using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: AssemblyTitle("Aether.Shaders.FXAA")]
[assembly: AssemblyProduct("Aether.Shaders.FXAA")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Kastellanos Nikolaos 2013-2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: ComVisible(false)]
