lights.glb.import 1.0 KB

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  1. [remap]
  2. importer="scene"
  3. importer_version=1
  4. type="PackedScene"
  5. uid="uid://y2c4qh77xij5"
  6. path="res://.godot/imported/lights.glb-e682766b019cdb9ecca59a07b4749bef.scn"
  7. [deps]
  8. source_file="res://level/geometry/models/lights.glb"
  9. dest_files=["res://.godot/imported/lights.glb-e682766b019cdb9ecca59a07b4749bef.scn"]
  10. [params]
  11. nodes/root_type="Node3D"
  12. nodes/root_name="LightsModel"
  13. nodes/apply_root_scale=true
  14. nodes/root_scale=1.0
  15. nodes/import_as_skeleton_bones=false
  16. nodes/use_node_type_suffixes=true
  17. meshes/ensure_tangents=true
  18. meshes/generate_lods=true
  19. meshes/create_shadow_meshes=true
  20. meshes/light_baking=0
  21. meshes/lightmap_texel_size=0.1
  22. meshes/force_disable_compression=false
  23. skins/use_named_skins=true
  24. animation/import=false
  25. animation/fps=15
  26. animation/trimming=false
  27. animation/remove_immutable_tracks=true
  28. animation/import_rest_as_RESET=false
  29. import_script/path=""
  30. _subresources={
  31. "materials": {
  32. "light_shafts": {
  33. "use_external/enabled": true,
  34. "use_external/path": "res://level/geometry/models/light_shafts.tres"
  35. }
  36. }
  37. }
  38. gltf/naming_version=0
  39. gltf/embedded_image_handling=1