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@@ -40,12 +40,16 @@
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<HintPath>..\packages\MonoGame.Framework.Portable.3.2.99.1-Beta\lib\portable-net40+sl40+win+wp80\MonoGame.Framework.dll</HintPath>
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<HintPath>..\packages\MonoGame.Framework.Portable.3.2.99.1-Beta\lib\portable-net40+sl40+win+wp80\MonoGame.Framework.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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- <Reference Include="SharpDX">
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- <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
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+ <Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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+ <HintPath>..\packages\SharpDX.4.0.1\lib\net40\SharpDX.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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- <Reference Include="SharpDX.Direct3D11">
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- <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.Direct3D11.dll</HintPath>
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+ <Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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+ <HintPath>..\packages\SharpDX.Direct3D11.4.0.1\lib\net40\SharpDX.Direct3D11.dll</HintPath>
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+ <Private>False</Private>
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+ </Reference>
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+ <Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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+ <HintPath>..\packages\SharpDX.DXGI.4.0.1\lib\net40\SharpDX.DXGI.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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