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+hlsl.flatten.return.frag
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+Shader version: 450
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:11 Function Parameters:
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+0:? Sequence
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+0:12 Branch: Return with expression
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+0:? Constant:
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+0:? 1.000000
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+0:? 1.000000
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+0:? 1.000000
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+0:? 1.000000
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+0:? 2.000000
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+0:? 3.000000
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+0:? 4.000000
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+0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:16 Function Parameters:
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+0:? Sequence
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+0:17 Sequence
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+0:17 Sequence
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+0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 move second child to first child (temp 4-component vector of float)
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+0:? 'color' (layout(location=0 ) out 4-component vector of float)
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+0:17 color: direct index for structure (temp 4-component vector of float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 0 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member1' (layout(location=1 ) out float)
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+0:17 other_struct_member1: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 1 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member2' (layout(location=2 ) out float)
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+0:17 other_struct_member2: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 2 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member3' (layout(location=3 ) out float)
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+0:17 other_struct_member3: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 3 (const int)
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+0:17 Branch: Return
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+0:? Linker Objects
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+0:? 'color' (layout(location=0 ) out 4-component vector of float)
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+0:? 'other_struct_member1' (layout(location=1 ) out float)
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+0:? 'other_struct_member2' (layout(location=2 ) out float)
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+0:? 'other_struct_member3' (layout(location=3 ) out float)
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+
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+
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+Linked fragment stage:
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+
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+
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+Shader version: 450
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:11 Function Parameters:
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+0:? Sequence
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+0:12 Branch: Return with expression
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+0:? Constant:
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+0:? 1.000000
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+0:? 1.000000
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+0:? 1.000000
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+0:? 1.000000
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+0:? 2.000000
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+0:? 3.000000
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+0:? 4.000000
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+0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:16 Function Parameters:
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+0:? Sequence
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+0:17 Sequence
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+0:17 Sequence
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+0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 move second child to first child (temp 4-component vector of float)
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+0:? 'color' (layout(location=0 ) out 4-component vector of float)
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+0:17 color: direct index for structure (temp 4-component vector of float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 0 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member1' (layout(location=1 ) out float)
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+0:17 other_struct_member1: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 1 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member2' (layout(location=2 ) out float)
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+0:17 other_struct_member2: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 2 (const int)
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+0:17 move second child to first child (temp float)
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+0:? 'other_struct_member3' (layout(location=3 ) out float)
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+0:17 other_struct_member3: direct index for structure (temp float)
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+0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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+0:17 Constant:
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+0:17 3 (const int)
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+0:17 Branch: Return
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+0:? Linker Objects
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+0:? 'color' (layout(location=0 ) out 4-component vector of float)
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+0:? 'other_struct_member1' (layout(location=1 ) out float)
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+0:? 'other_struct_member2' (layout(location=2 ) out float)
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+0:? 'other_struct_member3' (layout(location=3 ) out float)
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+
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+// Module Version 10000
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+// Generated by (magic number): 80001
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+// Id's are bound by 45
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+
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+ Capability Shader
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+ 1: ExtInstImport "GLSL.std.450"
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+ MemoryModel Logical GLSL450
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+ EntryPoint Fragment 4 "main" 24 31 36 40
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+ ExecutionMode 4 OriginUpperLeft
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+ Name 4 "main"
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+ Name 8 "PS_OUTPUT"
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+ MemberName 8(PS_OUTPUT) 0 "color"
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+ MemberName 8(PS_OUTPUT) 1 "other_struct_member1"
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+ MemberName 8(PS_OUTPUT) 2 "other_struct_member2"
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+ MemberName 8(PS_OUTPUT) 3 "other_struct_member3"
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+ Name 10 "Func1("
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+ Name 21 "flattenTemp"
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+ Name 24 "color"
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+ Name 31 "other_struct_member1"
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+ Name 36 "other_struct_member2"
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+ Name 40 "other_struct_member3"
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+ Decorate 24(color) Location 0
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+ Decorate 31(other_struct_member1) Location 1
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+ Decorate 36(other_struct_member2) Location 2
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+ Decorate 40(other_struct_member3) Location 3
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+ 2: TypeVoid
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+ 3: TypeFunction 2
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+ 6: TypeFloat 32
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+ 7: TypeVector 6(float) 4
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+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
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+ 9: TypeFunction 8(PS_OUTPUT)
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+ 12: 6(float) Constant 1065353216
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+ 13: 7(fvec4) ConstantComposite 12 12 12 12
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+ 14: 6(float) Constant 1073741824
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+ 15: 6(float) Constant 1077936128
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+ 16: 6(float) Constant 1082130432
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+ 17:8(PS_OUTPUT) ConstantComposite 13 14 15 16
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+ 20: TypePointer Function 8(PS_OUTPUT)
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+ 23: TypePointer Output 7(fvec4)
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+ 24(color): 23(ptr) Variable Output
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+ 25: TypeInt 32 1
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+ 26: 25(int) Constant 0
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+ 27: TypePointer Function 7(fvec4)
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+ 30: TypePointer Output 6(float)
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+31(other_struct_member1): 30(ptr) Variable Output
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+ 32: 25(int) Constant 1
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+ 33: TypePointer Function 6(float)
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+36(other_struct_member2): 30(ptr) Variable Output
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+ 37: 25(int) Constant 2
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+40(other_struct_member3): 30(ptr) Variable Output
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+ 41: 25(int) Constant 3
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+ 4(main): 2 Function None 3
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+ 5: Label
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+ 21(flattenTemp): 20(ptr) Variable Function
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+ 22:8(PS_OUTPUT) FunctionCall 10(Func1()
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+ Store 21(flattenTemp) 22
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+ 28: 27(ptr) AccessChain 21(flattenTemp) 26
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+ 29: 7(fvec4) Load 28
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+ Store 24(color) 29
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+ 34: 33(ptr) AccessChain 21(flattenTemp) 32
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+ 35: 6(float) Load 34
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+ Store 31(other_struct_member1) 35
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+ 38: 33(ptr) AccessChain 21(flattenTemp) 37
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+ 39: 6(float) Load 38
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+ Store 36(other_struct_member2) 39
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+ 42: 33(ptr) AccessChain 21(flattenTemp) 41
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+ 43: 6(float) Load 42
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+ Store 40(other_struct_member3) 43
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+ Return
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+ FunctionEnd
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+ 10(Func1():8(PS_OUTPUT) Function None 9
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+ 11: Label
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+ ReturnValue 17
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+ FunctionEnd
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