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+/*
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+ * $Id$
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+ *
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+ * Copyright (C) 2002-2003 Fhg Fokus
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+ *
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+ * This file is sipsak, a free sip testing tool.
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+ *
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+ * sipsak is free software; you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation; either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * sipsak is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ */
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+
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+/* sipsak written by nils ohlmeier ([email protected]).
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+ based up on a modifyed version of shoot.
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+ set DEBUG on compile will produce much more output. primarily
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+ it will print out the sended and received messages before or after
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+ every network action.
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+*/
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+
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+/* changes by [email protected]; now messages can be really received;
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+ status code returned is 2 for some local errors , 0 for success
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+ and 1 for remote error -- ICMP/timeout; can be used to test if
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+ a server is alive; 1xx messages are now ignored; windows support
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+ dropped
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+*/
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+
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+/*
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+shot written by ashhar farhan, is not bound by any licensing at all.
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+you are free to use this code as you deem fit. just dont blame the author
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+for any problems you may have using it.
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+bouquets and brickbats to [email protected]
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+*/
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+
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+/* TO-DO:
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+ - support for short notation
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+ - support for IPv6
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+*/
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+
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+//set ts=4 :-)
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+
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+#include <stdlib.h>
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+#include <stdio.h>
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+#include <sys/types.h>
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+#include <sys/time.h>
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+#include <string.h>
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+#include <ctype.h>
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+#include <time.h>
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+#include <unistd.h>
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+#include <netdb.h>
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+#include <sys/socket.h>
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+#include <sys/utsname.h>
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+
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+#include <regex.h>
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+#include <netinet/in.h>
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+#include <arpa/inet.h>
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+#include <sys/poll.h>
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+
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+/* this is the main function with the loops and modes */
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+void shoot()
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+{
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+ struct sockaddr_in addr, sockname;
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+ struct timeval tv, sendtime, recvtime, firstsendt;
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+ struct timezone tz;
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+ struct pollfd sockerr;
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+ int ssock, redirected, retryAfter;
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+ int sock, i, len, ret, usrlocstep, randretrys;
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+ int dontsend, cseqcmp, cseqtmp;
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+ int rem_rand, rem_namebeg;
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+ char *contact, *crlf, *foo, *bar;
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+ fd_set fd;
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+ socklen_t slen;
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+ regex_t redexp, proexp, okexp, tmhexp, errexp;
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+
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+ int nretries=3;
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+ char *buff="MiniTest";
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+
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+
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+ /* create a sending socket */
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+ sock = (int)socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
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+ if (sock==-1) {
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+ perror("no client socket");
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+ exit(2);
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+ }
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+
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+
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+#ifndef _NO_LISTENER
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+ /* create a listening socket */
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+ ssock = (int)socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
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+ if (ssock==-1) {
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+ perror("no server socket");
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+ exit(2);
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+ }
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+
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+ sockname.sin_family=AF_INET;
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+ sockname.sin_addr.s_addr = htonl( INADDR_ANY );
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+ sockname.sin_port = htons((short)47437);
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+ if (bind( ssock, (struct sockaddr *) &sockname, sizeof(sockname) )==-1) {
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+ perror("no bind");
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+ exit(2);
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+ }
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+#endif
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+
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+
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+ /* destination socket init here because it could be changed in a
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+ case of a redirect */
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+ addr.sin_addr.s_addr = inet_addr("192.168.99.100");
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+ addr.sin_port = htons((short)888);
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+ addr.sin_family = AF_INET;
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+
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+ /* if we dont connect, even on Linux, nothing will happen */
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+
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+#ifdef CONNECTED
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+ /* we connect as per the RFC 2543 recommendations
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+ modified from sendto/recvfrom */
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+ ret = connect(sock, (struct sockaddr *)&addr, sizeof(addr));
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+ if (ret==-1) {
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+ perror("no connect");
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+ exit(2);
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+ }
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+#endif
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+
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+ /* here we go for the number of nretries which healily depends on the
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+ mode */
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+ for (i = 0; i <= nretries; i++)
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+ {
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+ /* lets fire the request to the server and store when we did */
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+
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+ /* if we send too fast, ICMP will arrive back when we are already
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+ done and we wont be able to recognize an error
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+ */
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+#ifdef CONNECTED
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+ ret = send(sock, buff, strlen(buff), 0);
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+#else
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+ ret=sendto(sock, buff, strlen(buff), 0, (struct sockaddr *)&addr, sizeof(addr));
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+#endif
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+ /* wait 1/10 sec to be safe we receive ICMP */
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+ usleep(100000);
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+ if (ret==-1) {
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+ perror("send failure");
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+ exit( 1 );
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+ }
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+ }
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+
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+ exit(0);
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ shoot();
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+}
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+
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