Browse Source

Move fx files

Nick Kastellanos 4 years ago
parent
commit
1b94b30cdd

+ 3 - 3
Shaders/Deferred/Resources/BuildShaders.bat → Shaders/Deferred/Shaders/BuildShaders.bat

@@ -8,17 +8,17 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.dx11.mgfxo /Profile:DirectX_11
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.mgfxo /Profile:DirectX_11
 )
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.ogl.mgfxo
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.mgfxo
 )
 
 @echo Build dx9/xna Reach
 @for /f %%f IN ('dir /b *.fx') do (
-    call %XNAFX% Windows Reach %%~nf.fx %%~nf.xna.WinReach
+    call %XNAFX% Windows Reach %%~nf.fx ..\Resources\%%~nf.xna.WinReach
 )
 
 endlocal

+ 0 - 0
Shaders/Deferred/Resources/DeferredBasicEffect.fx → Shaders/Deferred/Shaders/DeferredBasicEffect.fx


+ 0 - 0
Shaders/Deferred/Resources/DeferredClearGBuffer.fx → Shaders/Deferred/Shaders/DeferredClearGBuffer.fx


+ 0 - 0
Shaders/Deferred/Resources/DeferredCombine.fx → Shaders/Deferred/Shaders/DeferredCombine.fx


+ 0 - 0
Shaders/Deferred/Resources/DeferredPointLight.fx → Shaders/Deferred/Shaders/DeferredPointLight.fx


+ 0 - 0
Shaders/Deferred/Resources/DeferredSpotLight.fx → Shaders/Deferred/Shaders/DeferredSpotLight.fx


+ 0 - 0
Shaders/Deferred/Resources/Macros.fxh → Shaders/Deferred/Shaders/Macros.fxh


+ 3 - 3
Shaders/FXAA/Resources/BuildShaders.bat → Shaders/FXAA/Shaders/BuildShaders.bat

@@ -8,17 +8,17 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.dx11.mgfxo /Profile:DirectX_11
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.mgfxo /Profile:DirectX_11
 )
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.ogl.mgfxo
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.mgfxo
 )
 
 @echo Build dx9/xna HiDef
 @for /f %%f IN ('dir /b *.fx') do (
-    call %XNAFX% Windows HiDef %%~nf.fx %%~nf.xna.WinHiDef
+    call %XNAFX% Windows HiDef %%~nf.fx ..\Resources\%%~nf.xna.WinHiDef
 )
 
 endlocal

+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaHigh.fx → Shaders/FXAA/Shaders/FXAAGreenLumaHigh.fx


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaLow.fx → Shaders/FXAA/Shaders/FXAAGreenLumaLow.fx


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaMedium.fx → Shaders/FXAA/Shaders/FXAAGreenLumaMedium.fx


+ 0 - 0
Shaders/FXAA/Resources/Fxaa3_11.MG.fxh → Shaders/FXAA/Shaders/Fxaa3_11.MG.fxh


+ 0 - 0
Shaders/FXAA/Resources/Macros.fxh → Shaders/FXAA/Shaders/Macros.fxh


+ 4 - 4
Shaders/InfiniteGrid/Resources/BuildShaders.bat → Shaders/InfiniteGrid/Shaders/BuildShaders.bat

@@ -8,22 +8,22 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.dx11.mgfxo /Profile:DirectX_11
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.mgfxo /Profile:DirectX_11
 )
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx %%~nf.ogl.mgfxo
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.mgfxo
 )
 
 @echo Build dx9/xna Reach
 @for /f %%f IN ('dir /b *.Reach.fx') do (
-    call %XNAFX% Windows Reach %%~nf.fx %%~nf.xna
+    call %XNAFX% Windows Reach %%~nf.fx ..\Resources\%%~nf.xna
 )
 
 @echo Build dx9/xna HiDef
 @for /f %%f IN ('dir /b *.HiDef.fx') do (
-    call %XNAFX% Windows HiDef %%~nf.fx %%~nf.xna
+    call %XNAFX% Windows HiDef %%~nf.fx ..\Resources\%%~nf.xna
 )
 
 endlocal

+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.fx → Shaders/InfiniteGrid/Shaders/InfiniteGridEffect.HiDef.fx


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.fx → Shaders/InfiniteGrid/Shaders/InfiniteGridEffect.Reach.fx


+ 0 - 0
Shaders/InfiniteGrid/Resources/Macros.fxh → Shaders/InfiniteGrid/Shaders/Macros.fxh