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- extends Node
- func _ready() -> void:
- multiplayer.server_relay = false
- if DisplayServer.get_name() == "headless":
- Engine.max_fps = 60
- randomize()
- get_window().mode = Settings.config_file.get_value("video", "display_mode")
- go_to_main_menu()
- func go_to_main_menu() -> void:
- var menu: PackedScene = ResourceLoader.load("res://menu/menu.tscn")
- multiplayer.multiplayer_peer.close()
- multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
- change_scene_to_packed(menu)
- func replace_main_scene(resource: PackedScene) -> void:
- call_deferred("change_scene_to_packed", resource)
- func change_scene_to_packed(resource: PackedScene) -> void:
- var node: Node = resource.instantiate()
- for child in get_children():
- remove_child(child)
- child.queue_free()
- add_child(node)
- if node.has_signal(&"quit"):
- node.quit.connect(go_to_main_menu)
- if node.has_signal(&"replace_main_scene"):
- node.replace_main_scene.connect(replace_main_scene)
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