#region License
//   Copyright 2016 Kastellanos Nikolaos
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
#endregion

using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;

namespace nkast.Aether.Content.Pipeline.Graphics
{
    public class DynamicModelMeshContent
    {   
        protected internal ModelMeshContent Source { get; protected set; }
        
        // Summary:
        //     Gets the mesh name.
        public string Name { get { return Source.Name; } }

        // Summary:
        //     Gets the parent bone.
        [ContentSerializerIgnore]
        public ModelBoneContent ParentBone { get { return Source.ParentBone; } }

        // Summary:
        //     Gets the bounding sphere for this mesh.
        public BoundingSphere BoundingSphere { get { return Source.BoundingSphere; } }

        // Summary:
        //     Gets the children mesh parts associated with this mesh.
        [ContentSerializerIgnore]
        public List<DynamicModelMeshPartContent> MeshParts { get; private set; }
        
        // Summary:
        //     Gets a user defined tag object.
        [ContentSerializer(SharedResource = true)]
        public object Tag { get { return Source.Tag; } set { Source.Tag = value; } }


        public DynamicModelMeshContent(ModelMeshContent source)
        {
            this.Source = source;
            
            //deep clone MeshParts
            MeshParts = new List<DynamicModelMeshPartContent>(source.MeshParts.Count);
            foreach (ModelMeshPartContent mesh in source.MeshParts)
                MeshParts.Add(new DynamicModelMeshPartContent(mesh));
        }

    }
}