Browse Source

drop v6 and v7 shaders

Nick Kastellanos 2 years ago
parent
commit
43258349f8
36 changed files with 0 additions and 56 deletions
  1. 0 5
      Shaders/Deferred/Aether.Shaders.Deferred.W10.csproj
  2. 0 5
      Shaders/Deferred/Aether.Shaders.Deferred.WINDOWS.MG.csproj
  3. 0 4
      Shaders/Deferred/DeferredBasicEffect.cs
  4. 0 4
      Shaders/Deferred/DeferredClearGBufferEffect.cs
  5. 0 4
      Shaders/Deferred/DeferredCombineEffect.cs
  6. 0 4
      Shaders/Deferred/DeferredPointLightEffect.cs
  7. 0 4
      Shaders/Deferred/DeferredSpotLightEffect.cs
  8. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.dx11.mgfxo.7
  9. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.mgfxo.7
  10. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.mgfxo.7
  11. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.mgfxo.7
  12. BIN
      Shaders/Deferred/Resources/DeferredCombine.dx11.mgfxo.7
  13. BIN
      Shaders/Deferred/Resources/DeferredCombine.ogl.mgfxo.7
  14. BIN
      Shaders/Deferred/Resources/DeferredPointLight.dx11.mgfxo.7
  15. BIN
      Shaders/Deferred/Resources/DeferredPointLight.ogl.mgfxo.7
  16. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.dx11.mgfxo.7
  17. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.mgfxo.7
  18. 0 6
      Shaders/FXAA/Aether.Shaders.FXAA.W10.csproj
  19. 0 6
      Shaders/FXAA/Aether.Shaders.FXAA.WINDOWS.MG.csproj
  20. 0 4
      Shaders/FXAA/FXAAEffect.cs
  21. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.6
  22. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.7
  23. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.mgfxo.7
  24. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.6
  25. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.7
  26. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.mgfxo.7
  27. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.6
  28. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.7
  29. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.mgfxo.7
  30. 0 2
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.WINDOWS.MG.csproj
  31. 0 4
      Shaders/InfiniteGrid/InfiniteGridEffect.cs
  32. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.mgfxo.7
  33. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.mgfxo.7
  34. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.mgfxo.7
  35. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.mgfxo.7
  36. 0 4
      Shaders/Tilemap/TilemapEffect.cs

+ 0 - 5
Shaders/Deferred/Aether.Shaders.Deferred.W10.csproj

@@ -131,11 +131,6 @@
     <Content Include="Properties\Aether.Shaders.Deferred.rd.xml" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.mgfxo.7" />
     <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.8" />

+ 0 - 5
Shaders/Deferred/Aether.Shaders.Deferred.WINDOWS.MG.csproj

@@ -48,11 +48,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.mgfxo.7" />
     <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.8" />

+ 0 - 4
Shaders/Deferred/DeferredBasicEffect.cs

@@ -61,10 +61,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

+ 0 - 4
Shaders/Deferred/DeferredClearGBufferEffect.cs

@@ -56,10 +56,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

+ 0 - 4
Shaders/Deferred/DeferredCombineEffect.cs

@@ -60,10 +60,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

+ 0 - 4
Shaders/Deferred/DeferredPointLightEffect.cs

@@ -73,10 +73,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

+ 0 - 4
Shaders/Deferred/DeferredSpotLightEffect.cs

@@ -77,10 +77,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

BIN
Shaders/Deferred/Resources/DeferredBasicEffect.dx11.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredBasicEffect.ogl.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredCombine.dx11.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredCombine.ogl.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredPointLight.dx11.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredPointLight.ogl.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredSpotLight.dx11.mgfxo.7


BIN
Shaders/Deferred/Resources/DeferredSpotLight.ogl.mgfxo.7


+ 0 - 6
Shaders/FXAA/Aether.Shaders.FXAA.W10.csproj

@@ -130,12 +130,6 @@
     <Content Include="Properties\Aether.Shaders.FXAA.rd.xml" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.7" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.8" />

+ 0 - 6
Shaders/FXAA/Aether.Shaders.FXAA.WINDOWS.MG.csproj

@@ -47,12 +47,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.6" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.7" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.mgfxo.8" />

+ 0 - 4
Shaders/FXAA/FXAAEffect.cs

@@ -67,10 +67,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.6


BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.7


BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.mgfxo.7


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.6


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.7


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.mgfxo.7


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.6


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.7


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.mgfxo.7


+ 0 - 2
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.WINDOWS.MG.csproj

@@ -45,8 +45,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.mgfxo.7" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.9" />

+ 0 - 4
Shaders/InfiniteGrid/InfiniteGridEffect.cs

@@ -58,10 +58,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)

BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.mgfxo.7


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.mgfxo.7


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.mgfxo.7


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.mgfxo.7


+ 0 - 4
Shaders/Tilemap/TilemapEffect.cs

@@ -88,10 +88,6 @@ namespace nkast.Aether.Shaders
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
-                if (mgVersion.Minor == 4)
-                    version = ".6";
-                if (mgVersion.Minor == 5)
-                    version = ".7";
                 if (mgVersion.Minor == 6)
                     version = ".8";
                 if (mgVersion.Minor == 7)