<Project Sdk="Microsoft.NET.Sdk">

  <Import Project="..\Package.props" />
  <PropertyGroup>
    <Version>1.5.0.0</Version>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <copyright>Copyright © Kastellanos Nikolaos 2021-2025</copyright>
    <PackageId>nkast.Aether.Tilemap</PackageId>
    <Description>TileMap for Kni game framework</Description>
    <PackageTags>C# Graphics TileMap KNI</PackageTags>
    <PackageReadmeFile>README.md</PackageReadmeFile>
  </PropertyGroup>

  <PropertyGroup>
    <ProjectGuid>{7BD9F460-F3F9-40A0-B298-066EA975C06C}</ProjectGuid>
    <EnableDefaultItems>false</EnableDefaultItems>
    <TargetFrameworks>net40;netstandard2.0</TargetFrameworks>
    <OutputType>Library</OutputType>
    <RootNamespace>nkast.Aether.Graphics</RootNamespace>
    <AssemblyName>Aether.Tilemap</AssemblyName>
    <OutputPath>..\Artifacts\$(Configuration)\Libraries\</OutputPath>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DefineConstants>WINDOWS KNI</DefineConstants>
  </PropertyGroup>
	
  <ItemGroup>
    <PackageReference Include="nkast.Xna.Framework" Version="4.0.9001" />
    <PackageReference Include="nkast.Xna.Framework.Content" Version="4.0.9001" />
    <PackageReference Include="nkast.Xna.Framework.Graphics" Version="4.0.9001" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Tilemap\Extensions.cs" />
    <Compile Include="Tilemap\Tile.cs" />
    <Compile Include="Tilemap\Tilemap.cs" />
    <Compile Include="ContentReaders\TilemapReader.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Shaders\Tilemap\Aether.Shaders.Tilemap.csproj" />
  </ItemGroup>

  <ItemGroup>
    <None Include="README.md">
      <Pack>True</Pack>
      <PackagePath>\</PackagePath>
    </None>
  </ItemGroup>
</Project>