracks/11/path = NodePath("Armature/Skeleton:L-LowerLeg")
+tracks/11/interp = 1
+tracks/11/loop_wrap = true
+tracks/11/imported = true
+tracks/11/enabled = true
+tracks/11/keys = PoolRealArray( 0, 1, 7.16335e-08, 4.17233e-07, 2.98023e-08, -0.0547096, -1.08873e-07, -9.05871e-08, 0.998502, 1, 1, 1, 0.0416667, 1, 7.16335e-08, 4.17233e-07, 2.98023e-08, -0.0547096, -1.08873e-07, -9.05871e-08, 0.998502, 1, 1, 1 )
+tracks/12/type = "transform"
+tracks/12/path = NodePath("Armature/Skeleton:L-RearFoot")
+tracks/12/interp = 1
+tracks/12/loop_wrap = true
+tracks/12/imported = true
+tracks/12/enabled = true
+tracks/12/keys = PoolRealArray( 0, 1, 1.06639e-07, -8.9407e-08, 1.41561e-07, -0.0287595, 2.38443e-08, -5.75331e-10, 0.999586, 1, 1, 1, 0.0416667, 1, 1.06639e-07, -8.9407e-08, 1.41561e-07, -0.0287595, 2.38443e-08, -5.75331e-10, 0.999586, 1, 1, 1 )
+tracks/13/type = "transform"
+tracks/13/path = NodePath("Armature/Skeleton:L-RearLegGuard")
+tracks/13/interp = 1
+tracks/13/loop_wrap = true
+tracks/13/imported = true
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+ 404 - 0
enemies/red_robot/model/Cannon-R.tres

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+tracks/49/loop_wrap = true
+tracks/49/imported = true
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+tracks/50/path = NodePath("Armature/Skeleton:L-LEGIK")
+tracks/50/interp = 1
+tracks/50/loop_wrap = true
+tracks/50/imported = true
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+tracks/50/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.625, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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+tracks/51/path = NodePath("Armature/Skeleton:R-LEGIK")
+tracks/51/interp = 1
+tracks/51/loop_wrap = true
+tracks/51/imported = true
+tracks/51/enabled = true
+tracks/51/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.625, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
+tracks/52/type = "transform"
+tracks/52/path = NodePath("Armature/Skeleton:R-ARMORIENT")
+tracks/52/interp = 1
+tracks/52/loop_wrap = true
+tracks/52/imported = true
+tracks/52/enabled = true
+tracks/52/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.625, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
+tracks/53/type = "transform"
+tracks/53/path = NodePath("Armature/Skeleton:L-Arm")
+tracks/53/interp = 1
+tracks/53/loop_wrap = true
+tracks/53/imported = true
+tracks/53/enabled = true
+tracks/53/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, -5.96046e-08, 2.65465e-05, -0.00178522, 0.00494572, 0.999986, 1, 1, 1, 0.0666667, 1, -1.19209e-07, -5.96046e-08, 0, -0.038706, 0.0126122, -0.00512645, 0.999158, 1, 1, 1, 0.133333, 1, 1.19209e-07, -1.19209e-07, 0, -0.0988806, 0.031233, -0.0235524, 0.99433, 1, 1, 1, 0.2, 1, -1.19209e-07, 0, 0, -0.105692, 0.0331044, -0.0259985, 0.993508, 1, 1, 1, 0.266667, 1, 0, 0, 0, -0.0707733, 0.0238386, -0.0147821, 0.997098, 1, 1, 1, 0.333333, 1, 0, -1.78814e-07, -1.19209e-07, -0.0236107, 0.00849613, -0.00143973, 0.999684, 1, 1, 1, 0.4, 1, 2.38419e-07, -5.96046e-08, -5.96046e-08, -0.00195585, -0.000765971, 0.00436546, 0.999988, 1, 1, 1, 0.466667, 1, 0, -5.96046e-08, -5.96046e-08, -0.00152433, -0.00189965, 0.00494495, 0.999985, 1, 1, 1, 0.533333, 1, 0, 0, 0, -0.00128164, -0.00185652, 0.00493387, 0.999985, 1, 1, 1, 0.6, 1, 0, -5.96046e-08, -5.96046e-08, -0.000184602, -0.00179581, 0.00494333, 0.999986, 1, 1, 1, 0.625, 1, 0, -5.96046e-08, -5.96046e-08, 2.65465e-05, -0.00178522, 0.00494572, 0.999986, 1, 1, 1 )
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+tracks/54/path = NodePath("Armature/Skeleton:L-ForearmEmpty")
+tracks/54/interp = 1
+tracks/54/loop_wrap = true
+tracks/54/imported = true
+tracks/54/enabled = true
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+tracks/55/type = "transform"
+tracks/55/path = NodePath("Armature/Skeleton:L-EXTENDERIK")
+tracks/55/interp = 1
+tracks/55/loop_wrap = true
+tracks/55/imported = true
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+tracks/56/type = "transform"
+tracks/56/path = NodePath("Armature/Skeleton:L-PistonArm2a")
+tracks/56/interp = 1
+tracks/56/loop_wrap = true
+tracks/56/imported = true
+tracks/56/enabled = true
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+ 29 - 0
enemies/red_robot/model/EvilRobo.tres

@@ -0,0 +1,29 @@
+[gd_resource type="SpatialMaterial" load_steps=5 format=2]
+
+[ext_resource path="res://enemies/red_robot/textures/red_robot_emission.png" type="Texture" id=1]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_normal.png" type="Texture" id=2]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_orm.png" type="Texture" id=3]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_base_color.png" type="Texture" id=4]
+
+[resource]
+resource_name = "EvilRobo"
+albedo_texture = ExtResource( 4 )
+metallic = 0.5
+metallic_texture = ExtResource( 3 )
+metallic_texture_channel = 2
+roughness_texture = ExtResource( 3 )
+roughness_texture_channel = 1
+emission_enabled = true
+emission = Color( 0, 0, 0, 1 )
+emission_energy = 4.0
+emission_operator = 0
+emission_on_uv2 = false
+emission_texture = ExtResource( 1 )
+normal_enabled = true
+normal_scale = 1.0
+normal_texture = ExtResource( 2 )
+ao_enabled = true
+ao_light_affect = 0.0
+ao_texture = ExtResource( 3 )
+ao_on_uv2 = false
+ao_texture_channel = 0

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 18 - 0
enemies/red_robot/model/Idle-Eyes.tres


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 19 - 0
enemies/red_robot/model/Idle-cycle.tres


+ 6 - 0
enemies/red_robot/model/ShadelessBlack.tres

@@ -0,0 +1,6 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+resource_name = "ShadelessBlack"
+flags_unshaded = true
+albedo_color = Color( 0, 0, 0, 1 )

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 19 - 0
enemies/red_robot/model/TurnLeft-cycle.tres


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 19 - 0
enemies/red_robot/model/TurnRight-cycle.tres


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 21 - 0
enemies/red_robot/model/Walk-cycle.tres


BIN=BIN
enemies/red_robot/model/red_robot.blend


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 134 - 0
enemies/red_robot/model/red_robot.dae


+ 6 - 6
enemies/red_robot/badrobot_large.dae.import → enemies/red_robot/model/red_robot.dae.import

@@ -2,22 +2,22 @@
 
 importer="scene"
 type="PackedScene"
-path="res://.import/badrobot_large.dae-3e4bac0ff72ed164b125e55dfd49bab0.scn"
+path="res://.import/red_robot.dae-1b7c21e895639cdfc51b4632e66bc08e.scn"
 
 [deps]
 
-source_file="res://enemies/red_robot/badrobot_large.dae"
-dest_files=[ "res://.import/badrobot_large.dae-3e4bac0ff72ed164b125e55dfd49bab0.scn" ]
+source_file="res://enemies/red_robot/model/red_robot.dae"
+dest_files=[ "res://.import/red_robot.dae-1b7c21e895639cdfc51b4632e66bc08e.scn" ]
 
 [params]
 
 nodes/root_type="Spatial"
-nodes/root_name="Scene Root"
+nodes/root_name="RedRobotModel"
 nodes/root_scale=1.0
 nodes/custom_script=""
 nodes/storage=0
 materials/location=1
-materials/storage=1
+materials/storage=2
 materials/keep_on_reimport=true
 meshes/compress=true
 meshes/ensure_tangents=true
@@ -29,7 +29,7 @@ external_files/store_in_subdir=false
 animation/import=true
 animation/fps=15
 animation/filter_script=""
-animation/storage=1
+animation/storage=2
 animation/keep_custom_tracks=true
 animation/optimizer/enabled=true
 animation/optimizer/max_linear_error=0.05

+ 0 - 22
enemies/red_robot/part_head.mtl

@@ -1,22 +0,0 @@
-# Blender MTL File: 'badrobot_large.blend'
-# Material Count: 2
-
-newmtl EvilRobo
-Ns 96.078431
-Ka 1.000000 1.000000 1.000000
-Kd 0.452006 0.397301 0.361267
-Ks 0.000000 0.000000 0.000000
-Ke 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 0
-
-newmtl ShadelessBlack
-Ns 96.078431
-Ka 1.000000 1.000000 1.000000
-Kd 0.000000 0.000000 0.000000
-Ks 0.000000 0.000000 0.000000
-Ke 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 0

+ 0 - 19
enemies/red_robot/part_head.obj.import

@@ -1,19 +0,0 @@
-[remap]
-
-importer="wavefront_obj"
-type="Mesh"
-path="res://.import/part_head.obj-139943756a373f59f2fa564edc1c12f1.mesh"
-
-[deps]
-
-files=[ "res://.import/part_head.obj-139943756a373f59f2fa564edc1c12f1.mesh" ]
-
-source_file="res://enemies/red_robot/part_head.obj"
-dest_files=[ "res://.import/part_head.obj-139943756a373f59f2fa564edc1c12f1.mesh", "res://.import/part_head.obj-139943756a373f59f2fa564edc1c12f1.mesh" ]
-
-[params]
-
-generate_tangents=true
-scale_mesh=Vector3( 1, 1, 1 )
-offset_mesh=Vector3( 0, 0, 0 )
-optimize_mesh=true

+ 0 - 12
enemies/red_robot/part_shield.mtl

@@ -1,12 +0,0 @@
-# Blender MTL File: 'badrobot_large.blend'
-# Material Count: 1
-
-newmtl EvilRobo
-Ns 96.078431
-Ka 1.000000 1.000000 1.000000
-Kd 0.452006 0.397301 0.361267
-Ks 0.000000 0.000000 0.000000
-Ke 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 0

+ 0 - 19
enemies/red_robot/part_shield.obj.import

@@ -1,19 +0,0 @@
-[remap]
-
-importer="wavefront_obj"
-type="Mesh"
-path="res://.import/part_shield.obj-3ee32b2d765fa709ced40b01f8f70521.mesh"
-
-[deps]
-
-files=[ "res://.import/part_shield.obj-3ee32b2d765fa709ced40b01f8f70521.mesh" ]
-
-source_file="res://enemies/red_robot/part_shield.obj"
-dest_files=[ "res://.import/part_shield.obj-3ee32b2d765fa709ced40b01f8f70521.mesh", "res://.import/part_shield.obj-3ee32b2d765fa709ced40b01f8f70521.mesh" ]
-
-[params]
-
-generate_tangents=true
-scale_mesh=Vector3( 1, 1, 1 )
-offset_mesh=Vector3( 0, 0, 0 )
-optimize_mesh=true

+ 0 - 0
enemies/red_robot/part_head.obj → enemies/red_robot/parts/part_head.obj


+ 19 - 0
enemies/red_robot/parts/part_head.obj.import

@@ -0,0 +1,19 @@
+[remap]
+
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-animation/clip_253/name=""
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-animation/clip_253/loops=false
-animation/clip_254/name=""
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-animation/clip_255/start_frame=0
-animation/clip_255/end_frame=0
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-animation/clip_256/name=""
-animation/clip_256/start_frame=0
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-animation/clip_256/loops=false

+ 0 - 13
enemies/red_robot/ray.mtl

@@ -1,13 +0,0 @@
-# Blender MTL File: 'ray.blend'
-# Material Count: 1
-
-newmtl Material.001
-Ns 96.078431
-Ka 1.000000 1.000000 1.000000
-Kd 0.640000 0.640000 0.640000
-Ks 0.500000 0.500000 0.500000
-Ke 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 0
-map_Kd ray_smoke_texture.png

+ 0 - 19
enemies/red_robot/ray.obj.import

@@ -1,19 +0,0 @@
-[remap]
-
-importer="wavefront_obj"
-type="Mesh"
-path="res://.import/ray.obj-d36389ed36595462fc2df02b2fefb633.mesh"
-
-[deps]
-
-files=[ "res://.import/ray.obj-d36389ed36595462fc2df02b2fefb633.mesh" ]
-
-source_file="res://enemies/red_robot/ray.obj"
-dest_files=[ "res://.import/ray.obj-d36389ed36595462fc2df02b2fefb633.mesh", "res://.import/ray.obj-d36389ed36595462fc2df02b2fefb633.mesh" ]
-
-[params]
-
-generate_tangents=true
-scale_mesh=Vector3( 1, 1, 1 )
-offset_mesh=Vector3( 0, 0, 0 )
-optimize_mesh=false

+ 28 - 28
enemies/red_robot/red_robot.gd

@@ -19,7 +19,7 @@ var state = State.APPROACH
 var shoot_countdown = SHOOT_WAIT
 var aim_countdown = AIM_TIME
 var aim_preparing = AIM_PREPARE_TIME
-var energy = 5
+var health = 5
 var dead = false
 var test_shoot = false
 
@@ -45,38 +45,38 @@ func hit():
 		return
 	$AnimationTree["parameters/hit" + ["1", "2", "3"][randi() % 3] + "/active"] = true
 	$sfx/hit.play()
-	energy -= 1
-	if energy == 0:
+	health -= 1
+	if health == 0:
 		dead = true
 		var base_xf = global_transform.basis
 		$AnimationTree.active = false
-		#$death/explosion.play("kaboom")
-		$"Scene Root".visible = false
-		$death.visible = true
+		#$Death/explosion.play("kaboom")
+		$RedRobotModel.visible = false
+		$Death.visible = true
 		$CollisionShape.disabled = true
-		$death/particles.emitting = true
+		$Death/particles.emitting = true
 		
-		$death/part_shield1/col1.disabled = false
-		$death/part_shield1/col2.disabled = false
-		$death/part_shield1.mode = RigidBody.MODE_RIGID
-		$death/part_shield2/col1.disabled = false
-		$death/part_shield2/col2.disabled = false
-		$death/part_shield2.mode = RigidBody.MODE_RIGID
-		$death/part_shield3/col1.disabled = false
-		$death/part_shield3/col2.disabled = false
-		$death/part_shield3.mode = RigidBody.MODE_RIGID
+		$Death/PartShield1/Col1.disabled = false
+		$Death/PartShield1/Col2.disabled = false
+		$Death/PartShield1.mode = RigidBody.MODE_RIGID
+		$Death/PartShield2/Col1.disabled = false
+		$Death/PartShield2/Col2.disabled = false
+		$Death/PartShield2.mode = RigidBody.MODE_RIGID
+		$Death/PartShield3/Col1.disabled = false
+		$Death/PartShield3/Col2.disabled = false
+		$Death/PartShield3.mode = RigidBody.MODE_RIGID
 		
-		$death/part_shield2.linear_velocity = 3 * (Vector3.UP + base_xf.x).normalized()
-		$death/part_shield3.linear_velocity = 3 * (Vector3.UP).normalized()
-		$death/part_shield1.linear_velocity = 3 * (Vector3.UP - base_xf.x).normalized()
-		$death/part_shield2.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
-		$death/part_shield1.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
-		$death/part_shield3.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
+		$Death/PartShield2.linear_velocity = 3 * (Vector3.UP + base_xf.x).normalized()
+		$Death/PartShield3.linear_velocity = 3 * (Vector3.UP).normalized()
+		$Death/PartShield1.linear_velocity = 3 * (Vector3.UP - base_xf.x).normalized()
+		$Death/PartShield2.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
+		$Death/PartShield1.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
+		$Death/PartShield3.angular_velocity = (Vector3(randf(), randf(), randf()).normalized() * 2 - Vector3.ONE) * 10
 		$sfx/explosion.play()
 
 
 func shoot():
-	var gt = $"Scene Root/Armature/Skeleton/ray_from".global_transform
+	var gt = $RedRobotModel/Armature/Skeleton/ray_from.global_transform
 	var ray_from = gt.origin
 	var ray_dir = -gt.basis.z
 	var max_dist = 1000
@@ -87,9 +87,9 @@ func shoot():
 		if col.collider == player:
 			pass # Kill.
 	# Clip ray in shader.
-	$"Scene Root/Armature/Skeleton/ray_from/ray".get_surface_material(0).set_shader_param("clip", max_dist)
+	$RedRobotModel/Armature/Skeleton/ray_from/ray.get_surface_material(0).set_shader_param("clip", max_dist)
 	# Position explosion.
-	$"Scene Root/Armature/Skeleton/ray_from/explosion".transform.origin.z = -max_dist
+	$RedRobotModel/Armature/Skeleton/ray_from/explosion.transform.origin.z = -max_dist
 
 
 func _physics_process(delta):
@@ -125,7 +125,7 @@ func _physics_process(delta):
 			shoot_countdown -= delta
 			if shoot_countdown < 0:
 				# See if player can be killed because in they're sight.
-				var ray_from = $"Scene Root/Armature/Skeleton/ray_from".global_transform.origin
+				var ray_from = $RedRobotModel/Armature/Skeleton/ray_from.global_transform.origin
 				var ray_to = player.global_transform.origin + Vector3.UP # Above middle of player.
 				var col = get_world().direct_space_state.intersect_ray(ray_from, ray_to, [self])
 				if not col.empty() and col.collider == player:
@@ -146,7 +146,7 @@ func _physics_process(delta):
 			$AnimationTree["parameters/aiming/blend_amount"] = clamp(aim_preparing / AIM_PREPARE_TIME, 0, 1)
 			aim_countdown -= delta
 			if aim_countdown < 0 and state == State.AIM:
-				var ray_from = $"Scene Root/Armature/Skeleton/ray_from".global_transform.origin
+				var ray_from = $RedRobotModel/Armature/Skeleton/ray_from.global_transform.origin
 				var ray_to = player.global_transform.origin + Vector3.UP # Above middle of player.
 				var col = get_world().direct_space_state.intersect_ray(ray_from, ray_to, [self])
 				if not col.empty() and col.collider == player:
@@ -156,7 +156,7 @@ func _physics_process(delta):
 					resume_approach()
 			
 			if $AnimationTree.active:
-				var to_cannon_local = $"Scene Root/Armature/Skeleton/ray_from/ray".global_transform.xform_inv(player.global_transform.origin + Vector3.UP)
+				var to_cannon_local = $RedRobotModel/Armature/Skeleton/ray_from/ray.global_transform.xform_inv(player.global_transform.origin + Vector3.UP)
 				var h_angle = rad2deg(atan2( to_cannon_local.x, -to_cannon_local.z ))
 				var v_angle = rad2deg(atan2( to_cannon_local.y, -to_cannon_local.z ))
 				var blend_pos = $AnimationTree["parameters/aim/blend_position"]

+ 64 - 58
enemies/red_robot/red_robot.tscn

@@ -1,24 +1,24 @@
 [gd_scene load_steps=64 format=2]
 
 [ext_resource path="res://enemies/red_robot/red_robot.gd" type="Script" id=1]
-[ext_resource path="res://enemies/red_robot/badrobot_large.dae" type="PackedScene" id=2]
-[ext_resource path="res://enemies/red_robot/ray.obj" type="ArrayMesh" id=3]
-[ext_resource path="res://enemies/red_robot/ray.shader" type="Shader" id=4]
-[ext_resource path="res://enemies/red_robot/ray_texture.png" type="Texture" id=5]
-[ext_resource path="res://enemies/red_robot/ray_smoke_texture.png" type="Texture" id=6]
-[ext_resource path="res://enemies/red_robot/particle.png" type="Texture" id=7]
-[ext_resource path="res://enemies/red_robot/explosion.png" type="Texture" id=8]
-[ext_resource path="res://enemies/red_robot/charge.wav" type="AudioStream" id=9]
-[ext_resource path="res://enemies/red_robot/shoot.wav" type="AudioStream" id=10]
-[ext_resource path="res://enemies/red_robot/part_shield.obj" type="ArrayMesh" id=11]
-[ext_resource path="res://enemies/red_robot/EvilRobo.material" type="Material" id=12]
-[ext_resource path="res://enemies/red_robot/part_head.obj" type="ArrayMesh" id=13]
-[ext_resource path="res://enemies/red_robot/EvilRobo-BaseColor.png" type="Texture" id=14]
-[ext_resource path="res://enemies/red_robot/EvilRobo-RoughnessOclussionMetallic.png" type="Texture" id=15]
-[ext_resource path="res://enemies/red_robot/EvilRobo-Normal.png" type="Texture" id=16]
-[ext_resource path="res://enemies/red_robot/explosion.wav" type="AudioStream" id=17]
-[ext_resource path="res://enemies/red_robot/hit.wav" type="AudioStream" id=18]
-[ext_resource path="res://enemies/red_robot/walk.wav" type="AudioStream" id=19]
+[ext_resource path="res://enemies/red_robot/model/red_robot.dae" type="PackedScene" id=2]
+[ext_resource path="res://enemies/red_robot/parts/ray.obj" type="ArrayMesh" id=3]
+[ext_resource path="res://enemies/red_robot/parts/ray.shader" type="Shader" id=4]
+[ext_resource path="res://enemies/red_robot/textures/ray_texture.png" type="Texture" id=5]
+[ext_resource path="res://enemies/red_robot/textures/ray_smoke_texture.png" type="Texture" id=6]
+[ext_resource path="res://enemies/red_robot/textures/particle.png" type="Texture" id=7]
+[ext_resource path="res://enemies/red_robot/textures/explosion.png" type="Texture" id=8]
+[ext_resource path="res://enemies/red_robot/audio/charge.wav" type="AudioStream" id=9]
+[ext_resource path="res://enemies/red_robot/audio/shoot.wav" type="AudioStream" id=10]
+[ext_resource path="res://enemies/red_robot/parts/part_shield.obj" type="ArrayMesh" id=11]
+[ext_resource path="res://enemies/red_robot/model/EvilRobo.tres" type="Material" id=12]
+[ext_resource path="res://enemies/red_robot/parts/part_head.obj" type="ArrayMesh" id=13]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_base_color.png" type="Texture" id=14]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_orm.png" type="Texture" id=15]
+[ext_resource path="res://enemies/red_robot/textures/red_robot_normal.png" type="Texture" id=16]
+[ext_resource path="res://enemies/red_robot/audio/explosion.wav" type="AudioStream" id=17]
+[ext_resource path="res://enemies/red_robot/audio/hit.wav" type="AudioStream" id=18]
+[ext_resource path="res://enemies/red_robot/audio/walk.wav" type="AudioStream" id=19]
 
 [sub_resource type="ShaderMaterial" id=1]
 resource_local_to_scene = true
@@ -192,7 +192,7 @@ nodes/hit3/position = Vector2( 980, 240 )
 nodes/output/position = Vector2( 1180, 200 )
 nodes/state/node = SubResource( 25 )
 nodes/state/position = Vector2( 60, 100 )
-node_connections = [ "output", 0, "hit3", "state", 0, "Animation", "state", 1, "Animation 3", "state", 2, "Animation 2", "state", 3, "Animation 4", "aiming", 0, "state", "aiming", 1, "aim", "hit1", 0, "aiming", "hit1", 1, "Animation 5", "hit2", 0, "hit1", "hit2", 1, "Animation 6", "hit3", 0, "hit2", "hit3", 1, "Animation 7" ]
+node_connections = [ "output", 0, "hit3", "state", 0, "Animation", "state", 1, "Animation 3", "state", 2, "Animation 2", "state", 3, "Animation 4", "hit2", 0, "hit1", "hit2", 1, "Animation 6", "hit3", 0, "hit2", "hit3", 1, "Animation 7", "aiming", 0, "state", "aiming", 1, "aim", "hit1", 0, "aiming", "hit1", 1, "Animation 5" ]
 
 [sub_resource type="SphereShape" id=27]
 radius = 1.11815
@@ -203,7 +203,7 @@ radius = 18.1337
 [sub_resource type="Animation" id=29]
 length = 4.0
 tracks/0/type = "value"
-tracks/0/path = NodePath("Scene Root/Armature/Skeleton/ray_from/ray:material/0:shader_param/energy")
+tracks/0/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/ray:material/0:shader_param/energy")
 tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
@@ -215,7 +215,7 @@ tracks/0/keys = {
 "values": [ 1.0, 1.0, 5.0, 1.0, 1.0 ]
 }
 tracks/1/type = "value"
-tracks/1/path = NodePath("Scene Root/Armature/Skeleton/ray_from/ray:material/0:shader_param/transparency")
+tracks/1/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/ray:material/0:shader_param/transparency")
 tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
@@ -227,7 +227,7 @@ tracks/1/keys = {
 "values": [ 0.0, 0.0, 1.0, 1.0, 0.0 ]
 }
 tracks/2/type = "value"
-tracks/2/path = NodePath("Scene Root/Armature/Skeleton/ray_from/ray:material/0:shader_param/deform")
+tracks/2/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/ray:material/0:shader_param/deform")
 tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
@@ -239,7 +239,7 @@ tracks/2/keys = {
 "values": [ 0.0, 0.0, 0.0, 2.0 ]
 }
 tracks/3/type = "value"
-tracks/3/path = NodePath("Scene Root/Armature/Skeleton/ray_from/ray:material/0:shader_param/smoke")
+tracks/3/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/ray:material/0:shader_param/smoke")
 tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
@@ -275,7 +275,7 @@ tracks/5/keys = {
 "values": [ 0.0, 0.0, 1.0, 0.0, 0.0, 5.0, 0.0 ]
 }
 tracks/6/type = "value"
-tracks/6/path = NodePath("Scene Root/Armature/Skeleton/ray_from/Particles:emitting")
+tracks/6/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/Particles:emitting")
 tracks/6/interp = 1
 tracks/6/loop_wrap = true
 tracks/6/imported = false
@@ -287,7 +287,7 @@ tracks/6/keys = {
 "values": [ false, true, false ]
 }
 tracks/7/type = "value"
-tracks/7/path = NodePath("Scene Root/Armature/Skeleton/ray_from/explosion:emitting")
+tracks/7/path = NodePath("RedRobotModel/Armature/Skeleton/ray_from/explosion:emitting")
 tracks/7/interp = 1
 tracks/7/loop_wrap = true
 tracks/7/imported = false
@@ -407,7 +407,7 @@ extents = Vector3( 0.0885272, 0.514522, 0.0474423 )
 
 [sub_resource type="Animation" id=43]
 tracks/0/type = "value"
-tracks/0/path = NodePath("part_shield3/col2:disabled")
+tracks/0/path = NodePath("PartShield3/Col2:disabled")
 tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
@@ -419,7 +419,7 @@ tracks/0/keys = {
 "values": [ true, false ]
 }
 tracks/1/type = "value"
-tracks/1/path = NodePath("part_shield3/col1:disabled")
+tracks/1/path = NodePath("PartShield3/Col1:disabled")
 tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
@@ -431,7 +431,7 @@ tracks/1/keys = {
 "values": [ true, false ]
 }
 tracks/2/type = "value"
-tracks/2/path = NodePath("part_shield2/col2:disabled")
+tracks/2/path = NodePath("PartShield2/Col2:disabled")
 tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
@@ -443,7 +443,7 @@ tracks/2/keys = {
 "values": [ true, false ]
 }
 tracks/3/type = "value"
-tracks/3/path = NodePath("part_shield2/col1:disabled")
+tracks/3/path = NodePath("PartShield2/Col1:disabled")
 tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
@@ -455,7 +455,7 @@ tracks/3/keys = {
 "values": [ true, false ]
 }
 tracks/4/type = "value"
-tracks/4/path = NodePath("part_shield1/col2:disabled")
+tracks/4/path = NodePath("PartShield1/Col2:disabled")
 tracks/4/interp = 1
 tracks/4/loop_wrap = true
 tracks/4/imported = false
@@ -467,7 +467,7 @@ tracks/4/keys = {
 "values": [ true, false ]
 }
 tracks/5/type = "value"
-tracks/5/path = NodePath("part_shield1/col1:disabled")
+tracks/5/path = NodePath("PartShield1/Col1:disabled")
 tracks/5/interp = 1
 tracks/5/loop_wrap = true
 tracks/5/imported = false
@@ -503,7 +503,7 @@ tracks/7/keys = {
 "values": [ false, true ]
 }
 tracks/8/type = "value"
-tracks/8/path = NodePath("../Scene Root:visible")
+tracks/8/path = NodePath("../RedRobotModel:visible")
 tracks/8/interp = 1
 tracks/8/loop_wrap = true
 tracks/8/imported = false
@@ -547,19 +547,22 @@ collision_layer = 3
 collision_mask = 3
 script = ExtResource( 1 )
 
-[node name="Scene Root" parent="." instance=ExtResource( 2 )]
+[node name="RedRobotModel" parent="." instance=ExtResource( 2 )]
 
-[node name="ray_from" type="BoneAttachment" parent="Scene Root/Armature/Skeleton" index="4"]
-transform = Transform( -0.999793, -0.020126, -0.00284071, -0.0201501, 0.999759, 0.00871106, 0.00266471, 0.0087665, -0.999958, -0.0437056, 2.0732, 0.178361 )
+[node name="Skeleton" parent="RedRobotModel/Armature" index="0"]
+bones/14/bound_children = [ NodePath("ray_from") ]
+
+[node name="ray_from" type="BoneAttachment" parent="RedRobotModel/Armature/Skeleton" index="4"]
+transform = Transform( -0.999999, -3.84405e-05, -0.00153932, -3.90035e-05, 1, 0.000365729, 0.0015393, 0.000365788, -0.999999, -0.0237867, 1.94358, 0.194639 )
 bone_name = "CannonAnimRecoil"
 
-[node name="ray" type="MeshInstance" parent="Scene Root/Armature/Skeleton/ray_from"]
+[node name="ray" type="MeshInstance" parent="RedRobotModel/Armature/Skeleton/ray_from"]
 transform = Transform( 1, 8.40737e-09, -9.31323e-10, -6.55928e-09, 1, -9.31323e-10, 4.65661e-10, 0, 1, 1.67638e-08, 0, -1.21376 )
 mesh = ExtResource( 3 )
 skeleton = NodePath("")
 material/0 = SubResource( 1 )
 
-[node name="Particles" type="CPUParticles" parent="Scene Root/Armature/Skeleton/ray_from"]
+[node name="Particles" type="CPUParticles" parent="RedRobotModel/Armature/Skeleton/ray_from"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.07273 )
 emitting = false
 amount = 64
@@ -574,7 +577,7 @@ radial_accel = -1.0
 tangential_accel = 1.0
 color_ramp = SubResource( 4 )
 
-[node name="explosion" type="CPUParticles" parent="Scene Root/Armature/Skeleton/ray_from"]
+[node name="explosion" type="CPUParticles" parent="RedRobotModel/Armature/Skeleton/ray_from"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0332087, -10.283 )
 emitting = false
 amount = 32
@@ -590,7 +593,7 @@ color_ramp = SubResource( 7 )
 
 [node name="AnimationTree" type="AnimationTree" parent="."]
 tree_root = SubResource( 26 )
-anim_player = NodePath("../Scene Root/AnimationPlayer")
+anim_player = NodePath("../RedRobotModel/AnimationPlayer")
 active = true
 process_mode = 0
 root_motion_track = NodePath("Armature/Skeleton:MASTER")
@@ -627,33 +630,34 @@ shadow_enabled = true
 omni_range = 8.68993
 omni_shadow_mode = 0
 
-[node name="death" type="Spatial" parent="."]
+[node name="Death" type="Spatial" parent="."]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.49858, 0 )
 visible = false
 
-[node name="part_shield1" type="RigidBody" parent="death"]
+[node name="PartShield1" type="RigidBody" parent="Death"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.37822, 1.11034, 1.09121 )
 collision_layer = 3
 collision_mask = 3
 mode = 1
+mass = 2000.0
 physics_material_override = SubResource( 30 )
 
-[node name="mesh" type="MeshInstance" parent="death/part_shield1"]
+[node name="Mesh" type="MeshInstance" parent="Death/PartShield1"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.28307, -1.35778, -0.789012 )
 mesh = ExtResource( 11 )
 material/0 = ExtResource( 12 )
 
-[node name="col1" type="CollisionShape" parent="death/part_shield1"]
+[node name="Col1" type="CollisionShape" parent="Death/PartShield1"]
 transform = Transform( 1, 0, 0, 0, 0.908425, 0.418048, 0, -0.418048, 0.908425, -0.0167698, 0.5788, -0.122978 )
 shape = SubResource( 31 )
 disabled = true
 
-[node name="col2" type="CollisionShape" parent="death/part_shield1"]
+[node name="Col2" type="CollisionShape" parent="Death/PartShield1"]
 transform = Transform( 1, 0, 0, 0, 0.994888, 0.100984, 0, -0.100984, 0.994888, 0.0804193, -0.63062, 0.179012 )
 shape = SubResource( 32 )
 disabled = true
 
-[node name="fire" type="CPUParticles" parent="death/part_shield1"]
+[node name="Fire" type="CPUParticles" parent="Death/PartShield1"]
 transform = Transform( -0.999594, 0.0284228, 0.00205158, 0.0284288, 0.999592, 0.00296096, -0.0019666, 0.00301808, -0.999993, -0.196335, 0.103942, -0.0579731 )
 amount = 32
 lifetime = 0.2
@@ -668,29 +672,30 @@ angular_velocity = 84.86
 angular_velocity_random = 1.0
 color_ramp = SubResource( 35 )
 
-[node name="part_shield2" type="RigidBody" parent="death"]
+[node name="PartShield2" type="RigidBody" parent="Death"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75083, 1.02975, 0.162546 )
 collision_layer = 3
 collision_mask = 3
 mode = 1
+mass = 2000.0
 physics_material_override = SubResource( 36 )
 
-[node name="mesh" type="MeshInstance" parent="death/part_shield2"]
+[node name="Mesh" type="MeshInstance" parent="Death/PartShield2"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.28307, -1.35778, -0.789012 )
 mesh = ExtResource( 11 )
 material/0 = ExtResource( 12 )
 
-[node name="col1" type="CollisionShape" parent="death/part_shield2"]
+[node name="Col1" type="CollisionShape" parent="Death/PartShield2"]
 transform = Transform( 1, 0, 0, 0, 0.908425, 0.418048, 0, -0.418048, 0.908425, -0.0150018, 0.599786, -0.170673 )
 shape = SubResource( 37 )
 disabled = true
 
-[node name="col2" type="CollisionShape" parent="death/part_shield2"]
+[node name="Col2" type="CollisionShape" parent="Death/PartShield2"]
 transform = Transform( 1, 0, 0, 0, 0.999275, -0.038063, 0, 0.038063, 0.999275, 0.0207567, -0.47267, 0.0351334 )
 shape = SubResource( 38 )
 disabled = true
 
-[node name="fire" type="CPUParticles" parent="death/part_shield2"]
+[node name="Fire" type="CPUParticles" parent="Death/PartShield2"]
 transform = Transform( -0.999594, 0.0284228, 0.00205158, 0.0284288, 0.999592, 0.00296096, -0.0019666, 0.00301808, -0.999993, -0.196335, 0.103942, -0.0579731 )
 amount = 32
 lifetime = 0.2
@@ -705,30 +710,31 @@ angular_velocity = 84.86
 angular_velocity_random = 1.0
 color_ramp = SubResource( 35 )
 
-[node name="part_shield3" type="RigidBody" parent="death"]
+[node name="PartShield3" type="RigidBody" parent="Death"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0374503, 1.02975, 0.162546 )
 collision_layer = 3
 collision_mask = 3
 mode = 1
+mass = 6600.0
 physics_material_override = SubResource( 39 )
 angular_damp = 0.3
 
-[node name="mesh" type="MeshInstance" parent="death/part_shield3"]
+[node name="Mesh" type="MeshInstance" parent="Death/PartShield3"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.18159, -1.2457, -0.130535 )
 mesh = ExtResource( 13 )
 material/0 = SubResource( 40 )
 material/1 = null
 
-[node name="col1" type="CollisionShape" parent="death/part_shield3"]
+[node name="Col1" type="CollisionShape" parent="Death/PartShield3"]
 shape = SubResource( 41 )
 disabled = true
 
-[node name="col2" type="CollisionShape" parent="death/part_shield3"]
+[node name="Col2" type="CollisionShape" parent="Death/PartShield3"]
 transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0753293, 0.680746, 0.945143 )
 shape = SubResource( 42 )
 disabled = true
 
-[node name="fire" type="CPUParticles" parent="death/part_shield3"]
+[node name="Fire" type="CPUParticles" parent="Death/PartShield3"]
 transform = Transform( -0.999594, 0.0284228, 0.00205158, 0.0284288, 0.999592, 0.00296096, -0.0019666, 0.00301808, -0.999993, -0.196335, 0.103942, -0.0579731 )
 amount = 32
 lifetime = 0.2
@@ -743,10 +749,10 @@ angular_velocity = 84.86
 angular_velocity_random = 1.0
 color_ramp = SubResource( 35 )
 
-[node name="explosion" type="AnimationPlayer" parent="death"]
+[node name="explosion" type="AnimationPlayer" parent="Death"]
 anims/kaboom = SubResource( 43 )
 
-[node name="particles" type="CPUParticles" parent="death"]
+[node name="particles" type="CPUParticles" parent="Death"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.213713, 0.763735, 0 )
 emitting = false
 amount = 32
@@ -784,4 +790,4 @@ unit_size = 15.0
 [connection signal="body_entered" from="area" to="." method="_on_area_body_entered"]
 [connection signal="body_exited" from="area" to="." method="_on_area_body_exited"]
 
-[editable path="Scene Root"]
+[editable path="RedRobotModel"]

+ 0 - 0
enemies/red_robot/explosion.png → enemies/red_robot/textures/explosion.png


+ 3 - 3
enemies/red_robot/explosion.png.import → enemies/red_robot/textures/explosion.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/explosion.png-bc8f5e219854bd707f9481ecbca3f8dc.s3tc.stex"
+path.s3tc="res://.import/explosion.png-34508cd45a0602199c4de43c6c355c09.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/explosion.png"
-dest_files=[ "res://.import/explosion.png-bc8f5e219854bd707f9481ecbca3f8dc.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/explosion.png"
+dest_files=[ "res://.import/explosion.png-34508cd45a0602199c4de43c6c355c09.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/particle.png → enemies/red_robot/textures/particle.png


+ 3 - 3
enemies/red_robot/particle.png.import → enemies/red_robot/textures/particle.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/particle.png-dfce7d6cf368ef8abaac135ccb791a2e.s3tc.stex"
+path.s3tc="res://.import/particle.png-19a5fc7be2287ccbfa676428547eb8fd.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/particle.png"
-dest_files=[ "res://.import/particle.png-dfce7d6cf368ef8abaac135ccb791a2e.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/particle.png"
+dest_files=[ "res://.import/particle.png-19a5fc7be2287ccbfa676428547eb8fd.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/ray_smoke_texture.png → enemies/red_robot/textures/ray_smoke_texture.png


+ 3 - 3
enemies/red_robot/ray_smoke_texture.png.import → enemies/red_robot/textures/ray_smoke_texture.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/ray_smoke_texture.png-1e78781a356519f726ebcb8b3343bab8.s3tc.stex"
+path.s3tc="res://.import/ray_smoke_texture.png-bf409b18c8caeb9e4b3f5d41ef87641c.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/ray_smoke_texture.png"
-dest_files=[ "res://.import/ray_smoke_texture.png-1e78781a356519f726ebcb8b3343bab8.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/ray_smoke_texture.png"
+dest_files=[ "res://.import/ray_smoke_texture.png-bf409b18c8caeb9e4b3f5d41ef87641c.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/ray_texture.png → enemies/red_robot/textures/ray_texture.png


+ 3 - 3
enemies/red_robot/ray_texture.png.import → enemies/red_robot/textures/ray_texture.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/ray_texture.png-0cc16380a96b1ab2c03fd2c2529c17a0.s3tc.stex"
+path.s3tc="res://.import/ray_texture.png-f60755cf5d09cd6a5c0344ea06a75dd0.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/ray_texture.png"
-dest_files=[ "res://.import/ray_texture.png-0cc16380a96b1ab2c03fd2c2529c17a0.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/ray_texture.png"
+dest_files=[ "res://.import/ray_texture.png-f60755cf5d09cd6a5c0344ea06a75dd0.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/EvilRobo-BaseColor.png → enemies/red_robot/textures/red_robot_base_color.png


+ 3 - 3
enemies/red_robot/EvilRobo-Emission.png.import → enemies/red_robot/textures/red_robot_base_color.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/EvilRobo-Emission.png-8b8c030f004b03fff60873854fc9de85.s3tc.stex"
+path.s3tc="res://.import/red_robot_base_color.png-c5ac57ff813a0e97a1c800ee30e30674.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/EvilRobo-Emission.png"
-dest_files=[ "res://.import/EvilRobo-Emission.png-8b8c030f004b03fff60873854fc9de85.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/red_robot_base_color.png"
+dest_files=[ "res://.import/red_robot_base_color.png-c5ac57ff813a0e97a1c800ee30e30674.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/EvilRobo-Emission.png → enemies/red_robot/textures/red_robot_emission.png


+ 3 - 3
enemies/red_robot/EvilRobo-BaseColor.png.import → enemies/red_robot/textures/red_robot_emission.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/EvilRobo-BaseColor.png-e1a7e1393d4f8b785136b1fbae2e632c.s3tc.stex"
+path.s3tc="res://.import/red_robot_emission.png-a70e461e12e4bdcf2c46dda8789657c6.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/EvilRobo-BaseColor.png"
-dest_files=[ "res://.import/EvilRobo-BaseColor.png-e1a7e1393d4f8b785136b1fbae2e632c.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/red_robot_emission.png"
+dest_files=[ "res://.import/red_robot_emission.png-a70e461e12e4bdcf2c46dda8789657c6.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/EvilRobo-Normal.png → enemies/red_robot/textures/red_robot_normal.png


+ 3 - 3
enemies/red_robot/EvilRobo-Normal.png.import → enemies/red_robot/textures/red_robot_normal.png.import

@@ -2,7 +2,7 @@
 
 importer="texture"
 type="StreamTexture"
-path.s3tc="res://.import/EvilRobo-Normal.png-c927264fda0350a21978f9019c9db2ff.s3tc.stex"
+path.s3tc="res://.import/red_robot_normal.png-d246cda281b2bc52ed175c75fd1d1a6b.s3tc.stex"
 metadata={
 "imported_formats": [ "s3tc" ],
 "vram_texture": true
@@ -10,8 +10,8 @@ metadata={
 
 [deps]
 
-source_file="res://enemies/red_robot/EvilRobo-Normal.png"
-dest_files=[ "res://.import/EvilRobo-Normal.png-c927264fda0350a21978f9019c9db2ff.s3tc.stex" ]
+source_file="res://enemies/red_robot/textures/red_robot_normal.png"
+dest_files=[ "res://.import/red_robot_normal.png-d246cda281b2bc52ed175c75fd1d1a6b.s3tc.stex" ]
 
 [params]
 

+ 0 - 0
enemies/red_robot/EvilRobo-RoughnessOclussionMetallic.png → enemies/red_robot/textures/red_robot_orm.png


+ 35 - 0
enemies/red_robot/textures/red_robot_orm.png.import

@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path.s3tc="res://.import/red_robot_orm.png-d16443acb75eb614eac0177342549e02.s3tc.stex"
+metadata={
+"imported_formats": [ "s3tc" ],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://enemies/red_robot/textures/red_robot_orm.png"
+dest_files=[ "res://.import/red_robot_orm.png-d16443acb75eb614eac0177342549e02.s3tc.stex" ]
+
+[params]
+
+compress/mode=2
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=true
+flags/filter=true
+flags/mipmaps=true
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=false
+svg/scale=1.0

+ 0 - 4
player/bullet/bullet.gd

@@ -21,7 +21,3 @@ func _process(delta):
 		$CollisionShape.disabled = true
 		$AnimationPlayer.play("explode")
 		hit = true
-
-
-func _on_bullet_body_entered():
-	print("got into body")

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio