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- /**
- * Copyright (c) 2008-2010 Bjoern Hoehrmann <[email protected]>
- *
- * MIT License
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
- */
- #ifdef EMBEDDED_UTF8_DECODE
- #ifndef _UTF8_DECODE_H_
- #define _UTF8_DECODE_H_
- #include <stdint.h>
- #include <stddef.h>
- #define UTF8_ACCEPT 0
- #define UTF8_REJECT 12
- static const uint8_t utf8d[] = {
- // The first part of the table maps bytes to character classes that
- // to reduce the size of the transition table and create bitmasks.
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
- 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
- 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8,
- // The second part is a transition table that maps a combination
- // of a state of the automaton and a character class to a state.
- 0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12,
- 12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12,
- 12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12,
- 12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12,
- 12,36,12,12,12,12,12,12,12,12,12,12,
- };
- static inline uint32_t decode(uint32_t* state, uint32_t* codep, uint32_t byte)
- {
- uint32_t type = utf8d[byte];
- *codep = (*state != UTF8_ACCEPT) ?
- (byte & 0x3fu) | (*codep << 6) :
- (0xff >> type) & (byte);
- *state = utf8d[256 + *state + type];
- return *state;
- }
- static inline int IsUTF8(uint8_t* s, size_t len)
- {
- uint32_t codepoint, state = 0;
- while (len--)
- decode(&state, &codepoint, *s++);
- return state == UTF8_ACCEPT;
- }
- #endif
- #endif
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