Browse Source

update BuildShaders.bat

Nikos Kastellanos 11 months ago
parent
commit
25ad65d5f6

+ 6 - 0
Shaders/Deferred/Shaders/BuildShaders.bat

@@ -8,16 +8,22 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.fxo /Platform:Windows
 )
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
 @echo Build dx9/xna Reach
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %XNAFX% Windows Reach %%~nf.fx ..\Resources\%%~nf.xna.WinReach
 )
 

+ 9 - 0
Shaders/FXAA/Shaders/BuildShaders.bat

@@ -6,18 +6,27 @@ cd %~dp0
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\KNIFXC.exe"
 SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
+@echo .
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.fxo /Platform:Windows
 )
 
+@echo .
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
+@echo .
 @echo Build dx9/xna HiDef
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %XNAFX% Windows HiDef %%~nf.fx ..\Resources\%%~nf.xna.WinHiDef
 )
 

+ 12 - 0
Shaders/InfiniteGrid/Shaders/BuildShaders.bat

@@ -6,23 +6,35 @@ cd %~dp0
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\KNIFXC.exe"
 SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
+@echo .
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.fxo /Platform:Windows
 )
 
+@echo .
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
+@echo .
 @echo Build dx9/xna Reach
 @for /f %%f IN ('dir /b *.Reach.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %XNAFX% Windows Reach %%~nf.fx ..\Resources\%%~nf.xna
 )
 
+@echo .
 @echo Build dx9/xna HiDef
 @for /f %%f IN ('dir /b *.HiDef.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %XNAFX% Windows HiDef %%~nf.fx ..\Resources\%%~nf.xna
 )
 

+ 9 - 0
Shaders/Tilemap/Shaders/BuildShaders.bat

@@ -6,18 +6,27 @@ cd %~dp0
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\KNIFXC.exe"
 SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
+@echo .
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.dx11.fxo /Platform:Windows
 )
 
+@echo .
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
+@echo .
 @echo Build dx9/xna Reach
 @for /f %%f IN ('dir /b *.fx') do (
+    @echo .
+    @echo Compile %%~nf
     call %XNAFX% Windows Reach %%~nf.fx ..\Resources\%%~nf.xna.WinReach
 )