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@@ -1,5 +1,6 @@
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stringToDouble.vert
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Shader version: 460
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+Requested GL_KHX_shader_explicit_arithmetic_types_float16
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0:? Sequence
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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@@ -440,10 +441,80 @@ Shader version: 460
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0:95 Constant:
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0:95 5.7089907708238e+45
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0:97 Sequence
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-0:97 move second child to first child ( temp double)
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-0:97 'pi' ( temp double)
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+0:97 move second child to first child ( temp float)
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+0:97 'pi1' ( temp float)
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0:97 Constant:
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0:97 3.141593
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+0:98 Sequence
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+0:98 move second child to first child ( temp float)
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+0:98 'pi2' ( temp float)
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+0:98 Constant:
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+0:98 3.141593
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+0:99 Sequence
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+0:99 move second child to first child ( temp float)
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+0:99 'pi3' ( temp float)
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+0:99 Constant:
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+0:99 3.141593
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+0:101 Sequence
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+0:101 move second child to first child ( temp double)
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+0:101 'dpi1' ( temp double)
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+0:101 Constant:
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+0:101 3.141593
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+0:102 Sequence
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+0:102 move second child to first child ( temp double)
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+0:102 'dpi2' ( temp double)
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+0:102 Constant:
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+0:102 3.141593
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+0:103 Sequence
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+0:103 move second child to first child ( temp double)
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+0:103 'dpi3' ( temp double)
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+0:103 Constant:
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+0:103 3.141593
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+0:105 Sequence
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+0:105 move second child to first child ( temp float)
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+0:105 'dfpi1' ( temp float)
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+0:105 Constant:
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+0:105 3.141593
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+0:106 Sequence
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+0:106 move second child to first child ( temp float)
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+0:106 'dfpi2' ( temp float)
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+0:106 Constant:
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+0:106 3.141593
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+0:107 Sequence
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+0:107 move second child to first child ( temp float)
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+0:107 'dfpi3' ( temp float)
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+0:107 Constant:
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+0:107 3.141593
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+0:109 Sequence
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+0:109 move second child to first child ( temp double)
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+0:109 'lfpi1' ( temp double)
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+0:109 Constant:
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+0:109 3.141593
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+0:110 Sequence
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+0:110 move second child to first child ( temp double)
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+0:110 'lfpi2' ( temp double)
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+0:110 Constant:
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+0:110 3.141593
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+0:111 Sequence
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+0:111 move second child to first child ( temp double)
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+0:111 'lfpi3' ( temp double)
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+0:111 Constant:
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+0:111 3.141593
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+0:113 Sequence
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+0:113 move second child to first child ( temp double)
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+0:113 'hfpi1' ( temp double)
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+0:113 Constant:
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+0:113 3.141593
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+0:114 Sequence
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+0:114 move second child to first child ( temp double)
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+0:114 'hfpi2' ( temp double)
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+0:114 Constant:
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+0:114 3.141593
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+0:115 Sequence
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+0:115 move second child to first child ( temp double)
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+0:115 'hfpi3' ( temp double)
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+0:115 Constant:
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+0:115 3.141593
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0:? Linker Objects
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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@@ -453,6 +524,7 @@ Linked vertex stage:
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Shader version: 460
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+Requested GL_KHX_shader_explicit_arithmetic_types_float16
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0:? Sequence
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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@@ -893,10 +965,80 @@ Shader version: 460
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0:95 Constant:
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0:95 5.7089907708238e+45
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|
0:97 Sequence
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-0:97 move second child to first child ( temp double)
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-0:97 'pi' ( temp double)
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+0:97 move second child to first child ( temp float)
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+0:97 'pi1' ( temp float)
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0:97 Constant:
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0:97 3.141593
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+0:98 Sequence
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+0:98 move second child to first child ( temp float)
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+0:98 'pi2' ( temp float)
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+0:98 Constant:
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+0:98 3.141593
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+0:99 Sequence
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+0:99 move second child to first child ( temp float)
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+0:99 'pi3' ( temp float)
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+0:99 Constant:
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+0:99 3.141593
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+0:101 Sequence
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+0:101 move second child to first child ( temp double)
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+0:101 'dpi1' ( temp double)
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+0:101 Constant:
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+0:101 3.141593
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+0:102 Sequence
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+0:102 move second child to first child ( temp double)
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+0:102 'dpi2' ( temp double)
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+0:102 Constant:
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+0:102 3.141593
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+0:103 Sequence
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+0:103 move second child to first child ( temp double)
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+0:103 'dpi3' ( temp double)
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+0:103 Constant:
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+0:103 3.141593
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+0:105 Sequence
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+0:105 move second child to first child ( temp float)
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+0:105 'dfpi1' ( temp float)
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+0:105 Constant:
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+0:105 3.141593
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+0:106 Sequence
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+0:106 move second child to first child ( temp float)
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+0:106 'dfpi2' ( temp float)
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+0:106 Constant:
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+0:106 3.141593
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+0:107 Sequence
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+0:107 move second child to first child ( temp float)
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+0:107 'dfpi3' ( temp float)
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+0:107 Constant:
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+0:107 3.141593
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+0:109 Sequence
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+0:109 move second child to first child ( temp double)
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+0:109 'lfpi1' ( temp double)
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+0:109 Constant:
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+0:109 3.141593
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+0:110 Sequence
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+0:110 move second child to first child ( temp double)
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+0:110 'lfpi2' ( temp double)
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+0:110 Constant:
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+0:110 3.141593
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+0:111 Sequence
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+0:111 move second child to first child ( temp double)
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+0:111 'lfpi3' ( temp double)
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+0:111 Constant:
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+0:111 3.141593
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+0:113 Sequence
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+0:113 move second child to first child ( temp double)
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+0:113 'hfpi1' ( temp double)
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+0:113 Constant:
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+0:113 3.141593
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+0:114 Sequence
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+0:114 move second child to first child ( temp double)
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+0:114 'hfpi2' ( temp double)
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+0:114 Constant:
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+0:114 3.141593
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+0:115 Sequence
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+0:115 move second child to first child ( temp double)
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+0:115 'hfpi3' ( temp double)
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+0:115 Constant:
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+0:115 3.141593
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0:? Linker Objects
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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