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+// Copyright (C) 2025 NVIDIA Corporation
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+//
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+// All rights reserved.
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+//
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+// Redistribution and use in source and binary forms, with or without
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+// modification, are permitted provided that the following conditions
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+// are met:
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+//
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+// Redistributions of source code must retain the above copyright
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+// notice, this list of conditions and the following disclaimer.
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+//
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+// Redistributions in binary form must reproduce the above
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+// copyright notice, this list of conditions and the following
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+// disclaimer in the documentation and/or other materials provided
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+// with the distribution.
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+//
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+// Neither the name of The Khronos Group Inc. nor the names of its
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+// contributors may be used to endorse or promote products derived
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+// from this software without specific prior written permission.
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+//
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+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+// POSSIBILITY OF SUCH DAMAGE.
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+
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+#include "TestFixture.h"
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+
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+namespace glslangtest {
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+namespace {
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+
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+using StructNameTest = GlslangTest<::testing::Test>;
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+
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+// Test that struct names can be used as variable names in declarations (should NOT have syntax errors)
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+TEST_F(StructNameTest, StructNameInDeclaration)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_declaration.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_declaration.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as single variable names (should parse successfully, no redefinition error)
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+TEST_F(StructNameTest, StructNameAsVariable)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_variable.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_variable.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as variable names with initializers (should parse successfully, no redefinition error)
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+TEST_F(StructNameTest, StructNameAsVariableWithInitializer)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_variable_with_initializer.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_variable_with_initializer.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as variable names with arrays (should parse successfully, no redefinition error)
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+TEST_F(StructNameTest, StructNameAsVariableWithArray)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_variable_with_array.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_variable_with_array.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as variable names with array initializers (should parse successfully, no redefinition error)
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+TEST_F(StructNameTest, StructNameAsVariableWithArrayInitializer)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_variable_with_array_initializer.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_variable_with_array_initializer.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as struct member names (should parse successfully)
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+TEST_F(StructNameTest, StructNameAsStructMember)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_struct_member.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_struct_member.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used as struct member names with arrays (should parse successfully)
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+TEST_F(StructNameTest, StructNameAsStructMemberWithArray)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_struct_member_with_array.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_as_struct_member_with_array.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that multiple struct names can be used in the same declaration (should parse successfully, no redefinition error)
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+TEST_F(StructNameTest, MultipleStructNames)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/multiple_struct_names.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("multiple_struct_names.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should parse successfully (no syntax errors)
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used in function parameters (should parse successfully)
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+TEST_F(StructNameTest, StructNameInFunctionParams)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_function_params.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_function_params.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used in function parameters with arrays (should parse successfully)
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+TEST_F(StructNameTest, StructNameInFunctionParamsWithArray)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_function_params_with_array.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_function_params_with_array.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used in vertex shaders (should parse successfully)
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+TEST_F(StructNameTest, StructNameInVertexShader)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_vertex_shader.vert";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_vertex_shader.vert", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used in compute shaders (should parse successfully)
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+TEST_F(StructNameTest, StructNameInComputeShader)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_compute_shader.comp";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_compute_shader.comp", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used with qualifiers (should parse successfully)
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+TEST_F(StructNameTest, StructNameWithQualifiers)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_with_qualifiers.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_with_qualifiers.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test edge cases with struct names (should parse successfully)
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+TEST_F(StructNameTest, StructNameEdgeCases)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_edge_cases.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_edge_cases.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+
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+ // Should parse successfully
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+ EXPECT_TRUE(result.linkingError.empty() ||
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+ result.linkingError.find("syntax error") == std::string::npos);
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+}
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+
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+// Test that struct names can be used in the middle of variable declarations (should parse successfully)
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+TEST_F(StructNameTest, StructNameInMiddle)
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+{
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+ const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_in_middle.frag";
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+ std::string input;
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+ tryLoadFile(inputFname, "input", &input);
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+
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+ EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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+ GlslangResult result = compileAndLink("struct_name_in_middle.frag", input, "", controls,
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+ glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
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+
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+ // Should NOT have the original syntax error
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+ EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
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+ // Should NOT have any syntax errors
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+ EXPECT_EQ(result.linkingError.find("syntax error"), std::string::npos);
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+ // Should NOT have redefinition errors (these are different variables)
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+ EXPECT_EQ(result.linkingError.find("redefinition"), std::string::npos);
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+}
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+
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+} // anonymous namespace
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+} // namespace glslangtest
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