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- // Copyright (C) 2025 NVIDIA Corporation
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #include <gtest/gtest.h>
- #include "TestFixture.h"
- namespace glslangtest {
- namespace {
- using StructNameTest = GlslangTest<::testing::Test>;
- // Test the original bug report case from issue #3931.
- TEST_F(StructNameTest, StructNameAsStructMember)
- {
- const std::string inputFname = GlobalTestSettings.testRoot + "/struct_name_as_struct_member.frag";
- std::string input;
- tryLoadFile(inputFname, "input", &input);
- EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
- GlslangResult result = compileAndLink("struct_name_as_struct_member.frag", input, "", controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
- // Should NOT have the original syntax error that was reported in the GitHub issue.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
- // Should compile successfully.
- EXPECT_EQ(result.shaderResults[0].output.find("compilation errors"), std::string::npos);
- }
- // Test struct parameter after non-struct parameter (minimal regression test).
- TEST_F(StructNameTest, StructParameterAfterNonStruct)
- {
- const std::string inputFname = GlobalTestSettings.testRoot + "/struct_parameter_after_non_struct.frag";
- std::string input;
- tryLoadFile(inputFname, "input", &input);
- EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
- GlslangResult result = compileAndLink("struct_parameter_after_non_struct.frag", input, "", controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
- // Should NOT have syntax errors related to struct types in function parameters.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- EXPECT_EQ(result.shaderResults[0].output.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- // Should compile successfully.
- EXPECT_EQ(result.shaderResults[0].output.find("compilation errors"), std::string::npos);
- }
- // Test struct names as member names in declarator lists (original issue #3931) - More comprehensive patterns.
- TEST_F(StructNameTest, StructMemberDeclaratorLists)
- {
- const std::string inputFname = GlobalTestSettings.testRoot + "/struct_member_declarator_lists.frag";
- std::string input;
- tryLoadFile(inputFname, "input", &input);
- EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
- GlslangResult result = compileAndLink("struct_member_declarator_lists.frag", input, "", controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
- // Should NOT have the original syntax error from issue #3931.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
- EXPECT_EQ(result.shaderResults[0].output.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
- // Should compile successfully.
- EXPECT_EQ(result.shaderResults[0].output.find("compilation errors"), std::string::npos);
- }
- // Test function parameters with struct types (regression test for issue #4001).
- TEST_F(StructNameTest, StructFunctionParameters)
- {
- const std::string inputFname = GlobalTestSettings.testRoot + "/struct_function_parameters.frag";
- std::string input;
- tryLoadFile(inputFname, "input", &input);
- EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
- GlslangResult result = compileAndLink("struct_function_parameters.frag", input, "", controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
- // Should NOT have syntax errors related to struct types in function parameters.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- EXPECT_EQ(result.shaderResults[0].output.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- // Should compile successfully.
- EXPECT_EQ(result.shaderResults[0].output.find("compilation errors"), std::string::npos);
- }
- // Test struct construction patterns - comprehensive patterns including struct constructors.
- TEST_F(StructNameTest, StructConstructionPatterns)
- {
- const std::string inputFname = GlobalTestSettings.testRoot + "/struct_construction_patterns.frag";
- std::string input;
- tryLoadFile(inputFname, "input", &input);
- EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
- GlslangResult result = compileAndLink("struct_construction_patterns.frag", input, "", controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0);
- // Should NOT have syntax errors in struct construction patterns.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- EXPECT_EQ(result.shaderResults[0].output.find("syntax error, unexpected IDENTIFIER"), std::string::npos);
- // Should NOT have the original syntax error from issue #3931.
- EXPECT_EQ(result.linkingError.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
- EXPECT_EQ(result.shaderResults[0].output.find("syntax error, unexpected TYPE_NAME, expecting IDENTIFIER"), std::string::npos);
- // Should compile successfully.
- EXPECT_EQ(result.shaderResults[0].output.find("compilation errors"), std::string::npos);
- }
- } // anonymous namespace
- } // namespace glslangtest
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