|
@@ -0,0 +1,297 @@
|
|
|
+hlsl.format.rwtexture.frag
|
|
|
+Shader version: 500
|
|
|
+gl_FragCoord origin is upper left
|
|
|
+using depth_any
|
|
|
+0:? Sequence
|
|
|
+0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Parameters:
|
|
|
+0:? Sequence
|
|
|
+0:33 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
|
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:33 Constant:
|
|
|
+0:33 0 (const int)
|
|
|
+0:33 Constant:
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:34 move second child to first child ( temp float)
|
|
|
+0:34 Depth: direct index for structure ( temp float)
|
|
|
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:34 Constant:
|
|
|
+0:34 1 (const int)
|
|
|
+0:34 Constant:
|
|
|
+0:34 1.000000
|
|
|
+0:36 Branch: Return with expression
|
|
|
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Definition: main( ( temp void)
|
|
|
+0:30 Function Parameters:
|
|
|
+0:? Sequence
|
|
|
+0:30 Sequence
|
|
|
+0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
+0:30 Color: direct index for structure ( temp 4-component vector of float)
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Constant:
|
|
|
+0:30 0 (const int)
|
|
|
+0:30 move second child to first child ( temp float)
|
|
|
+0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
|
+0:30 Depth: direct index for structure ( temp float)
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Constant:
|
|
|
+0:30 1 (const int)
|
|
|
+0:? Linker Objects
|
|
|
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
|
+0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
|
|
+0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
|
|
|
+0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
|
|
|
+0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
|
|
|
+0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
|
|
|
+0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
|
|
|
+0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
|
|
|
+0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
|
|
|
+0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
|
|
|
+0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
|
|
|
+0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
|
|
|
+0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
|
|
|
+0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
|
|
|
+0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
|
|
|
+0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
|
|
|
+0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
|
+0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
+
|
|
|
+
|
|
|
+Linked fragment stage:
|
|
|
+
|
|
|
+
|
|
|
+Shader version: 500
|
|
|
+gl_FragCoord origin is upper left
|
|
|
+using depth_any
|
|
|
+0:? Sequence
|
|
|
+0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Parameters:
|
|
|
+0:? Sequence
|
|
|
+0:33 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
|
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:33 Constant:
|
|
|
+0:33 0 (const int)
|
|
|
+0:33 Constant:
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:33 1.000000
|
|
|
+0:34 move second child to first child ( temp float)
|
|
|
+0:34 Depth: direct index for structure ( temp float)
|
|
|
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:34 Constant:
|
|
|
+0:34 1 (const int)
|
|
|
+0:34 Constant:
|
|
|
+0:34 1.000000
|
|
|
+0:36 Branch: Return with expression
|
|
|
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Definition: main( ( temp void)
|
|
|
+0:30 Function Parameters:
|
|
|
+0:? Sequence
|
|
|
+0:30 Sequence
|
|
|
+0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
+0:30 Color: direct index for structure ( temp 4-component vector of float)
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Constant:
|
|
|
+0:30 0 (const int)
|
|
|
+0:30 move second child to first child ( temp float)
|
|
|
+0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
|
+0:30 Depth: direct index for structure ( temp float)
|
|
|
+0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
|
+0:30 Constant:
|
|
|
+0:30 1 (const int)
|
|
|
+0:? Linker Objects
|
|
|
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
|
+0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
|
|
+0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
|
|
|
+0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
|
|
|
+0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
|
|
|
+0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
|
|
|
+0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
|
|
|
+0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
|
|
|
+0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
|
|
|
+0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
|
|
|
+0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
|
|
|
+0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
|
|
|
+0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
|
|
|
+0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
|
|
|
+0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
|
|
|
+0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
|
|
|
+0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
|
+0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
+
|
|
|
+// Module Version 10000
|
|
|
+// Generated by (magic number): 80007
|
|
|
+// Id's are bound by 85
|
|
|
+
|
|
|
+ Capability Shader
|
|
|
+ Capability Image1D
|
|
|
+ Capability StorageImageExtendedFormats
|
|
|
+ 1: ExtInstImport "GLSL.std.450"
|
|
|
+ MemoryModel Logical GLSL450
|
|
|
+ EntryPoint Fragment 4 "main" 29 33
|
|
|
+ ExecutionMode 4 OriginUpperLeft
|
|
|
+ ExecutionMode 4 DepthReplacing
|
|
|
+ Source HLSL 500
|
|
|
+ Name 4 "main"
|
|
|
+ Name 8 "PS_OUTPUT"
|
|
|
+ MemberName 8(PS_OUTPUT) 0 "Color"
|
|
|
+ MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
|
+ Name 10 "@main("
|
|
|
+ Name 13 "psout"
|
|
|
+ Name 26 "flattenTemp"
|
|
|
+ Name 29 "@entryPointOutput.Color"
|
|
|
+ Name 33 "@entryPointOutput.Depth"
|
|
|
+ Name 38 "g_sSamp"
|
|
|
+ Name 41 "g_tTex1df4"
|
|
|
+ Name 44 "g_tTex1di4"
|
|
|
+ Name 48 "g_tTex1du4"
|
|
|
+ Name 51 "g_tTex2df4"
|
|
|
+ Name 54 "g_tTex2di4"
|
|
|
+ Name 57 "g_tTex2du4"
|
|
|
+ Name 60 "g_tTex3df4"
|
|
|
+ Name 63 "g_tTex3di4"
|
|
|
+ Name 66 "g_tTex3du4"
|
|
|
+ Name 69 "g_tTex1df4a"
|
|
|
+ Name 72 "g_tTex1di4a"
|
|
|
+ Name 75 "g_tTex1du4a"
|
|
|
+ Name 78 "g_tTex2df4a"
|
|
|
+ Name 81 "g_tTex2di4a"
|
|
|
+ Name 84 "g_tTex2du4a"
|
|
|
+ Decorate 29(@entryPointOutput.Color) Location 0
|
|
|
+ Decorate 33(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
|
+ Decorate 38(g_sSamp) DescriptorSet 0
|
|
|
+ Decorate 38(g_sSamp) Binding 0
|
|
|
+ Decorate 41(g_tTex1df4) DescriptorSet 0
|
|
|
+ Decorate 41(g_tTex1df4) Binding 0
|
|
|
+ Decorate 44(g_tTex1di4) DescriptorSet 0
|
|
|
+ Decorate 44(g_tTex1di4) Binding 0
|
|
|
+ Decorate 48(g_tTex1du4) DescriptorSet 0
|
|
|
+ Decorate 48(g_tTex1du4) Binding 0
|
|
|
+ Decorate 51(g_tTex2df4) DescriptorSet 0
|
|
|
+ Decorate 51(g_tTex2df4) Binding 0
|
|
|
+ Decorate 54(g_tTex2di4) DescriptorSet 0
|
|
|
+ Decorate 54(g_tTex2di4) Binding 0
|
|
|
+ Decorate 57(g_tTex2du4) DescriptorSet 0
|
|
|
+ Decorate 57(g_tTex2du4) Binding 0
|
|
|
+ Decorate 60(g_tTex3df4) DescriptorSet 0
|
|
|
+ Decorate 60(g_tTex3df4) Binding 0
|
|
|
+ Decorate 63(g_tTex3di4) DescriptorSet 0
|
|
|
+ Decorate 63(g_tTex3di4) Binding 0
|
|
|
+ Decorate 66(g_tTex3du4) DescriptorSet 0
|
|
|
+ Decorate 66(g_tTex3du4) Binding 0
|
|
|
+ Decorate 69(g_tTex1df4a) DescriptorSet 0
|
|
|
+ Decorate 69(g_tTex1df4a) Binding 0
|
|
|
+ Decorate 72(g_tTex1di4a) DescriptorSet 0
|
|
|
+ Decorate 72(g_tTex1di4a) Binding 0
|
|
|
+ Decorate 75(g_tTex1du4a) DescriptorSet 0
|
|
|
+ Decorate 75(g_tTex1du4a) Binding 0
|
|
|
+ Decorate 78(g_tTex2df4a) DescriptorSet 0
|
|
|
+ Decorate 78(g_tTex2df4a) Binding 0
|
|
|
+ Decorate 81(g_tTex2di4a) DescriptorSet 0
|
|
|
+ Decorate 81(g_tTex2di4a) Binding 0
|
|
|
+ Decorate 84(g_tTex2du4a) DescriptorSet 0
|
|
|
+ Decorate 84(g_tTex2du4a) Binding 0
|
|
|
+ 2: TypeVoid
|
|
|
+ 3: TypeFunction 2
|
|
|
+ 6: TypeFloat 32
|
|
|
+ 7: TypeVector 6(float) 4
|
|
|
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
|
+ 9: TypeFunction 8(PS_OUTPUT)
|
|
|
+ 12: TypePointer Function 8(PS_OUTPUT)
|
|
|
+ 14: TypeInt 32 1
|
|
|
+ 15: 14(int) Constant 0
|
|
|
+ 16: 6(float) Constant 1065353216
|
|
|
+ 17: 7(fvec4) ConstantComposite 16 16 16 16
|
|
|
+ 18: TypePointer Function 7(fvec4)
|
|
|
+ 20: 14(int) Constant 1
|
|
|
+ 21: TypePointer Function 6(float)
|
|
|
+ 28: TypePointer Output 7(fvec4)
|
|
|
+29(@entryPointOutput.Color): 28(ptr) Variable Output
|
|
|
+ 32: TypePointer Output 6(float)
|
|
|
+33(@entryPointOutput.Depth): 32(ptr) Variable Output
|
|
|
+ 36: TypeSampler
|
|
|
+ 37: TypePointer UniformConstant 36
|
|
|
+ 38(g_sSamp): 37(ptr) Variable UniformConstant
|
|
|
+ 39: TypeImage 6(float) 1D nonsampled format:Rgba32f
|
|
|
+ 40: TypePointer UniformConstant 39
|
|
|
+ 41(g_tTex1df4): 40(ptr) Variable UniformConstant
|
|
|
+ 42: TypeImage 14(int) 1D nonsampled format:Rg32f
|
|
|
+ 43: TypePointer UniformConstant 42
|
|
|
+ 44(g_tTex1di4): 43(ptr) Variable UniformConstant
|
|
|
+ 45: TypeInt 32 0
|
|
|
+ 46: TypeImage 45(int) 1D nonsampled format:Rgba8Snorm
|
|
|
+ 47: TypePointer UniformConstant 46
|
|
|
+ 48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
|
|
+ 49: TypeImage 6(float) 2D nonsampled format:Rgba8i
|
|
|
+ 50: TypePointer UniformConstant 49
|
|
|
+ 51(g_tTex2df4): 50(ptr) Variable UniformConstant
|
|
|
+ 52: TypeImage 14(int) 2D nonsampled format:R11fG11fB10f
|
|
|
+ 53: TypePointer UniformConstant 52
|
|
|
+ 54(g_tTex2di4): 53(ptr) Variable UniformConstant
|
|
|
+ 55: TypeImage 45(int) 2D nonsampled format:R8Snorm
|
|
|
+ 56: TypePointer UniformConstant 55
|
|
|
+ 57(g_tTex2du4): 56(ptr) Variable UniformConstant
|
|
|
+ 58: TypeImage 6(float) 3D nonsampled format:Rg8
|
|
|
+ 59: TypePointer UniformConstant 58
|
|
|
+ 60(g_tTex3df4): 59(ptr) Variable UniformConstant
|
|
|
+ 61: TypeImage 14(int) 3D nonsampled format:Rgba16i
|
|
|
+ 62: TypePointer UniformConstant 61
|
|
|
+ 63(g_tTex3di4): 62(ptr) Variable UniformConstant
|
|
|
+ 64: TypeImage 45(int) 3D nonsampled format:R8i
|
|
|
+ 65: TypePointer UniformConstant 64
|
|
|
+ 66(g_tTex3du4): 65(ptr) Variable UniformConstant
|
|
|
+ 67: TypeImage 6(float) 1D array nonsampled format:Rgba8ui
|
|
|
+ 68: TypePointer UniformConstant 67
|
|
|
+ 69(g_tTex1df4a): 68(ptr) Variable UniformConstant
|
|
|
+ 70: TypeImage 14(int) 1D array nonsampled format:Rg32ui
|
|
|
+ 71: TypePointer UniformConstant 70
|
|
|
+ 72(g_tTex1di4a): 71(ptr) Variable UniformConstant
|
|
|
+ 73: TypeImage 45(int) 1D array nonsampled format:R16ui
|
|
|
+ 74: TypePointer UniformConstant 73
|
|
|
+ 75(g_tTex1du4a): 74(ptr) Variable UniformConstant
|
|
|
+ 76: TypeImage 6(float) 2D array nonsampled format:Rgb10a2ui
|
|
|
+ 77: TypePointer UniformConstant 76
|
|
|
+ 78(g_tTex2df4a): 77(ptr) Variable UniformConstant
|
|
|
+ 79: TypeImage 14(int) 2D array nonsampled format:R8ui
|
|
|
+ 80: TypePointer UniformConstant 79
|
|
|
+ 81(g_tTex2di4a): 80(ptr) Variable UniformConstant
|
|
|
+ 82: TypeImage 45(int) 2D array nonsampled format:Rgba16f
|
|
|
+ 83: TypePointer UniformConstant 82
|
|
|
+ 84(g_tTex2du4a): 83(ptr) Variable UniformConstant
|
|
|
+ 4(main): 2 Function None 3
|
|
|
+ 5: Label
|
|
|
+ 26(flattenTemp): 12(ptr) Variable Function
|
|
|
+ 27:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
|
+ Store 26(flattenTemp) 27
|
|
|
+ 30: 18(ptr) AccessChain 26(flattenTemp) 15
|
|
|
+ 31: 7(fvec4) Load 30
|
|
|
+ Store 29(@entryPointOutput.Color) 31
|
|
|
+ 34: 21(ptr) AccessChain 26(flattenTemp) 20
|
|
|
+ 35: 6(float) Load 34
|
|
|
+ Store 33(@entryPointOutput.Depth) 35
|
|
|
+ Return
|
|
|
+ FunctionEnd
|
|
|
+ 10(@main():8(PS_OUTPUT) Function None 9
|
|
|
+ 11: Label
|
|
|
+ 13(psout): 12(ptr) Variable Function
|
|
|
+ 19: 18(ptr) AccessChain 13(psout) 15
|
|
|
+ Store 19 17
|
|
|
+ 22: 21(ptr) AccessChain 13(psout) 20
|
|
|
+ Store 22 16
|
|
|
+ 23:8(PS_OUTPUT) Load 13(psout)
|
|
|
+ ReturnValue 23
|
|
|
+ FunctionEnd
|