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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <ProjectGuid>{E48F0BAF-BA9B-418B-9B35-8EF212E56C62}</ProjectGuid>
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+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <OutputType>WinExe</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>Samples.FXAA</RootNamespace>
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+ <AssemblyName>Samples.FXAA</AssemblyName>
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+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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+ <XnaPlatform>Windows</XnaPlatform>
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+ <XnaProfile>Reach</XnaProfile>
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+ <XnaCrossPlatformGroupID>8DDD2806-88A6-4B7E-8A2D-B6957BC81F2E</XnaCrossPlatformGroupID>
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+ <XnaOutputType>Game</XnaOutputType>
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+ <ApplicationIcon>Game.ico</ApplicationIcon>
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+ <Thumbnail>GameThumbnail.png</Thumbnail>
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+ <PublishUrl>publish\</PublishUrl>
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+ <Install>true</Install>
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+ <InstallFrom>Disk</InstallFrom>
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+ <UpdateEnabled>false</UpdateEnabled>
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+ <UpdateMode>Foreground</UpdateMode>
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+ <UpdateInterval>7</UpdateInterval>
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+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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+ <UpdatePeriodically>false</UpdatePeriodically>
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+ <UpdateRequired>false</UpdateRequired>
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+ <MapFileExtensions>true</MapFileExtensions>
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+ <ApplicationRevision>0</ApplicationRevision>
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+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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+ <IsWebBootstrapper>false</IsWebBootstrapper>
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+ <UseApplicationTrust>false</UseApplicationTrust>
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+ <BootstrapperEnabled>true</BootstrapperEnabled>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug\Windows\XNA\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoStdLib>true</NoStdLib>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <XnaCompressContent>false</XnaCompressContent>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\Release\Windows\XNA\</OutputPath>
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+ <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoStdLib>true</NoStdLib>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <XnaCompressContent>true</XnaCompressContent>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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+ <Reference Include="mscorlib" />
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+ <Reference Include="System" />
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+ <Reference Include="System.Core" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="AntiAliasing.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ <Compile Include="Program.cs" />
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+ <Compile Include="Game1.cs" />
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+ <Compile Include="Spaceship.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="Game.ico" />
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+ <Content Include="GameThumbnail.png">
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+ <XnaPlatformSpecific>true</XnaPlatformSpecific>
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+ </Content>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="..\..\Shaders\FXAA\Aether.Shaders.FXAA.WINDOWS.XNA.csproj">
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+ <Project>{89E0198E-7298-411A-B5C1-61F2754A3F80}</Project>
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+ <Name>Aether.Shaders.FXAA.WINDOWS.XNA</Name>
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+ </ProjectReference>
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+ <ProjectReference Include="..\FXAAContent\Samples.FXAAContent.contentproj">
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+ <Project>{578BBDBD-874B-4738-B956-93AAADD67D60}</Project>
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+ <Name>Samples.FXAAContent %28Content%29</Name>
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+ <XnaReferenceType>Content</XnaReferenceType>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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+ <Visible>False</Visible>
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+ <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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+ <Install>true</Install>
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+ </BootstrapperPackage>
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+ <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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+ <Visible>False</Visible>
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+ <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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+ <Install>false</Install>
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+ </BootstrapperPackage>
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+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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+ <Visible>False</Visible>
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+ <ProductName>.NET Framework 3.5 SP1</ProductName>
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+ <Install>false</Install>
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+ </BootstrapperPackage>
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+ <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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+ <Visible>False</Visible>
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+ <ProductName>Windows Installer 3.1</ProductName>
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+ <Install>true</Install>
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+ </BootstrapperPackage>
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+ <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
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+ <Visible>False</Visible>
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+ <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
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+ <Install>true</Install>
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+ </BootstrapperPackage>
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+ </ItemGroup>
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+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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+ <!--
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+ To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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